Overclock.net › Forums › Industry News › Software News › [TPU] There Won't Be a DirectX 12; Battlefield 4 Part of Next Bundle: AMD Vice President
New Posts  All Forums:Forum Nav:

[TPU] There Won't Be a DirectX 12; Battlefield 4 Part of Next Bundle: AMD Vice President - Page 9

post #81 of 92
Quote:
Originally Posted by Z Overlord View Post

the 360 uses an early version of DX10

Really? http://www.1up.com/news/xbox-360-upgradable-directx-10
post #82 of 92
Quote:
Originally Posted by XAslanX View Post

Really? http://www.1up.com/news/xbox-360-upgradable-directx-10

really. Just cause it's not equivalent to PC DX10 doesn't mean it's not. It has features that DX10 that DX9 does not (such as being able to use MSAA with deferred rendering)
Ice Wings
(14 items)
 
  
CPUMotherboardGraphicsRAM
i5 3570K @ 4.5GHz Asus Sabertooth Z77 Asus Nvidia Geforce GTX 980 Samsung Green MV-3V4G3D/US 8GB 2x4GB DDR3 1600MHZ 
Hard DriveHard DriveCoolingOS
OCZ Agility 3 240GB  Samsung F4 HD204UI Noctua NH-D14 Windows 10 Pro 64 bit 
MonitorKeyboardPowerCase
Asus RoG Swift PG278Q Ducky One (DKON1687) MX Reds w/ PBT keycaps. SeaSonic X Series X650 Gold Fractal Design Define R4 
MouseMouse Pad
Logitech G303 Puretrak Talent  
  hide details  
Reply
Ice Wings
(14 items)
 
  
CPUMotherboardGraphicsRAM
i5 3570K @ 4.5GHz Asus Sabertooth Z77 Asus Nvidia Geforce GTX 980 Samsung Green MV-3V4G3D/US 8GB 2x4GB DDR3 1600MHZ 
Hard DriveHard DriveCoolingOS
OCZ Agility 3 240GB  Samsung F4 HD204UI Noctua NH-D14 Windows 10 Pro 64 bit 
MonitorKeyboardPowerCase
Asus RoG Swift PG278Q Ducky One (DKON1687) MX Reds w/ PBT keycaps. SeaSonic X Series X650 Gold Fractal Design Define R4 
MouseMouse Pad
Logitech G303 Puretrak Talent  
  hide details  
Reply
post #83 of 92
Here to help with the confusion on who had tessalation when:

http://www.xbitlabs.com/news/graphics/display/20090410063218_ATI_Finally_Implements_Tessellation_Technology_in_OpenGL.html
Quote:
ATI introduced tessellation engine that can be programmed using vertex shaders back in the first half of 2007 along with the ATI Radeon HD 2000-series graphics cards, however, the technology could not be used via OpenGL API and has never been utilized via DirectX API by game developers. ATI’s tessellation technology allows creation of additional geometry by graphics processing units, which improves visual quality of video games.

Microsoft was working on DirectX 10 at the same time and it released February 2007, as was stated in other posts they initially had intended its release with DX10 but it got put on the back burner. Their release for DX11 was November 2008

OpenGL on the other hand included this feature first in 3.1 which was released in March 2009, however it was targeted toward the Firepro series AMD cards and not to the gamer. Their primary gaming support did not come until 4.2 as far as I can tell.

In either case, it was not "thanks to open source" or "thanks to microsoft" that the technology exists at all. It was, in fact the work of AMD/ATI that brought this to the table. It was only supported in OpenGL "thanks to AMD". You can take that information however you would like.
post #84 of 92
Quote:
Originally Posted by 8800GT View Post

I always thought tessellation was just displacement mapping technology. Thanks for taking the time to correct me

Tessellation is a method/application of subdivision of a mesh. Displacement mapping is a "map" that holds spatial information that the mesh will conform to; the higher-res the mesh is the better it can conform to the displacement map. They're different technologies that have a useful application when combined.
New and Shiny
(18 items)
 
  
CPUMotherboardGraphicsRAM
Rynze 7 1700 ASUS ROG Crosshair VI Hero Sapphire HD7950 G.SKILL TridentZ F4-3200C14D 
Hard DriveHard DriveHard DriveHard Drive
Kingston HyperX 3K Crucial MX300 Western Digital Black Western Digital Green 
Hard DriveCoolingOSMonitor
Western Digital Red Noctua NH-U14S Windows 10 Pro Dell U2414H 
MonitorKeyboardPowerCase
Dell P2414H Ducky One Corsair RM650x NZXT H440 White 
MouseAudio
Logitech G502 Proteus Spectrum Xonar DX 
  hide details  
Reply
New and Shiny
(18 items)
 
  
CPUMotherboardGraphicsRAM
Rynze 7 1700 ASUS ROG Crosshair VI Hero Sapphire HD7950 G.SKILL TridentZ F4-3200C14D 
Hard DriveHard DriveHard DriveHard Drive
Kingston HyperX 3K Crucial MX300 Western Digital Black Western Digital Green 
Hard DriveCoolingOSMonitor
Western Digital Red Noctua NH-U14S Windows 10 Pro Dell U2414H 
MonitorKeyboardPowerCase
Dell P2414H Ducky One Corsair RM650x NZXT H440 White 
MouseAudio
Logitech G502 Proteus Spectrum Xonar DX 
  hide details  
Reply
post #85 of 92
Quote:
Originally Posted by Chickensevil View Post

Here to help with the confusion on who had tessalation when:

http://www.xbitlabs.com/news/graphics/display/20090410063218_ATI_Finally_Implements_Tessellation_Technology_in_OpenGL.html
Microsoft was working on DirectX 10 at the same time and it released February 2007, as was stated in other posts they initially had intended its release with DX10 but it got put on the back burner. Their release for DX11 was November 2008

OpenGL on the other hand included this feature first in 3.1 which was released in March 2009, however it was targeted toward the Firepro series AMD cards and not to the gamer. Their primary gaming support did not come until 4.2 as far as I can tell.

In either case, it was not "thanks to open source" or "thanks to microsoft" that the technology exists at all. It was, in fact the work of AMD/ATI that brought this to the table. It was only supported in OpenGL "thanks to AMD". You can take that information however you would like.

Look up TruForm for OpenGL, much earlier but still originally done on Radeon based hardware.

[edit]
Quote:
Originally Posted by geoxile View Post

Tessellation is a method/application of subdivision of a mesh. Displacement mapping is a "map" that holds spatial information that the mesh will conform to; the higher-res the mesh is the better it can conform to the displacement map. They're different technologies that have a useful application when combined.

Bomb digity! Didn't look it up and just figured displacement was done with the same mesh.
Edited by mushroomboy - 4/6/13 at 6:49pm
Current Rig
(14 items)
 
  
CPUMotherboardGraphicsRAM
FX-8350 4.6GHz@1.44v GA-990FXA-UD3 R4.0 HD 7950 (1100/1450) 8G Muskin DDR3 1866@8CLS 
Hard DriveOptical DriveOSMonitor
1TB WD LiteOn DVD-RW DL Linux/Windows 19" Phillips TV 1080p 
PowerCaseMouseMouse Pad
OCZ 600W Generic Junk Logitech MX400 Generic Junk 
Audio
SBL 5.1 
  hide details  
Reply
Current Rig
(14 items)
 
  
CPUMotherboardGraphicsRAM
FX-8350 4.6GHz@1.44v GA-990FXA-UD3 R4.0 HD 7950 (1100/1450) 8G Muskin DDR3 1866@8CLS 
Hard DriveOptical DriveOSMonitor
1TB WD LiteOn DVD-RW DL Linux/Windows 19" Phillips TV 1080p 
PowerCaseMouseMouse Pad
OCZ 600W Generic Junk Logitech MX400 Generic Junk 
Audio
SBL 5.1 
  hide details  
Reply
post #86 of 92
Is it just me or is AMD shooting their mouths off quite a bit more than usual lately?
post #87 of 92
Quote:
Originally Posted by Alatar View Post

What, you think companies like EA are giving them away for next to nothing?

They might be getting them at bulk prices but you can be sure that they're paying a pretty penny for it.
How much do you think they pay?
Alienware 17 R2
(10 items)
 
  
CPUGraphicsGraphicsGraphics
i7 4710hq NVIDIA GeForce GTX 970M Intel HD 4600 Zotac GeForce GTX 1070 on Alienware Graphics Am... 
RAMHard DriveOSMonitor
16GB DDR3-3200 750GB Crucial MX300 SSD Windows 10 Home 64-bit 27" ASUS  
KeyboardMouse
Logitech G710 Logitech G602 
  hide details  
Reply
Alienware 17 R2
(10 items)
 
  
CPUGraphicsGraphicsGraphics
i7 4710hq NVIDIA GeForce GTX 970M Intel HD 4600 Zotac GeForce GTX 1070 on Alienware Graphics Am... 
RAMHard DriveOSMonitor
16GB DDR3-3200 750GB Crucial MX300 SSD Windows 10 Home 64-bit 27" ASUS  
KeyboardMouse
Logitech G710 Logitech G602 
  hide details  
Reply
post #88 of 92
No Dx12 because the new Xbox will only utilize Dx11. They're going to make all the sheep think that Dx11 is a brand new feature....
post #89 of 92
Well, for consoles it kind of is a new feature. I'm really excited for the new x86 consoles as I think it will really pave the way for better PC titles down the line...
post #90 of 92
yeah no need for a new DX when DX11/11.1 are still really new. Also the leaked documents for the new xbox confirmed DX11.1 support
Ice Wings
(14 items)
 
  
CPUMotherboardGraphicsRAM
i5 3570K @ 4.5GHz Asus Sabertooth Z77 Asus Nvidia Geforce GTX 980 Samsung Green MV-3V4G3D/US 8GB 2x4GB DDR3 1600MHZ 
Hard DriveHard DriveCoolingOS
OCZ Agility 3 240GB  Samsung F4 HD204UI Noctua NH-D14 Windows 10 Pro 64 bit 
MonitorKeyboardPowerCase
Asus RoG Swift PG278Q Ducky One (DKON1687) MX Reds w/ PBT keycaps. SeaSonic X Series X650 Gold Fractal Design Define R4 
MouseMouse Pad
Logitech G303 Puretrak Talent  
  hide details  
Reply
Ice Wings
(14 items)
 
  
CPUMotherboardGraphicsRAM
i5 3570K @ 4.5GHz Asus Sabertooth Z77 Asus Nvidia Geforce GTX 980 Samsung Green MV-3V4G3D/US 8GB 2x4GB DDR3 1600MHZ 
Hard DriveHard DriveCoolingOS
OCZ Agility 3 240GB  Samsung F4 HD204UI Noctua NH-D14 Windows 10 Pro 64 bit 
MonitorKeyboardPowerCase
Asus RoG Swift PG278Q Ducky One (DKON1687) MX Reds w/ PBT keycaps. SeaSonic X Series X650 Gold Fractal Design Define R4 
MouseMouse Pad
Logitech G303 Puretrak Talent  
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Software News
Overclock.net › Forums › Industry News › Software News › [TPU] There Won't Be a DirectX 12; Battlefield 4 Part of Next Bundle: AMD Vice President