Originally Posted by tombom
Meh. Not too impressed with their arguments as far as hardware goes. If you want to create a good RTS, there are definitely ways to do it, nothing's holding you back in the current market.
Actually there is a lot reasons. We'll ignore the fact that PC devs will usually start with a base of platform of 32-bit dual-core CPU, 2GB of max addressable memory and 128-256mb DX9 API graphics card.
Check out world in conflict and compare it to star craft 2. Increasing the resolution in WIC actually increases field of view whereas in starcraft 2 all resolutions aspect ratios generally have the same fov to keep a competitive balance. Not to mention WIC even allows a dual-monitor setup for a gigantic minimap. Lots of things to consider for PC gaming.
Originally Posted by Chickensevil
This is one of the few reasons I am happy for new consoles coming out, since it will help to set the bar at where the minimum line on system requirements for PC games is at. What you listed is pretty much going to become that new line... If you look, most games right now are set at the 8800GTX line, which is exactly what the PS3 has in it. I will not be getting the new consoles, but it will definately help us out in the PC market by forcing that bar to be raised to a more suitable level (at least for now... in a few years we will likely be back to begging for that bar to go up again.)
If the PS3 had a 8800GTX we'd be lucky. It's more like a 7800GTX.
Originally Posted by thegreatsquare
I have my doubts that most games will become 64bit only in the next 2-3 years or so, DX10/11 only maybe, but DX9 is still going to linger.
If the new xbox already uses directx 10/11/11.1, (360 uses 10 or 10.1 now) and most gamers are already using a DX10/11/11.1 compliant card and 64-bit CPU and OS, there will be little reason for game devs to port the game to DX9 from the console, it will be a waste of resources to cater to the legacy market.
Originally Posted by I-forgot-it
Guessing no new games will be utilising DX11.1
Technically the new xbox and PS4 will have DX11.1 compliant hardware, which i don't see why M$ would not use it to fullest capability ex. native 3D support, directflip and gpu fault tolerance. Sony will probably have use some type of api derived from OpenGL or even OpenCL since its an AMD APU they are using now.Edited by darksideleader - 4/13/13 at 7:53pm