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post #201 of 220

It doesn't work that way.  Vsync is synced, it's not just a frame limit at 60 FPS. 


Edited by Forceman - 5/13/13 at 12:22pm
post #202 of 220
Vsync + FPS limit = 95% mouse lag gone for me.
One of those lifesavers, because many (most?) game tear like a mother, and vsync alone is unplayable.
post #203 of 220
All of this vsync/input lag really hits home when dealing with fighters like SSFIV where you're strategy and execution is literally tied to frames. Always wondered why the PC version was so trash until last night I turned vsync off and used the in game fixed frames settings. Since the game is 2D and pretty much any modern card can run the game at 500 fps I always threw vsync on never stopping to think that the fixed option is a in-game frame limiter without vsyncs input lag.

There's the occasional tear here and there but now the game is almost on par with the console version.
Edited by wholeeo - 5/13/13 at 1:16pm
post #204 of 220
Quote:
Originally Posted by TheRussian1 View Post

Vsync + FPS limit = 95% mouse lag gone for me.
One of those lifesavers, because many (most?) game tear like a mother, and vsync alone is unplayable.

What I did when I had AMD cards, completely unrelated to input lag , was a 62 fps limit with vsync. For some reason, 60 fps limit created tearing? And the driver at the time (this was a LONG time ago, like a year and a half ago with 7970s) had wonky vsync in the control panel. Not sure why. But I didn't get tearing with the 62 fps limit.

Two games that always has input lag with in game vsync is dead space 1 and 2. I don't know what's up with the input code in those games, but when you turn vsync on in those games it limits the fps to 30 fps with input lag. Which obviously sucks. But, I always disabled ingame vsync and used control panel vsync with nvidia and I used a 62 fps limit with my AMD cards ages ago. And using this method, there is no input lag whatsoever. Actually dead space 1 and 2 are about the only outliers for me in terms of input lag, although I universally never use in game vsync - I always 100% of the time use adaptive vsync in the CP along with ensuring motherboard/mouse/etc drivers are up to snuff. And I never get input lag - it's actually identical input wise to vsync off.

Anyway, back to your situation! Try a 62 fps limit. Sometimes that works a little better in terms of preventing tearing.
Edited by xoleras - 5/13/13 at 12:54pm
post #205 of 220
Quote:
Originally Posted by wholeeo View Post

All of this vsync/input lag really hits home when dealing with fighters like SSFIV where you're strategy and execution is literally tied to frames. Always wondered why the PC version was so trash until last night I turned vsync off and used the in game fixed frames settings. Since the game is 2D and pretty much any modern card can run the game at 500 fps I always threw vsync on never stopping to think that the fixed option is a in-game frame limiter without vsyncs input lag.

There's the occasional tear here and there but now the game is almost on par with the console version now.

I'm a fellow SSF4IV:AE lover here. I actually am surprised you play this on PC, the competition and player base is so much larger on the 360. Like, I can play the PC version right now and there may be 3000 players online - and this is all of the steam player base worldwide. Then I log on the XBLG and there are 260,000 people online playing it. wink.gif It's the same situation for Black Ops 2. I know PC gamers usually hate COD, but there are like 400k people playing on xbox, and about 7000 on the PC. I dunno. For games like this I usually go to console despite the worse graphics. I wish the PC had the same player base for MP games like that.

Sorry, off topic I guess. I love the PC but it's nice to have the 360 around for MP games like this. No matter how good the graphics are, if the player base isn't as big - it's not as fun frown.gif
Edited by xoleras - 5/13/13 at 1:04pm
post #206 of 220
Quote:
Originally Posted by xoleras View Post

Two games that always has input lag with in game vsync is dead space 1 and 2. I don't know what's up with the input code in those games...
I think that the series "Dead Space" has that behavior with tearing 'cause it's a console porting...
post #207 of 220
Quote:
Originally Posted by xoleras View Post

I'm a fellow SSF4IV:AE lover here. I actually am surprised you play this on PC, the competition and player base is so much larger on the 360. Like, I can play the PC version right now and there may be 3000 players online - and this is all of the steam player base worldwide. Then I log on the XBLG and there are 260,000 people online playing it. wink.gif It's the same situation for Black Ops 2. I know PC gamers usually hate COD, but there are like 400k people playing on xbox, and about 7000 on the PC. I dunno. For games like this I usually go to console despite the worse graphics. I wish the PC had the same player base for MP games like that.

Sorry, off topic I guess. I love the PC but it's nice to have the 360 around for MP games like this. No matter how good the graphics are, if the player base isn't as big - it's not as fun frown.gif

Perhaps we can play some time biggrin.gif

When my son takes over my 360 I settle with the PC version, frown.gif

Being that the level of competition is much lower on the PC side of things in SSFIV I enjoy myself when I do play.wink.gif Only thing I don't like is that due to there being differences in input lag it messes with my timings when going back to console. Either way back on topic guys, sorry for derailing a bit.
post #208 of 220
Quote:
Originally Posted by 7stars View Post

I think that the series "Dead Space" has that behavior with tearing 'cause it's a console porting...

Nah, there are plenty of multi platform games without that behavior. Remember, nearly all games are multi platform now, not just dead space. I'm sure you're aware of this, however. Nearly every AAA PC game is multi platform, and clearly most of them don't have a 30 fps vsync limit like Dead space 1/2 do.

In dead space case, it's clearly a case of the developer not putting the time in to fix it. But there are workarounds as I mentioned. I can overlook this because Dead Space 1/2 are both EXCELLENT games. They are actually probably in my top 5 games for the respective years they were released (2008, 2011). Great and essential games IMO.
post #209 of 220
Quote:
Originally Posted by xoleras View Post

Nah, there are plenty of multi platform games without that behavior.
it's not important if is multi platform, but the first intended platform (if there isn't an assigned team, working on every version) biggrin.gif one thing if you develop for console first...another matter if PC first. Usually console porting has more issues related to this kind of aspects...
eg. FIFA 13, try to play that without V-sync thumb.gif
Edited by 7stars - 5/13/13 at 4:22pm
post #210 of 220
Quote:
Originally Posted by 7stars View Post

it's not important if is multi platform, but the first intended platform (if there isn't an assigned team, working on every version) biggrin.gif one thing if you develop for console first...another matter if PC first. Usually console porting has more issues related to this kind of aspects...
eg. FIFA 13, try to play that without V-sync thumb.gif

There is a reason madden isn't on PC lol.
     
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CPUMotherboardGraphicsRAM
intel 3960x @4.7 ghz asrock extreme9 x79 3x msi 7970 lightnings g.skill ripjawx 1600 cl8 
Hard DriveOptical DriveCoolingMonitor
ssd: kingston hyperx 120gb hdd: seagate barracu... bd-rwh water for cpu benq 2420t 24" 120hz 
Case
mountain mods extended asension 
CPUMotherboardGraphicsRAM
3960x Asrock Extreme9 2x Sapphire 6950 unlocked G.skill CL8 12800 x4 (4gb) 
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Kingston hyperx  Seagate barracuda xt 7200/ sata3/ 64 mb cache LiteOn BD-R x12 Watercooling 
OSMonitorPowerCase
win 7 x64 asus 23" 1080p 1000W Thermaltake toughpower HAX 932 Advanced (modified for Radiators on ins... 
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