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post #231 of 379
Well Dayz pretty much made mine come true but it does have a lot of things I would like fixed or changed. Such things like making it easier to run I want everyone with a low end system to be able to run this game with good playable FPS if that mean's leveling down the graphics so be it. Other things like been able to customize vehicle by adding bull bars spot lights and other things like protective bash plates if some of those things were added I would be really happy.
post #232 of 379
Please give me the spiritual successor to Final Fantasy Tactics or Tactics Ogre with today's visuals and cinematics.
post #233 of 379
An Elder Scrolls game across the whole contenent of Tamriel that is basically Skyrim with Oblivion's magic system and UI, Morrowind's depth of quest lines and guilds, Splinter Cell 3's stealth, non-lethal kills and lockpicking, Dragon Age: Origin's companion banter, Mass Effect's dialogue system and The Witcher's maturity of presentation and story telling.
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post #234 of 379
a complete open field fps shooter (with aspects of wow) and have it 2nd and 3rd person like gears of war and have super scale wars like planetside, except even bigger, guns/vehicles etc you would see irl, and more stuff like jets, et. Planetside was pretty fun, i'd like a game that had more 'real life stuff' (sounds stupid but it works for me)
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post #235 of 379
Im a huge x-com and civ buff so I actually made a game that is a hybrid of the two - I made a website and you can read all about it here

Or sections

Story
Resources
Element Red-X and influences on Freeform Evolution

Some Screens




These are just mock screens because Ive put the project up on KS and so far its quite popular.

Let me know your thoughts!
post #236 of 379
Quote:
Originally Posted by Flatliner View Post

It would have to be an MMO FPS zombie apocalypse type game. You would move around a world similar to the way Fallout 3, for example, looks and feels, but you would need to build your own strongholds/find places to hide from zombies. You could set markers on maps so that you could team up with your friends. Move around to scavenge for food, weapons, supplies, all while building up your defences, or continuing to run from infected.

I would never stop playing this game.

I keep hearing people bring up "zombie mmo where you have to scavange food and weapons with friends." Apparently none of you have heard of Dayz.
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post #237 of 379
Quote:
Originally Posted by Deadboy90 View Post

I keep hearing people bring up "zombie mmo where you have to scavange food and weapons with friends." Apparently none of you have heard of Dayz.

Yep, almost everything in that post is in the standalone for DayZ. Now they just need to allow more maps, and bigger maps in standalone after launch and it'll be awesome-er
 
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post #238 of 379
Quote:
Originally Posted by thegreatsquare View Post

An Elder Scrolls game across the whole contenent of Tamriel that is basically Skyrim with Oblivion's magic system and UI, Morrowind's depth of quest lines and guilds, Splinter Cell 3's stealth, non-lethal kills and lockpicking, Dragon Age: Origin's companion banter, Mass Effect's dialogue system and The Witcher's maturity of presentation and story telling.

Soooo basically the most awesome game ever?
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post #239 of 379
Quote:
Originally Posted by thegreatsquare View Post

An Elder Scrolls game across the whole contenent of Tamriel that is basically Skyrim with Oblivion's magic system and UI, Morrowind's depth of quest lines and guilds, Splinter Cell 3's stealth, non-lethal kills and lockpicking, Dragon Age: Origin's companion banter, Mass Effect's dialogue system and The Witcher's maturity of presentation and story telling.

Yes, this is definitely worthy of being called a dream game. Though I prefer modded Skyrim's magic system and UI -> Midas Magic and SkyUI work wonders. I find Oblivion's UI to be quite awful; not straightforward like Skyrim and just inconvenient as a whole. A good addition to that would be, an origin system like in DAO. The race you pick determines where and how your game opens up. Then add on immersive survival mods like Frostfall and Basic needs, and more role-playing gameplay elements, e.g. Classic Classes and Birthsigns mod. biggrin.gif

A dream that will never come true.
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post #240 of 379
this is going to be a tiny bit of a read

I would have something built on something like the Crysis 3 engine, or Dice

It would have a free roam system like skyrim preferably 1st person (built for occulus rift)

an mmo or single player experience. where each person could have hundreds of changes they can make to their character.. from how their facial hair grows in. to how their character reacts to massive groups of people.. where character traits mattered.. like, chosing introvert. would cause them to be slightly out of their element. when they cast spells they take a little longer or, they can miss (nervous twitch debuff) or something like that..but over the course of the battle ( say, 5 minutes) the debuff would go away as the character and player got immersed into the fight
a days system, where not shaving or something would give your character 5 o clock shadow.. random items like moisturizer or things of that nature could stop a character from gaining "rough hands" bonus for the "marital/dating/night time" passives. preferably something like fable where a caster would age a little faster and have scars on their hands from casting spells. unless a person purchased a random maintenance item from an npc. nothing overly pricy just enough to stop people from having massive stores of gold..

id also want to make it so that people could rob/kill npcs although this npc would cease to exist in their characters instance. and infamy would be gained in the town until either people ran from them.. or the guards would spit on them. (kind of like world of warcraft where the deathknights would have to go through the questline to be accepted by the faction.)

id also want characters to experience what we feel.. finding a generically beautiful view would give them "self satisfaction" bonus and a camera system where they could take pictures (paint,draw) of the image. or (write about it depending on the characters selected passives)

the end game would range from 5 man hard modes, to 25 man hardmodes all though all of the same gear could be gained through non repeatable quests. building blueprints. each town customized like Dark Cloud 2. where putting them in appropriate positions would change the town. this would likely be apart of a guild system. where world pvp and pve, player assistance would contribute to changes in the town. after a certain amount of players agree'd to a change via a passive notification that the town would be restructured. the guild could move it around (limitations would be npcs cant be on massively elevated or glitched platforms. i would want to go over the geodata several times to make it even and minimize /unstuck because it ruins immersion in a major way..

id want sub classes and professions like fishing,teaching,inscription,horseback riding,boating.

a player based transportation system, with npcs to back up low population servers.

where every armor in the game could be gotten in (broken,battered,unique,well kept,perfect,legendary) conditions. so someone who picked up dropped gear from a PK'er would likely be wearing permanently battered/bloodstained gear. legendary gear would be attained in pieces after raiding/mass pvping and winning by contributing to the battle (on a sliding scale based on class) to stave off afkers.


i would also want a performance type ENB. and a heavy ENB for graphically "superior" users..

the AI for the boss battles changing once a week or so. to increase the level of competition (we beat it on week 1 hard mode or things of that nature)

sorry for the massive read guys but thats my dream game...
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