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[Official] GTA IV - ProReal Mod - Release Thread - Page 129

post #1281 of 1730
Quote:
Originally Posted by nasmith2000 View Post

also you can copy the game out of steam altogether and just use the launchgtaiv executable.

I'll have a go at this later now mate and report back, I'll just throw it on my SSD.
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post #1282 of 1730
Thread Starter 
Okay guys, things I've been working on

Overall
- Trying to mess with commandline values so more stability is added
- Trying to reduce pop ins
- Trying to increase performance
- Reorganizing key mappings so there isn't double key mappings or annoying hot keys from trainer
- Gameplay experience more immersive
- Thinking about messing with the radio stations
- Considering releasing some other variations of the mod, mostly car pack variations

ENB
- Proper GTA IV effect file, fully working (Former one was from a skyrim enb config)
- Timecycle - Smoother lighting changes and tweaked lighting
- Tweaked enb settings
- EnbEffect file reorganized (Removed repeated coding and cleaned it up)

Carpack
- Decreasing size
- Increasing car pack quality
- Tweaking handlings
- Tweaking colors
- Tweaking car sound effects and others

Gameplay
- Adding more immersive scripts
- Tweaking overall feel of the game
- Fixed over powered fire hydrants
- Trying to fix stop lights colors (Tell them more easily)
- Sniper Bullet time for more immersion
- Realistic Reload units
- Simple Health Regeneration function
- Witness Program

I'm not going much into detail, but that's what comes to mind right now
Something to keep you guys posted on progress

Thanks smile.gif
post #1283 of 1730
I will give it a try. My steam version of 1.0.7 stopped working due to unknown reasons so I am currently downloading a fresh one and will downgrade to 1.0.4. After I create a back up.
post #1284 of 1730
Thread Starter 
Quote:
Originally Posted by Shweller View Post

I will give it a try. My steam version of 1.0.7 stopped working due to unknown reasons so I am currently downloading a fresh one and will downgrade to 1.0.4. After I create a back up.

That I mentioned above is for the upcoming version
post #1285 of 1730
When we will see the new ENB 2.5 ?
post #1286 of 1730
Quote:
Originally Posted by GoD7 View Post

When we will see the new ENB 2.5 ?

There is no ENB 2.5, but ICE is going to release icenhancer 2.5, but that as with all versions, will be extremely beautiful but suck out any FPS you get. Gx has made his own ENB, which matches quality if not better, and uses less FPS

Me and Gx have been looking into the Taxi Bug.

With this carpack, you do not get the Taxi Bug, but variety IS limited. We are working on it.

Also I and Gx have seen, that it is the Lord Textures that have been causing instability/poppins and giving me harder flickering. If your having issues, I would uninstall them for now, untill it is fixed.
IUm going to look into more texture packs, smaller ones, so I have something to recommend
     
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post #1287 of 1730
A little confused by this.

Is Lord Neophyte's textures included or not?

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post #1288 of 1730
They are not included, but Me, Gx and many others use it as an extra.

Gx has been 'fixing' PRM according to the Texture pack, so he may be fixing other peoples problems without knowing.
     
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post #1289 of 1730
Thread Starter 
Quote:
Originally Posted by Curleyyy View Post

A little confused by this.

Is Lord Neophyte's textures included or not?


I'll explain...

Lord neopythe road textures are included.
Lord neophyte city textures are not included.

Road textures look awesome and cover the whole city from what I can tell without hurting the overall size of the mod.

City textures are too big to include in the normal release of the mod... They are like 9Gb and that would be a push to download. So it's an optional

That's it smile.gif
post #1290 of 1730
Thread Starter 
About textures

Using a memory restrict command I managed to reduce texture problems that are significant enough to be noticed.

What I did.
Squared my VRAM

This being
1024 x 1024 x 1024 = 1073741824

The result value is introduced after the memrestrict command

-memrestrict 1073741824

The catch Is on your -availablevidmem command

If your value is like

-availablevidmem 1.5

Then you have to square

1500 x 1024 x 1024

You guys test it and give me some feedback
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