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[BF3] The OCN Active Platoon's Weekly Event Thread. - Page 22

post #211 of 394
Quote:
Originally Posted by glakr View Post

Yep, I def need the "Red Dorritos" to tell who to shoot or not. Without those, all teammates would be in grave danger biggrin.gif

ROFL!
post #212 of 394
Great games tonight fellas. Need to get some W's though...lol
    
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post #213 of 394
I think we should have a inactive kick time. It doesn't need to be quick. like a half hour to an hour would be good. To day I have had 3-4 bad rounds because of 3-4 inactive people being on the same team when there are only 14-16 people on the server. Almost half of one team.

A half hour or so would give a person enough time to answer the door or something without being kicked, but short enough where lots of team mates don't pay the price for the afk person.

Seems like the way it is, lots of people leave after each round because the round is so uneven.
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post #214 of 394
Quote:
Originally Posted by john1016 View Post

I think we should have a inactive kick time. It doesn't need to be quick. like a half hour to an hour would be good. To day I have had 3-4 bad rounds because of 3-4 inactive people being on the same team when there are only 14-16 people on the server. Almost half of one team.

A half hour or so would give a person enough time to answer the door or something without being kicked, but short enough where lots of team mates don't pay the price for the afk person.

Seems like the way it is, lots of people leave after each round because the round is so uneven.

Some of those people are seeding the server so that really doesn't work at the moment. Many players also tend to switch to whatever side is winning or has the best players, so it does need autobalance to keep them from doing this. The real problem is the player base.


The rush server is DOA.
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post #215 of 394
Quote:
Originally Posted by Slightly skewed View Post

The rush server is DOA.
Only b/c of the current problems DICE is having. It will take off.
    
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post #216 of 394
As far as I'm concerned they both deserve to fail much like they initially did.
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post #217 of 394
Ugh...End Game is SOOO much better than Caspian, Kharg, and Firestorm.
post #218 of 394
Quote:
Originally Posted by Jodiuh View Post

Ugh...End Game is SOOO much better than Caspian, Kharg, and Firestorm.

mad.gif
    
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post #219 of 394
Quote:
Originally Posted by Jodiuh View Post
Ugh...End Game is SOOO much better than Caspian, Kharg, and Firestorm.

Not so to those who don't have it. 

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post #220 of 394
Quote:
Originally Posted by funfortehfun View Post

Not so to those who don't have it. 


End game for me as a whole package are not better in some aspects but in others it is great, i love salaban pipeline and kaiser railroad because of the amount of ground vehicles but have no love for riverside or the flats because they are too linear and the fight tends to be one side of the map or the other with a central point in both being the warehouse feature. Kaiser to me is the ultimate conquest map in the game especially when set to run max flags, the only downside is the sunlight capping flags on foot from the RU side is blinding.
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