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1000 Hz and 125 Hz - whats the difference? - Page 3

post #21 of 25
Perceptive properties impact and play a role. Not something you can really argue by just saying "oh it's only 1ms difference"
Quote:
Originally Posted by Berserker1 View Post

500, because da doesnt have consistent 1000hz, its more like 750 peak.

Situational to movement speed, though my median of calculated numbers is closer to 900~. I believe DA3.5G isn't linear when it comes to polling when scaled across each specific registry or recalculated value, though.
Quote:
Originally Posted by Artifact View Post

By that rationale you shouldn't be noticing the difference no matter what display you use. Computer displays go up to what, 144Hz? Even if you use one that goes that high, that's still only 19Hz higher than a 125Hz polling rate.

Visual perception and perception in correlation to visuals are two separate entities in terms of gamer issues.

Everyone seems to leave out general computational latency from hardware or either game.
Edited by Skylit - 8/3/13 at 8:50am
post #22 of 25
You can tell the difference, this thread is almost as rubbish as when people say "the human eye can only interpret upto 30 frames per second" and blah, blah, blah, etc... Fact of the matter is you can tell, tell me you can't tell the difference between 30 fps a 60 hz monitor and 300+ fps and a 120 hz monitor... Same applies to mouse hertz, you can FEEL the difference.

Also whatever moron said a good player with 125 hz Mouse would wreck a good player with a 1000 hz Mouse is an absolute down syndrome, what kind of statement is that, do you even think before you type? Seriously lol...
post #23 of 25
Quote:
Also whatever moron said a good player with 125 hz Mouse would wreck a good player with a 1000 hz Mouse is an absolute down syndrome, what kind of statement is that, do you even think before you type? Seriously lol...

This really depends on how a gamer plays, his hardware etc..
post #24 of 25
Quote:
Originally Posted by Skylit View Post

Visual perception and perception in correlation to visuals are two separate entities in terms of gamer issues.

Everyone seems to leave out general computational latency from hardware or either game.
Which is why I said "by that rationale" ...meaning I don't actually agree with it.
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post #25 of 25
Quote:
Originally Posted by Skylit View Post

Everyone seems to leave out general computational latency from hardware or either game.

Which imo (perceptual) is diabolically horrible in Valve games on the OB engine and up.
Edited by CorruptBE - 8/5/13 at 12:42pm
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