Originally Posted by darkang3l
For me it's fine, 60 looks good enough. Plus in games I prefer graphics over frames, so usually it doesn't reach 60 anyway, not on my laptop. But that's why I asked about x3 which makes the movie play at 72 frames and even if I don't set my monitor to 72, it's still smooth. I was just asking if it's easier to process x3 where every frame is tripled or to screen, where it's lower fps, but it's a bit more complicated I'd say. Having to match the screen from 24 to 60 which is not multiple of 24, might be more hard work? idk, just asking.
If you go over your Hz rate you'll cause stuttering and unnecessary load. 2.4x/2.5x isn't ideal but it's better than overshooting your Hz.
It doesn't matter if you don't reach 72fps in game, you'll still notice a remarkable fluidity improvement. There's no good reason not to at least give it a shot.
Alright, I've been testing different settings for the past hour and I've made significant improvements to my old profile!
For testing I used the first few minutes of Mulan since it has a good mix of drawn animations and effects, and all sorts of animations. Movement, panning, words, thin lines, detailed backgrounds, mixes of many things at once etc. 1080p bluray quality, I tried it native and upscaled to 1440p.
The second source was a beginning recap for iZombie (it's a good show!) that also had a wide variety of things and movements and with much, much sharper, and finer details to test with.
The difference is markedly improved motion fluidity and SIGNIFICANT artifact reduction without much sacrifice on the whole, just a little here and there that really reduces them. It's also less demanding overall which was a big plus. I only tweaked visible settings, I haven't gone into expert settings yet. I'll leave those for another time, but for now I'm quite happy with this profile as it works well for both animation and real scenes. Further tweaking on modern Anime is required, I didn't get there yet. I'll probably need a separate profile for it though.
Artifact masking is up to you. Most artifacts can't be killed unless you use strongest, which completly defeats the purpose. Average wasn't worth the fluidity loss in the end, weak may be, but I've kept it on weakest for now since it's hard to see how much more it's masking, but easier to see the slight fluidity improvement. Disabled is even more fluid, but with a sure increase in artifact noticeability. In the end it's all down to your preferences. Experiment with it some more and see what you like.Edited by cookieboyeli - 1/25/16 at 7:07am