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post #2961 of 25942
Quote:
Originally Posted by Moragg View Post

Smooth motion blends frames. What you want - for higher fps like the Hobbit - is the SmoothVideoProject (SVP) discussed earlier in this thread.

I installed that, but it just says waiting for ffdshow, which I have installed..
post #2962 of 25942
Quote:
Originally Posted by bmancreations View Post

I installed that, but it just says waiting for ffdshow, which I have installed..

I'll assume you used Niyawa's guide which I linked.

Go to MPC-HC, then preferences > external filters

Add filters, then add ALL the ffdshow filters. Block every single one except for the RAW video filter which you set to prefer and try again.

Note: I am currently trying to fix a problem I have never seen before without a system I can install it on. Brightbus/Spartan (i think) might be able to offer better advice. I'm just going on what I've read.
post #2963 of 25942
Quote:
Originally Posted by Moragg View Post

I'll assume you used Niyawa's guide which I linked.

Go to MPC-HC, then preferences > external filters

Add filters, then add ALL the ffdshow filters. Block every single one except for the RAW video filter which you set to prefer and try again.

Note: I am currently trying to fix a problem I have never seen before without a system I can install it on. Brightbus/Spartan (i think) might be able to offer better advice. I'm just going on what I've read.

Yup, that was it. Thanks smile.gif
post #2964 of 25942
Quote:
Originally Posted by bmancreations View Post

Yup, that was it. Thanks smile.gif

Good to hear. How big a difference does SVP make?
post #2965 of 25942
Anyone know about artifacts.

I am not sure if that's even the right term. When I am watching video, sometimes off to the side, or random places, it gets weird looking lol. Not sure how to explain it, I am hoping someone just knows what I mean. It just does not seem smooth 100%, static like almost, broken glass. I might just be making the description worse, cause it's not really those, just very hard to explain.

Not talking about SVP, just in general.

I am not sure if it's the monitor, the video, or the player settings.

Anyone, or am I just crazy?


And SVP makes a huge difference, it's quite nice, if you like the look.
post #2966 of 25942
Quote:
Originally Posted by bmancreations View Post

Anyone know about artifacts.

I am not sure if that's even the right term. When I am watching video, sometimes off to the side, or random places, it gets weird looking lol. Not sure how to explain it, I am hoping someone just knows what I mean. It just does not seem smooth 100%, static like almost, broken glass. I might just be making the description worse, cause it's not really those, just very hard to explain.

Not talking about SVP, just in general.

I am not sure if it's the monitor, the video, or the player settings.

Anyone, or am I just crazy?


And SVP makes a huge difference, it's quite nice, if you like the look.

Well typically artifacts appear when you have overclocked your GPU and it gets too hot.

This doesn't sound like your case tho.
    
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post #2967 of 25942
What kind of content do you see artifacts on? Normal movies/anime/both?

"Artifacts" can be caused by different stuff. Low bitrates can mean an encoder loses too much data, leading to weird effects. Some filters create haloing/ringing - where edges have a "shadow" near them. Oversharpening can create aliasing - the "step-like" effect on lines.

Don't think it falls under artifacts, but badning is also an issue (a lot in anime) where gradients aren't smooth and change abruptbly in different ares.
Also some videos have a few pixels of noise near the edges, but I doubt you are talking about that.

If there's a specific case you could screenshot I'll try and see what the problem is.
post #2968 of 25942
Quote:
Originally Posted by Moragg View Post

What kind of content do you see artifacts on? Normal movies/anime/both?

"Artifacts" can be caused by different stuff. Low bitrates can mean an encoder loses too much data, leading to weird effects. Some filters create haloing/ringing - where edges have a "shadow" near them. Oversharpening can create aliasing - the "step-like" effect on lines.

Don't think it falls under artifacts, but badning is also an issue (a lot in anime) where gradients aren't smooth and change abruptbly in different ares.
Also some videos have a few pixels of noise near the edges, but I doubt you are talking about that.

If there's a specific case you could screenshot I'll try and see what the problem is.

Yea I think Artifacts is wrong. The haloing/ringing/shadow sounds like it could be what I am talking about. All that, oversharpening, sounds all about right, but could be wrong.

Assuming that is it. How do I fix it? I see this mostly in normal movies.
post #2969 of 25942
Quote:
Originally Posted by bmancreations View Post

Yea I think Artifacts is wrong. The haloing/ringing/shadow sounds like it could be what I am talking about. All that, oversharpening, sounds all about right, but could be wrong.

Assuming that is it. How do I fix it? I see this mostly in normal movies.

SVP can cause a kind of Shadowing or in-between junk when it sometimes in-correctly renders an in-between frame. You get this due to the algorithm used and that rendering new frames is not always perfect. This will happen any time you sort of upconvert the FPS of a film. In my experience it is not that you are doing it in real time or hardware performance either as it does the same thing if you use the software used with SVP to pre-render or upconvert the video to a higher framerate. This may be what you are seeing.

EDIT: there isn't really a way to fix it other than ther eis less with some renderers sometimes(possibly due to the renderer not being as good and there is a lower level or quality anyway so you don't see it as much). I have also noticed there is a bit less when re-encoding the video to the higher framerate rather than real time(it is not that much better or worth it in my opinion). You see it more in live action then in anime due to anime being a animation and thus easier to encode. A good example of this is Avatar looks great when they are on CGI parts but bad when they are live action even though it is a film and not anime.
Edited by Spartan F8 - 6/10/13 at 3:11pm
post #2970 of 25942
Quote:
Originally Posted by Spartan F8 View Post

SVP can cause a kind of Shadowing or in-between junk when it sometimes in-correctly renders an in-between frame. You get this due to the algorithm used and that rendering new frames is not always perfect. This will happen any time you sort of upconvert the FPS of a film. In my experience it is not that you are doing it in real time or hardware performance either as it does the same thing if you use the software used with SVP to pre-render or upconvert the video to a higher framerate. This may be what you are seeing.

Does not happen only with SVP, though I think it is worse with it.
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