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Guides to Creating and Customizing Your ENB's! - Page 4

post #31 of 78
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Quote:
Originally Posted by RX7-2nr View Post

Ive had this site bookmarked for a while but I havnt used it until now.
http://wiki.step-project.com/Guide:ENB

I basically just followed the instructions on it. I just finished installing ENB v0.139 and SkyRealism with the cinematic preset. I havnt even opened the game yet though, still installing other stuff.

If you'd like to go further into modding, you can check out this guide which I collaborated on with LifeShield, (AKA Unreal Warfare). It gives a lot of great tips and information on modding the game, load order, textures and utilities as well as ENB's and screenshots among other things. It's really quite comprehensive and I do believe Unreal has more in store for it since I saw it last. You've already begun where the guide would start you off, using S.T.E.P. It's an awesome resource. Feel free to post screenshots if you'd like, although the thread his guide and my mod list are on might be better suited, Best Skyrim Screenshots.

Also, I'm curious what kind of framerate you'll get with it, I've never used .139 or SkyRealism before, but I've heard and seen some really good things from it.

Aiyen, in response to the novel you wrote about your tweaking techniques... I thought I was OCD... WOWSERS! You make me look normal! biggrin.gif
Edited by ChaotiKPranXter - 4/28/13 at 3:04pm
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post #32 of 78
That was only the very short version... with a bit too much bla bla bla!

Guess the point I want to get to is... if you got any questions... just ask I most likely have run into the very same issue with CoT and/or RLO!

Happy Tweaking!
post #33 of 78
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Quote:
Originally Posted by Aiyen View Post

That was only the very short version... with a bit too much bla bla bla!

Guess the point I want to get to is... if you got any questions... just ask I most likely have run into the very same issue with CoT and/or RLO!

Happy Tweaking!

Well...now that you mention it. Enabling stock Final Adjustments and HSV Controls only with minor tweaks, I managed to turn the overhead clouds smog brown when off in the distance a storm was brewing. Still sunny overhead though, so I knew it wasn't normal. lol I was impressed. My first noticeable OOPS since I turned my flames fluorescent blue... smile.gif
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post #34 of 78
Quote:
Originally Posted by ChaotiKPranXter View Post

Feel free to post screenshots if you'd like, although the thread his guide and my mod list are on might be better suited, Best Skyrim Screenshots.

Also, I'm curious what kind of framerate you'll get with it, I've never used .139 or SkyRealism before, but I've heard and seen some really good things from it.

Im staying capped at 60fps, according to FRAPs, using this ENB setup and the SkyrimHD 2k textures. I used to have SkyrimHD 4k textures installed, but I cant find them on nexus anymore.
post #35 of 78
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Quote:
Originally Posted by RX7-2nr View Post

Im staying capped at 60fps, according to FRAPs, using this ENB setup and the SkyrimHD 2k textures. I used to have SkyrimHD 4k textures installed, but I cant find them on nexus anymore.

Using a 7950, I'm guessing you have maybe 1-2GB of Vram, so I'd say it's a safer bet for you to stick with 2K textures. 4K can cause crashes due to spikes in Vram when dealing with heavily textured areas especially when you have mods that use the Vram as well. I started off with 4K and recently downsized to 2K, and haven't looked back. Barely noticeable in the detail, far less CTD's.
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post #36 of 78
It is amazeing how stubborn the VRAM "myth" is.
CTD due to texture resolution is not decided by VRAM... you can have a card with 6Gb VRAM and for all intents and purposes you should be able to run with 4k textures in the exteriors with no issue.

Sadly the skyrim engine is a 32bit app... hence it can only max be assigned roughly 3.5Gb of RAM... Now since it is also a dx9 game then all textures are for all practical intents and purposes, mirroed in both RAM and VRAM... hence you can only max use that amount of VRAM regardless.

When you then use many 2k or especially 4k textures with bad compression choices, then you run out of memory to load in all the textures, which cause instant CTD since the game is trying to call textures that are not in memory. This is the same for all applications... calls to memory sites that do not exist or are wrong normally cause crashes. So not really strange.

A funny small fact is.
Give or take you can have about twenty 1k textures for the price of one 4k texture. Depending on compression.

We can only hope the next generation of consoles will support native 64bit and dx11. For now 4k textures can only be used in interiors and for a select few items that you want to look really sharp.

If you want sharper textures, then use a postprocess texture sharpening shader, it only cost more GPU power which most cards have plenty off.

But enough of that!

Yes you can do many funny things with HSV.
You can also make the rivers red, along with the sky if you want to create a hell theme tongue.gif
Just alter the hue values.
Edited by Aiyen - 4/29/13 at 3:49am
post #37 of 78
Thread Starter 
Very true, that is why I use a Texture Optimizer. It's what I used to compress the 4K down to 2K, it generates mipmaps when they aren't present and optimizes the format based on contents such as alpha layer, etc. Quite a handy tool. smile.gif And a heck of a space saver too!.

I've been really tempted, in fact I think I will try at some point to make a very mood driven, dark atmosphere Skyrim ENB. After sifting through the PPV's it would seem I made the proper choice to do so using 6 as well.

I came across one setting, can't recall what now, that altered the landscape nearly black and white while retaining the sky colors. It was a very interesting dynamic, and I was almost tempted to play the game that way. lol The only color from the landscape were the particles and fire effects.
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post #38 of 78
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Edited by nexstac - 5/24/13 at 7:34am
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Edited by nexstac - 5/24/13 at 7:35am
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