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[CVG]Capcom axes internal projects - Page 3

post #21 of 34
Quote:
Originally Posted by M1sT3rM4n View Post

Oh dear... I can see a graphics vs. content debate comin' up! Nevertheless, it's interesting to note that the gaming industry may be at a tipping point where developers finally realize their cash cows are all about to tip over and die. You can only introduce so many DLC schemes before the customers grow weary of them.

I just mean it was below standard. I dont want Crysis graphics with DMC. Its was a pure cosole port and playing @ 1440p HD textures do nothing. Looks like 720p upscaled.
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post #22 of 34
Thread Starter 
Quote:
Originally Posted by ZealotKi11er View Post


Seriously? I have seen better looking games 5 years ago.

i bet my left ear that you didn't finish the game
post #23 of 34
Maybe they should have listened to the fans with RE6, instead of going the "COD crowd" route. Apparently that isn't the sure-fire tactic every developer believes it to be.
post #24 of 34
Quote:
Originally Posted by kx11 View Post

i bet my left ear that you didn't finish the game

I did not because of it not have time but I played about 3 hours in.
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post #25 of 34
Quote:
Originally Posted by ZealotKi11er View Post

I did not because of it not have time but I played about 3 hours in.

I am with you. It doesnt look good, nothing special. It has a nice art style but thats it. Also i dont like the new dante.
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post #26 of 34
Thread Starter 
Quote:
Originally Posted by ZealotKi11er View Post

I did not because of it not have time but I played about 3 hours in.


then don't say stupid things about it
post #27 of 34
Capcom just seems to be feeling the hit just as everyone else who has been developing games lately. With the exception of Battlefield and Call of Duty, all games have been making lackluster sales more often than not, and for Capcom, that's probably a HUGE hit as most of their games don't exactly fit in the AAA criteria nowadays. Back when they made Mega Man, it was pretty epic. Resident Evil is still good, just most people still complain about roots versus gameplay. Just as any other developers, they need to make money to survive too.
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post #28 of 34
Quote:
Originally Posted by Zen00 View Post

5 million games sold = huge failure for big companies....

I remember when Minecraft was touting 4 million sales and every news outlet described it as the biggest success ever. Really these megacorps need to get their act together because they're not efficient with their returns if 5 million sales of a $30-60 game isn't enough to keep them going compared to 4 million of a $20 game.


Well capcom is an actual company with I dare say more than 20 people working for them. Then you add the cost to run the buildings, insurance for the workers, coffee and whatnot...it adds up quite fast. How many people worked on minecraft?? And I bet they were not sitting in some proper studio while working on minecraft.

...
......
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post #29 of 34
It's like Keiji Inafune said Capcom is killing themselves from the inside.
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post #30 of 34
Reminds me of another publisher... THQ was its name.
Quote:
Originally Posted by Sylon View Post

Well capcom is an actual company with I dare say more than 20 people working for them. Then you add the cost to run the buildings, insurance for the workers, coffee and whatnot...it adds up quite fast. How many people worked on minecraft?? And I bet they were not sitting in some proper studio while working on minecraft.

...
......

You are exactly making Zen00's point though! He is saying that these companies costs are out of control, they have costs like this is the PS2 era and the profits are not like PS2 era. These companies need to get their costs under control or they will all go out of business.
Edited by Mygaffer - 4/18/13 at 12:33pm
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