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[Kotaku]Stardock: PC Gaming Is About To Break Free of 'Poisonous' Decade-Old Standards - Page 4

post #31 of 42
Quote:
Originally Posted by WorldExclusive View Post

I agree, Support is different from developed with DX11 only. BF3 and Crysis 3 are examples of what should be the minimum quality as we move forward in the next few years.

Agreed. Don't know why people are so hung up on DX9...sure newer isn't always better, but if an industry is clamouring for the ability to move past it, I'm sure it can't be bad.
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post #32 of 42
Quote:
Originally Posted by ejb222 View Post

Agreed. Don't know why people are so hung up on DX9...sure newer isn't always better, but if an industry is clamouring for the ability to move past it, I'm sure it can't be bad.

From what I can tell, DX9 is so versatile that you can make most game look beautiful from a distance, especially when the scenery and atmosphere are what make that game unique. Dead Island was a perfect example of that.


However, I could care less of a company using DX11 right now and actually making the game use all eight threads that my CPU employs. What's with this ordeal with the really crappy engines that use only 1 thread? Really, get to work on that first before making a game prettier. tongue.gif
     
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post #33 of 42
Guessing no new games will be utilising DX11.1
post #34 of 42
Hmm.
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post #35 of 42
Quote:
Originally Posted by zinfinion View Post

Battlefield 3, Just Cause 2. I could probably come up with a few more.

Edit: A few more.

snip...

And how many of these games are straight console ports? Just because you give support to DX11 doesn't mean you are actually making good use of it, and its capabilities.
Quote:
Originally Posted by 47 Knucklehead View Post

Fine by me.

Make the games DirectX 10+, Windows Vista/7 or higher, 64-bit OS ONLY, 8GB of memory minimum (and make use of 16GB if available), a minimum of a GTX 5xx card or higher with 1.5GB of video memory, and a minimum of 4 cores (and will take full advantage of 6 cores and/or 4 cores+4 hyperthreads), and I'll be happy.

That will still allow my wife's 3 year old system to play it.

This is one of the few reasons I am happy for new consoles coming out, since it will help to set the bar at where the minimum line on system requirements for PC games is at. What you listed is pretty much going to become that new line... If you look, most games right now are set at the 8800GTX line, which is exactly what the PS3 has in it. I will not be getting the new consoles, but it will definately help us out in the PC market by forcing that bar to be raised to a more suitable level (at least for now... in a few years we will likely be back to begging for that bar to go up again.)
Quote:
Originally Posted by Imglidinhere View Post

From what I can tell, DX9 is so versatile that you can make most game look beautiful from a distance, especially when the scenery and atmosphere are what make that game unique. Dead Island was a perfect example of that.

However, I could care less of a company using DX11 right now and actually making the game use all eight threads that my CPU employs. What's with this ordeal with the really crappy engines that use only 1 thread? Really, get to work on that first before making a game prettier. tongue.gif

If you read the report though, it basically states that is specifically WHY they haven't moved forward with multi-core support and greater RAM usage. DX9 just doesn't have those capabilities. If you want that in games, you will be begging for the bottom line to be moved to DX11. Then they have no excuse but to add in those things. Which in the end means a better gaming experience, since you will be making better use of the hardware in your system.
post #36 of 42
Quote:
Originally Posted by Chickensevil View Post

And how many of these games are straight console ports? Just because you give support to DX11 doesn't mean you are actually making good use of it, and its capabilities.
This is one of the few reasons I am happy for new consoles coming out, since it will help to set the bar at where the minimum line on system requirements for PC games is at. What you listed is pretty much going to become that new line... If you look, most games right now are set at the 8800GTX line, which is exactly what the PS3 has in it. I will not be getting the new consoles, but it will definately help us out in the PC market by forcing that bar to be raised to a more suitable level (at least for now... in a few years we will likely be back to begging for that bar to go up again.)
If you read the report though, it basically states that is specifically WHY they haven't moved forward with multi-core support and greater RAM usage. DX9 just doesn't have those capabilities. If you want that in games, you will be begging for the bottom line to be moved to DX11. Then they have no excuse but to add in those things. Which in the end means a better gaming experience, since you will be making better use of the hardware in your system.

Consoles won't be "minimum requirements" for PC games upon release. They'll be mid-range. Most PC gamers use mid-range GPUs from several years ago

Edit: If you mean strictily in terms of hardware...but features I can understand>
Edited by BizzareRide - 4/13/13 at 6:34pm
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post #37 of 42
Quote:
Originally Posted by tombom View Post

Meh. Not too impressed with their arguments as far as hardware goes. If you want to create a good RTS, there are definitely ways to do it, nothing's holding you back in the current market.

Actually there is a lot reasons. We'll ignore the fact that PC devs will usually start with a base of platform of 32-bit dual-core CPU, 2GB of max addressable memory and 128-256mb DX9 API graphics card.

Check out world in conflict and compare it to star craft 2. Increasing the resolution in WIC actually increases field of view whereas in starcraft 2 all resolutions aspect ratios generally have the same fov to keep a competitive balance. Not to mention WIC even allows a dual-monitor setup for a gigantic minimap. Lots of things to consider for PC gaming.
Quote:
Originally Posted by Chickensevil View Post

This is one of the few reasons I am happy for new consoles coming out, since it will help to set the bar at where the minimum line on system requirements for PC games is at. What you listed is pretty much going to become that new line... If you look, most games right now are set at the 8800GTX line, which is exactly what the PS3 has in it. I will not be getting the new consoles, but it will definately help us out in the PC market by forcing that bar to be raised to a more suitable level (at least for now... in a few years we will likely be back to begging for that bar to go up again.)

If the PS3 had a 8800GTX we'd be lucky. It's more like a 7800GTX.
Quote:
Originally Posted by thegreatsquare View Post

I have my doubts that most games will become 64bit only in the next 2-3 years or so, DX10/11 only maybe, but DX9 is still going to linger.

If the new xbox already uses directx 10/11/11.1, (360 uses 10 or 10.1 now) and most gamers are already using a DX10/11/11.1 compliant card and 64-bit CPU and OS, there will be little reason for game devs to port the game to DX9 from the console, it will be a waste of resources to cater to the legacy market.
Quote:
Originally Posted by I-forgot-it View Post

Guessing no new games will be utilising DX11.1

Technically the new xbox and PS4 will have DX11.1 compliant hardware, which i don't see why M$ would not use it to fullest capability ex. native 3D support, directflip and gpu fault tolerance. Sony will probably have use some type of api derived from OpenGL or even OpenCL since its an AMD APU they are using now.
Edited by darksideleader - 4/13/13 at 7:53pm
post #38 of 42
Most people on here stick up for DX9 because of features, they forget about optimizations. I remember a few games that did DX10 right, where they played much faster on the same hardware in regards to running DX9. DX10/11 has improvements to the API that can do the same effects with less resources. So the switch isn't just about making a game pretty, with the switch you can still use the same "tricks" DX9 does to make a game look good while saving resources. This essentially allows you to make a more expansive game, as you can start adding more on screen before you reach the limitations. Don't forget that, DX9 was terribly optimized when compared to the later variants.
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post #39 of 42
Quote:
Originally Posted by zinfinion View Post


BLOPS 2
BLOPPPPSSSZZZZZZzzzzzzzzzz.....
The game was about as bad as this post.
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post #40 of 42
Well I'm partially to blame for sticking to old standards. I brought Win 7 but I'm still using XP.

His point about the curation process in the app store makes worried because I'm working on an app and I would like it to do well enough I can make a living off of it.
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