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post #11 of 18
Money is going to be better on the iOS side if that is what your main goal is. Grab a mac mini used from hardforum/ocn/etc and download xcode. You dont need to pay right away to be a dev. You can create your app then sub to the dev program once you are ready to go and test on a device.

There are languages and compulers outthere that will allow you to do both. You will have to work onthem a bit as they are not perfect. Hax is one that comes to mind.

Google i believe has a compiler as well.
Edited by Gnomepatrol - 5/8/13 at 4:39am
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post #12 of 18
Quote:
Originally Posted by Gnomepatrol View Post

Money is going to be better on the iOS side if that is what your main goal is.
I think that's just an urban legend as Android is on more handsets than iOS and iOS apps generally sell for less than their Android counter parts[1][2]. Plus Android development is cheaper than iOS (in terms of developer licenses and submitting to market places). So there's not only a bigger market for Android apps, but users are willing to pay more as well.

[1] http://tech.fortune.cnn.com/2012/02/23/canalys-android-apps-cost-2-5x-more-than-iphone-apps/
[2] http://pmanewsline.com/2013/02/04/android-bestselling-photo-apps-cost-more-than-iphone/#.UYpCCSVmveQ


I should also point out that the vast majority of people don't make money from mobile development on any platform. It's a crowded market filled with hundreds of samey products and many of which are free (or ad funded). It takes something very special to stand out and generate income - and with the greatest of respect to the OP, it's not likely that a newbie to development (let alone mobile app development) will create that stand out project. That's not to say he shouldn't try, but if this exercise is purely to earn money, then there's better off pursuing a different hobby.
Quote:
Originally Posted by Gnomepatrol View Post

Grab a mac mini used from hardforum/ocn/etc and download xcode. You dont need to pay right away to be a dev. You can create your app then sub to the dev program once you are ready to go and test on a device.
It's a bit hard to get your app "ready to go" without testing it on devices first. And you can't do that without a developer license. So in all practicality, you do need a developer license to begin with. (the iOS emulator with Xcode is pretty decent, but there's no substitute for real hardware testing).
post #13 of 18
For what it's worth, the Blackberry SDK is also free. And so is the Windows Phone SDK for that matter (available in Visual Studio Express).

Apple is the only company that requires developers to pay for the privilege of writing apps for their platform. In addition to requiring the use of their own (recent) hardware and software too.
I haven't created any iPhone apps yet, but it's on my to-do list. You can use iOS vm's that will let you get started without having to buy any hardware. I've got one and it runs on my amd, I haven't done anything with it yet except boot it up to make sure it works.


If you want to list apps in the marketplace, that is completely free for blackberry. Listing in the google play store is a one time $25 fee. I'm not sure about the windows phone app store, but I think its $99 one time... need to double check that one, it might be annual. Apple of course charges $99 per year to develop, which I believe includes listing in the app store.
Edited by wedge - 5/8/13 at 12:27pm
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post #14 of 18
Quote:
Originally Posted by wedge View Post

For what it's worth, the Blackberry SDK is also free. And so is the Windows Phone SDK for that matter (available in Visual Studio Express).

Apple is the only company that requires developers to pay for the privilege of writing apps for their platform. In addition to requiring the use of their own (recent) hardware and software too.
I haven't created any iPhone apps yet, but it's on my to-do list. Check on TPB, you can find iOS vm's for free that will let you get started without having to buy any hardware. I've got one and it runs on my amd, I haven't done anything with it yet except boot it up to make sure it works.
As I've already said in this thread, iOS's virtual machines ARE free. You can download them from Apple themselves (it's part of Xcode). Also it's against the T&Cs to discuss piracy on here.
Quote:
Originally Posted by wedge View Post

If you want to list apps in the marketplace, that is completely free for blackberry. Listing in the google play store is a one time $25 fee. I'm not sure about the windows phone app store, but I think its $99 one time... need to double check that one, it might be annual. Apple of course charges $99 per year to develop, which I believe includes listing in the app store.
IIRC it's $50 for Google Play store (though it's been a while since I've looked into publishing Android apps on Play as most of my projects are distributed privately)

Apple also charge for adding apps to their repository in addition to their developer license.
post #15 of 18
Quote:
Originally Posted by Plan9 View Post

As I've already said in this thread, iOS's virtual machines ARE free. You can download them from Apple themselves (it's part of Xcode). Also it's against the T&Cs to discuss piracy on here.
I missed that post, very good to know. Thanks! Also fixed my post.
Quote:
IIRC it's $50 for Google Play store (though it's been a while since I've looked into publishing Android apps on Play as most of my projects are distributed privately)
$25 was the cost when I signed up last fall.
Quote:
Apple also charge for adding apps to their repository in addition to their developer license.
That's brutal...
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post #16 of 18
Quote:
Originally Posted by wedge View Post

$25 was the cost when I signed up last fall.

I stand corrected then smile.gif
post #17 of 18
Quote:
Originally Posted by Plan9 View Post

As I've already said in this thread, iOS's virtual machines ARE free. You can download them from Apple themselves (it's part of Xcode). Also it's against the T&Cs to discuss piracy on here.
IIRC it's $50 for Google Play store (though it's been a while since I've looked into publishing Android apps on Play as most of my projects are distributed privately)

Apple also charge for adding apps to their repository in addition to their developer license.

Where does it say that it's free? From what I recall, I could not find anything regarding free iOS development. When I installed XCode, there was no iOS sdk (developer license is required). It's even hard to get a student license approved, and even with that, you can't deploy it to the app-store.
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post #18 of 18
Quote:
Originally Posted by UndeadGhost View Post

Where does it say that it's free? From what I recall, I could not find anything regarding free iOS development. When I installed XCode, there was no iOS sdk (developer license is required). It's even hard to get a student license approved, and even with that, you can't deploy it to the app-store.

I'm only repeating what Apple say on their website. The said the SDK comes worth Xcode and that you need a developer licence if you want to roll the binaries out to hardware devices (even just for testing, so not via the app store). So you do still need a developer licence in practice.
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