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No pings?

post #1 of 7
Thread Starter 
I can't seem to see my pings in-game in BF3 I assume they are very high because the experience as a whole is very laggy.
Any server I ping it returns Request timed out.
What could be the problem?

This is a local ISP by the name of I-on Dvois SSV (I know it's confusing I'm assuming these were independent ISP's which joined to form some union or something like that)
Here's a tracert to google.com:



Any help?
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Avarice
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post #2 of 7
Thread Starter 
Bump!
Avarice
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post #3 of 7
Your ISP or router has disabled IMCP echo packets (which is the protocol that ping uses).

It's not an issue - in fact some argue it's good security practice, but it can be a little annoying when outbound packets are disabled as well as incoming ones (as you're witnessing now).
post #4 of 7
Thread Starter 
Would this result in higher than normal pings?
Is there any way to enable this?
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Avarice
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post #5 of 7
Quote:
Originally Posted by Shodhanth View Post

Would this result in higher than normal pings?
No. But the answer is quite a bit more complicated than that.

A ping can refer to different things. What you're monitoring in the cmd.exe is ICMP echoes, which are another form of network traffic different from TCP/IP and UDP/IP (the two main types of transport that games will use). Having "ping" disabled wouldn't affect the performance of the game in any practical way at all. However your game might use ICMP echoes to find nearby servers or determine your latency, so you might be getting a false reading because of that, but that would be the bad way of developing a gaming network.

Another way in which the term ping is used is to measure latency between two devices via whatever means of abstraction is at the softwares disposal. This might be as simple as sending a plain text message saying "PING" and the destination responding with "PONG". In fact IRC does just this. The reason I bring this up is because the smart way to check latency on a server would be via some bespoke packets of data running over UDP.

In laymans terms what this all means is I don't know enough about your games to say with 100% certainty, but with all probability it would have zero impact. I would suggest your low latency is related to other issues. eg bad cabling in your street, poor wifi signal or dodgy routers. It could be any number of a hundred different things.
Quote:
Originally Posted by Shodhanth View Post

Is there any way to enable this?
That depends on if it's disabled on your router (in which case it might be possible) or your ISP (in which case it almost certainly isn't). In either case, I wouldn't bother trying.
post #6 of 7
I'd bump up the timeout window from the default 1000ms to see if it's just not in the thousands, first.

ping -w 5000 google.com

I'd find it extremely odd for an ISP to simply disable any ICMP packets from traversing their network.
You could try something like tcping or tcptraceroute as well.
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post #7 of 7
Thread Starter 
Thanks for the help, both of you.
@Beers: I tried what you said, still no avail. Packet loss is 100%. But since Plan9 said it will have no effect on pings I guess I might have to just drop it.
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