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[SP]Xbox 720 Pushed Back to 2014 Release Due to Blu-ray Licensing Issues. - Page 14

post #131 of 161
Well since the always online rumor got shot down in a blaze of glory... devil.gif

better make another rumor to sell article views! wheee.gif
post #132 of 161
Quote:
Originally Posted by pez View Post

Criticize him for rudeness and insults, then proceed to do the same. Good call.

Of course. If someone hits me, I'm going to hit them back.

The difference is that my rudeness was provoked. Self-defense, if you will.
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post #133 of 161
If it really hurts the release date, don't bother implementing it. Blu-Ray won't be a deal breaker for most, it clearly did not give PS3 any lead.
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post #134 of 161
Quote:
Originally Posted by SkullTrail View Post

If it really hurts the release date, don't bother implementing it. Blu-Ray won't be a deal breaker for most, it clearly did not give PS3 any lead.

Is this a joke? Not having blu ray is a deal breaker. Do you realize the number of people that bought a PS3 specifically as a Blu Ray player in addition to being a video game console? It's quite a significant amount.
post #135 of 161
Quote:
Originally Posted by xoleras View Post

Is this a joke? Not having blu ray is a deal breaker. Do you realize the number of people that bought a PS3 specifically as a Blu Ray player in addition to being a video game console? It's quite a significant amount.
You know what is a deal breaker not supporting NTFS but only supporting FAT the CD or equivalent was mend to die someday now with USB craze and cloud/internet acces for everyone the need for those becomes smaller and smaller.
I hope it is going to be the end of the line besides I liked the floppy better it was more solid more usb like.
post #136 of 161
Quote:
Originally Posted by DrBrogbo View Post

Do you have anything except rudeness and insults to offer? You know, like PROOF?

Console games are absolutely unequivocally NOT larger than PC games. I just looked up ISO sizes (and don't you dare tell me that the empty-sector protection crap counts), and here's a list of PS3 game sizes:

Dead Island Riptide - 2.66GB
Star Trek - 2.98GB
Injustice - 8.56GB
Demons Souls -5.9GB
Ninja Gaiden 3 - 3.35GB
Bioshock Infinite - 17.6GB

Also, if you had any reading comprehension skills, you would know that my point was not that a DVD drive was the best option. It was that given the choice between letting PS4 have an 8-month head start or putting a DVD drive in the NextBox, Microsoft would likely pick the DVD drive.

Plus, if you used your head for even a second, you would understand that game sizes are not likely to increase THAT drastically in this coming generation. Game developers are already feeling the hurt of over-bloated development budgets. EA just laid off thousands of people, Square Enix just reshuffled their executives, etc.

Uncharted 3 - 45.2Gb
Uncharted 2 - 37.1Gb
God of War Ascension - 42.1Gb
Metal Gear Solid 4 - 28.9Gb
Ratchet and Clank Future - 27.1Gb
Rage - 28.1Gb on xbox 360 and 31.2Gb on PS3
L.A. Noire 21.9Gb

Just to name a few games that are large and also look very good. That is because it uses uncompressed textures. Mind you those numbers will only get bigger as games progress, MUCH bigger in fact.
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post #137 of 161
There's quite a lot of uncompressed video in a lot of those titles
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post #138 of 161
Quote:
Originally Posted by Kane2207 View Post

There's quite a lot of uncompressed video in a lot of those titles
Dynamic cut scenes are a lot of work to program rather go with something per-rendered
post #139 of 161
Quote:
Originally Posted by CyberWolf575 View Post

Uncharted 3 - 45.2Gb
Uncharted 2 - 37.1Gb
God of War Ascension - 42.1Gb
Metal Gear Solid 4 - 28.9Gb
Ratchet and Clank Future - 27.1Gb
Rage - 28.1Gb on xbox 360 and 31.2Gb on PS3
L.A. Noire 21.9Gb

Just to name a few games that are large and also look very good. That is because it uses uncompressed textures. Mind you those numbers will only get bigger as games progress, MUCH bigger in fact.

Some people say the largeness is due to 1080P cutscenes with full 5.1 (or 7.1 for MGS4) audio. Some say it's due to the BluRay drive's bad seek time, causing developers to need to load redundant copies of frequently-used data. Some even say it's just because devs are lazy, and if they don't have to attempt to compress anything, they won't.

You know as well as I do that those games do not need to be even close to that large. Uncharted 3 runs at 1280x720 (internal resolution) and takes up 45GB, yet PC games such as Crysis which look worlds better at 1920x1080 (or even 1280x720 for comparison) only take up 6.5GB? Even Crysis 2 with the MaldoHD ultra-high-resolution textures, as well as the CryTek High-Res Texture pack and DX11 pack barely take up 12GB total, and that BLOWS away any 3 PS3/360 games put together. There is no reason for there to be uncompressed high-resolution textures on a game system (360 or PS3) where you can't even tell the difference, aside from dev laziness or potential performance issues with uncompressing textures.

Putting a DVD drive in the NextBox would be a hassle, sure, but it wouldn't be a dealbreaker. Even currently releasing AAA games for PC often fit on a single DVD. If they don't, just have users install one DVD and play with the other in the drive.
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post #140 of 161
Let me fix the title:

[SP] We got the rumour wrong, ACTUAL ACTUAL Xbox 720 (we're not sure about the name either) launch date is in 2014.
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