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[GI] World of Warcraft Loses 1,300,000 Subscribers. - Page 18

post #171 of 220
I stopped playing after all my friends finally left, was a great game for its time. I remember getting the 50k pvp kill achievement and a guy in guild chat saying "its easy to get now" , realized then i was playing with muppets.
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post #172 of 220
My subscription ran out about half way through cataclysm. I would have left sooner, but I stupidly subscribed to two 6 month plans for two accounts, which I only logged like 4-6 times. If you don't raid or pvp you don't get any where in that game. That's why I like swtor better. I can gear my alts and main in pvp quickly and the playing field is a lot more balance in terms of gear than in wow. There are no bots or people afk like in wow too. Finally, I didn't like the fact all the cool looking gear came from pvp or pve end game raiding. In swtor I can at least dress my character to look cool by acquiring pvp gear or buying gear off the gtm.

The only way I see myself trying wow again is if they make some drastic changes. In pvp gear needs to be acquired quickly like in swtor and make rating gear be only cosmetic. I got tired of each expansion always having second class gear because I don't like to arena or battleground ratings. In pvp the rewards you get should not be gear with better stats, which defeats the whole point of pvping. I don't know if this has change, but when I last did battlegrounds in wow were infest with bots and people afking. In swtor I only saw one person afk since the game went live. For pve, the dailies and continual focus on raiding were the another two reason I didn't buy MoP. In general, MoP from what I read is very unfriendly for people who like playing many alts.

In my eyes, Blizzard didn't really fix any thing from cataclysm. The way gear is acquired in MoP is better, but it's still a long grind and for pve the grind is worst with the dailies. Thus, I didn't even bother with the free trials Blizzard sent to check out MoP. Blizzard went in the opposite direction. Besides almost all friends quit.

Almost forgot to mention. I'm a big fan of the large raid sizes. Until Blizzard defunct the smaller raids and goes back to 25 man raid model of either BC or WOTLK I doubt it I will ever raid in that game. There hardly any 25 raiding guilds any more. I check on my old home server, Illidan, and there are so few compared to how many were around in BC or wotlk. That was probably a mistake they made and I'm sure there are many out there who would rather quit than raid in the smaller size raids.
post #173 of 220
^

i see you like to see blizzard go bankrupt with your horrible suggestions.
post #174 of 220
Quote:
Originally Posted by Deeldo View Post

Sex, nudity, blood, volence, etc. Yeah. Got a problem with that?
Feel free to make a Game of Thrones MMO because what you described above can't really be found in any MMO. I guess Scarlet Blade has the nudity part covered but as for everything else, nuh-uh.
post #175 of 220
Where's my 3d plate armor ? Even leggings went 3d. But chest armors still look like shirts with pictures. I Don't mind GoT style action but well, there's no context for sex in WoW. All story characters play clean if you know what i mean biggrin.gif
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post #176 of 220
It's just that, people are tired of playing the same thing over and over again, each day, everyday and them subscription fees might be givin' a headache..
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post #177 of 220
Its been +/-6 months since MoP released. I'm not surprised at the drop off. This happens with every expansion. People come back, check out new stuff, get bored then peace when they're done. Its happened before, and it'll happen again.
Edited by Draxx - 5/12/13 at 8:20am
post #178 of 220
only two games have ever made me stay up to play until the sun came up the next day: Vanilla WoW and the original Darkfall.

WoW is going to eventually become F2P completely and rely on fluff item sales to generate revenue.

Zero chance of me playing again but I'll always remember those old school AV matches and meeting outside raid portals on a PvP server with tension so thick you could cut it with a knife. It only took one angry raider to turn a mutually respectful agreement between Horde and Alliance into an all out brawl before anyone even stepped foot in the portal.

Onyxia was by far the most notorious for it, for some reason people liked to hang outside and just duel nonstop before raids. Until the enemy faction showed up and it just turned into an intense stand off with people just waiting for something to pop off.

damn I miss WoW
post #179 of 220
Quote:
Originally Posted by 77bigmac77 View Post

only two games have ever made me stay up to play until the sun came up the next day: Vanilla WoW and the original Darkfall.

WoW is going to eventually become F2P completely and rely on fluff item sales to generate revenue.

Zero chance of me playing again but I'll always remember those old school AV matches and meeting outside raid portals on a PvP server with tension so thick you could cut it with a knife. It only took one angry raider to turn a mutually respectful agreement between Horde and Alliance into an all out brawl before anyone even stepped foot in the portal.

Onyxia was by far the most notorious for it, for some reason people liked to hang outside and just duel nonstop before raids. Until the enemy faction showed up and it just turned into an intense stand off with people just waiting for something to pop off.

damn I miss WoW

I do appreciate what you're referring to, those were great days. I enjoyed the battles on the way to old MC as well.
post #180 of 220
Quote:
Originally Posted by MightEMatt View Post

Blizzard perfected the "casual" formula for MMOs and have successfully milked it for a decade. Your comment about "Niche MMO Genre" is the equivalent of Linux fanboys getting mad at Canonical for making Linux more accessible and streamlined (Ubuntu). ActiBlizzard has a formula and a damn good one at that. If you want a more complicated MMO play one; or make one.

I respect Blizzard for practically monopolizing the MMO genre for years. WoW is refined and that's the whole reason its held such a large subscriber base against its copies. It isn't their fault that other companies aren't creative enough to innovate.

There are only 2 MMOs I play, and those are WoW and EVE. If I want complexity I'll play EVE. If I want to take it easy and do some light gaming, I'll fire up WoW. Hating a game because it isn't challenging is ridiculous. SNES games are, for the most part, trivial in their simplicity. That doesn't make them any less enjoyable.

1) Trouble with reading comprehension? I already said every developer tried to copy the WoW formula for subs, there aren't any difficult MMOs left worth playing. Your analogies are absolutely terrible, off the mark and just useless. Your statement assumes WoW is somehow better than other MMOs, it isn't it just has more subscribers and players.

2) Eve would be a valid replacement, and I did play it for a while but the constant balancing issues and CCP screwing up the servers for null warefare pretty much made that game a time sink blobfest, not difficult.

Simplicity / Complexity != Difficulty.

Quote:
Originally Posted by Tippy View Post

This is like saying that Apple and Samsung are "destroying" the "phone genre".

WoW took many elements from other MMO's and mixed it together into a winning formula, get over it rolleyes.gif

I am over it, I stopped playing MMORPGs now because they all suck. Plus your analogy is atrociously incorrect.

Quote:
Originally Posted by Darkpriest667 View Post

Warning: Spoiler! (Click to show)
between 20 and 30 months.


before that he is in a sensorimotor stage. However in the preoperational stage all requirements to play a WoW game are met. Preoperational is 2 to 7 years of age. Concrete thinking is what is required for anything greater than being led by the hand. Eve doesn't even require formal operations to be successful. It does help though.


EDIT--- Ironically this image does not go into the long diatribe about how a large majority of adults in the world (regardless of education level) never even make it to formal operations. Their brains just never develop that far or make those connections.


I'm not even going to get started on the formal operational stuff, but we are definitely on the same page.
Quote:
Originally Posted by fantasyalive View Post

Warning: Spoiler! (Click to show)
I never said hardcore players I said "more hardcore", and yes there is a higher level of difficulty between normal playing and hard modes. I never said they catered to the "hardcore" players of old. Again if Blizzard didn't do it, someone else would have at some point, Activision did it to FPS genre. So again your pissed at Blizzard because your favorite games creator got greedy, sorry that isn't Blizzards fault. There is still plenty of money to be made with niche MMO's that don't copy cat WoW, look at Eve. Yes, it isn't cash cow like WoW was but you can't get that with a hardcore game, because hardcore games only appeal to a much smaller fraction of gamers. Anyway at this point I think company's are starting to realize that and you'll start seeing a couple MMO's come out that aren't pandering to WoW's entire population, like DAOC kickstart and that's a good thing but again I think its petty to blame Blizzard because other company's wanted to do what they did and got gready and made subpar games.

Speaking of issues with formal operational level.

2nd order ramifications lesson coming up. I am a game developer, I have positions for 100 people for 1 year to develop a game. I have 2 options, option 1 the casual pc gamer market size 40 million. Option 2 the hardcore gamer market size 6 million (being VERY generous). Which market do you think a smart BUSINESS person is going to target their game? If you can't follow that train of thought and come to the correct conclusion, we don't have anything further to discuss because I won't waste my time typing to someone who can't understand.

Ironically, If you are able to follow the thought, I won't need to type it out anyway.
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