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[Official] The Qnix/X-Star 1440p Monitor Club - Page 1708

post #17071 of 25888
Got my qnix 2710 from storewithstory. zero dead pixels and no blb at all. super happy.
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Chrono Blue
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post #17072 of 25888
Congrats!
Does yours have off angle glow? Any pics
post #17073 of 25888
Thread Starter 
Renamed the thread for clarity and so people will use the info that I worked so hard to collect in the first post!
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post #17074 of 25888
I have a Shimian and a Qnix. Can I take off the bezels and make them look nice next to each other? Would they match? Currently, the Shimian bezel is has white trim and one is larger than the other. It's a small thing, but the difference bugs me!
post #17075 of 25888
Quote:
Originally Posted by htapocysp View Post

Got my qnix 2710 from storewithstory. zero dead pixels and no blb at all. super happy.

I've been watching your posts... You ordered the same model as me , got it from the same seller as me, got notified of it's arrival at the same time as me, and received yours at the same time as me. I also have 0 bad pixels and it's very difficult to detect backlight bleed. I don't know if you've overclocked yours yet, but I have. I got mine to 120hz in one click and have verified that it's not skipping frames nor producing any artifacts or even a perceptible gamma shift. I guess if you want to be nit-picky there is a tiny bit of panel play, (it sits low) but it's not enough to cover any pixels up. The only reason i noticed was because there was a 2-3 mm gap between the top row of pixels and the bezel.

FOR THE OP: I paid $364.98 - it's the Matte version - bought from storewithstory.

Point is, you may be incredibly lucky and have just as much of a good time overclocking!

FYI: I'm running this on a single 290x, and using the stock DVI-D cable. If it matters, I tried it in crossfire too and it was fine.

So yeah, perfect monitor, all I have to do now is calibrate the color!

EDIT: Looks like you also have a 290x You're starting to creep me out!

96hz: PERFECT
120hz: PERFECT
130hz: 3-5 various pixels begin to flicked red, could be more, I switched back promptly
140hz: works terrible, I get major display corruption (?) where every pixel begins tweaking out.

130hz+Reduced DVI Frequency: PERFECT
140hz+Reduced DVI Frequency: Minimal display corruption - 3 horizontal lines that looks like flickering grey, and a small haze of flickering pixels along the top of the monitor (other pixels blink throughout too)

MY QUESTION: How do you it to remember the refresh rate you chose when you restart windows 8.1?

___

Screenshot time!
Here's me playing Xenoblade Chronicles for the Wii @ 2560x1440



Here's me playing Shadow of the Colossus on the PS2 @ 2560x1440



Final Boss:


Edited by winterkid09 - 4/1/14 at 1:45am
post #17076 of 25888
So I have been wondering do you guys keep the same brightness setting for your desktop and just up the brightness in game or do you physically adjust the brightness on the monitor each time you play a game?

Hope that make sense biggrin.gif
post #17077 of 25888
Quote:
Originally Posted by winterkid09 View Post

Screenshot time! Warning: Spoiler! (Click to show)
Here's me playing Xenoblade Chronicles for the Wii @ 2560x1440



Here's me playing Shadow of the Colossus on the PS2 @ 2560x1440



Final Boss:


Did you use an emulator for those games? Looks amazing for that res.
    
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post #17078 of 25888
Quote:
Originally Posted by Kokin View Post

Did you use an emulator for those games? Looks amazing for that res.

Yep! The emulators have an internal resolution setting so the game will re-render the textures and everything in a high resolution! The Wii one is set to a 4x multiplier of the original resolution (640x480) resulting in 2560x1920, but it is forced a 16:9 ratio so the OSD is in the right place. As for the PS2, it's rendering at 5x the native resolution of this particular (512x448) game resulting in 2560x2240

As for the framerates.. Xenoblade is supposed to render at 25FPS, but I have it patched to 30. SotC plays at 60FPS. It's really too bad I can't fully utilize the refresh rate of the monitor, not that I expected it would! If only they had something like SVP to interpolate extra frames for 3d games as well.
Edited by winterkid09 - 4/1/14 at 3:23am
post #17079 of 25888
yea im playing resident evil remake at 1440p. looks good.
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post #17080 of 25888
Quote:
Originally Posted by winterkid09 View Post

Yep! The emulators have an internal resolution setting so the game will re-render the textures and everything in a high resolution! The Wii one is set to a 4x multiplier of the original resolution (640x480) resulting in 2560x1920, but it is forced a 16:9 ratio so the OSD is in the right place. As for the PS2, it's rendering at 5x the native resolution of this particular (512x448) game resulting in 2560x2240

As for the framerates.. Xenoblade is supposed to render at 25FPS, but I have it patched to 30. SotC plays at 60FPS. It's really too bad I can't fully utilize the refresh rate of the monitor, not that I expected it would! If only they had something like SVP to interpolate extra frames for 3d games as well.

Make sure you get those HD textures for Xenoblade too! Looks amazing at 1440p!


Edited by brialee8 - 4/1/14 at 3:50am
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