Originally Posted by keikei
Lets just say those server issues didnt exist and players didnt lose they efforts. If the initial version of the game was so solid, why then rush all those patches out? Within the span of a month they released about 8 patches, and still major glitches exist. I know you're a person with intelligence, but we weren't born yesterday. Sell your snake oil somewhere else.
Well about most of the patches were almost exclusively server issue related...
1.2 Entirely server stuff
1.3 A lot of server stuff, a crash fix, and a small traffic update
1.4 Entirely server stability stuff
1.5 Server stability stuff and a crash fix
1.6 Server level changes and performance tweaks
1.7 Major traffic update
1.8 Assorted non-server fixes.
(can't find 1.1 notes anywhere, but iirc it was entirely server side)
The only major things they've done post-release was server stability and traffic. And a few crash fixes that might have even been server related. It was the 6th patch where the focus actually shifted off the servers. So really, are 3 patches in a month "rushing" them compared to most major launches?
And just because a glitch is major doesn't mean it's easy/quick to diagnose and certainly doesn't mean it's easy/quick to fix. I had a bug a while ago that was a complete game crash and the logs weren't making sense saying "ammo count reference null" we checked over every character and had to omit the level from the full build for a couple weeks until an intern deleted a weapon off the ground because it was overlapping with something and suddenly the bug was gone. Rolling back his changes apparently this weapon that was sitting on the ground unused was somehow flagged as reloading (shouldn't even have been possible) but since it wasn't attached to anything it didn't have the ability to check if
it could reload so as soon as the weapon was rendered and tried to reload the game crashed. Had he not randomly found that bug we would have gutted the area until the bug was gone and rebuilt it. That's expensive, time consuming and extremely inefficient to do. Now, for us we would have had to do it because it was always happening. But in a game like SimCity, if there's major bug fixes that are extremely costly to do but aren't common, you don't spend the time to fix it until you've sorted out the more common bugs. It's just time management.