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[Project] Exercise Bike as Controller for MT Bike Simulator (pic heavy) - Page 3

post #21 of 44
Thread Starter 
Quote:
Originally Posted by Aaron_Henderson View Post

This is beyond awesome! Let's mod an exercise bike to control a game that does't even exist yet...hmmm, crap...I know, I'll just make my own game too, no problem lol thumb.gif If you can get this game to a playable state, I would love to have a go. Also, if you ever need any art assets for it (textures, models, etc.), let me know, and I'll see what I can do.

Thanks man biggrin.gif

Yeah, I'm not sure how to share this, I would really like to make an online multiplayer version, just to have someone to bike against tongue.gif, but of course the problem is that a modified bike is needed to play guiltysmiley.gif

Great, I'm sure I will need assets, so far I've figured out how to draw and import stuff from Sketchup, but I'm not really a great artist to be honest, I'm better at drawing mechanical stuff biggrin.gif ... But it's still early, need to tweak the physics until I'm happy, but so far it's not bad, Unity is a great help with it's rigid bodies, wheel colliders etc. I had a go at Maya, but it's got quite a steep learning curve plus if I had to buy it it would be something like $3,500 blinksmiley.gif
post #22 of 44
Thread Starter 
Done some more work on the controls, added a gear shift and a brake, pictures:







Not my best looking work. but they are functional.

The way they function is by using a potentiometer and then sample the analog voltage to get the position and report it back to the controller driver.
post #23 of 44
Loving the usage of your printer there, Goes to show what the wide ranges of use are.

How do you connect the brake lever to the pot?
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post #24 of 44
Now this is cool biggrin.gif Subbed I wan to see how this turns out.
    
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post #25 of 44
Thread Starter 
Quote:
Originally Posted by Bit_reaper View Post

Now this is cool biggrin.gif Subbed I wan to see how this turns out.

Thanks smile.gif
Quote:
Originally Posted by trust-no-1 View Post

Loving the usage of your printer there, Goes to show what the wide ranges of use are.

How do you connect the brake lever to the pot?

Thanks, yeah the 3D printer is really useful for all these kind of things, just draw it and print it smile.gif

Here are a couple of different angles of the brake handle:







The rubber band is.. yeah well, it works biggrin.gif
post #26 of 44
Thread Starter 
Quick video of my latest test track in Unity, taking the bike thing for a quick spin:



I still need to do some more work on the physics, but it's getting better.
post #27 of 44
Quote:
Originally Posted by jvjessen View Post

The rubber band is.. yeah well, it works biggrin.gif

Ghetto rig of this week biggrin.gif

Another question, Why are you using a stepper motor for the handle bars, wouldn't a pot function exactly the same in this use?
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post #28 of 44
Thread Starter 
Quote:
Originally Posted by trust-no-1 View Post

...

Another question, Why are you using a stepper motor for the handle bars, wouldn't a pot function exactly the same in this use?

I do use a pot to read the position of the handle bars, it's at the bottom, you can just see it in one of the earlier pics.

The stepper motor is to give load feedback so it gets harder to pedal when you go uphill, faster, high gear etc.
post #29 of 44
Quote:
Originally Posted by jvjessen View Post

Quick video of my latest test track in Unity, taking the bike thing for a quick spin:



I still need to do some more work on the physics, but it's getting better.

 

 

The Final Countdown HAS to play the last Eloted time of your Ride. To procure the Perfection . 

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post #30 of 44
So much win in this thread, man im really impressed with this project smile.gifthumb.gif
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