Originally Posted by Chickensevil
For everyone saying that openGL is just as good or better than DX11, I love how the comparisons between the two always has tesallation disabled on DX11... so the biggest thing that DX11 brought to the table, you are going to disable it and then suggest that DX11 is worthless. Whaaaa?
Dunno man in this case I have tesselation on ultra.
Crysis 1 looked amazing for its time, and it ran on DX9. People thought then, there was nowhere to go, that was the top. Then we get DX11 and see all the little things they have added as far as lighting, smoke, shadows, AA, reflections, depth of field, bloom....
Smoke is easy, it started with volumetric fog support more than 10 years ago.
Shadows were common before DX11.
AA, wasn't it IBM that did 32xsupersample AA in real time 20 years ago, or was it 16x, or 64x?
Reflections: PS1 game Tales of Eternia had reflection in mirror.
Depth of field is a vomit inducing feature that violates basic premise of computer graphic (in games).
Bloom is atrocious feature, I tend to disable bloom to improve graphics.Edited by Raghar - 4/6/13 at 3:37am