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What games upped the graphics bar this last 2 years - Page 7

post #61 of 63
Quote:
Originally Posted by hamzta09 View Post

Whats with the sound weirdsmiley.gif

It's a placeholder sound with placeholder physics, the car when the video was created was just put into the builds for testing.
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post #62 of 63
Quote:
Originally Posted by routek View Post

There's no photo mode and replays have less polys while its being developed.

Anything pcars you see is real time. You have a real time free cam mode what devs use when making games and what we use for taking screenshots and making videos via fraps etc. In a replay you can use free cam, move where you want in real time too.

Here's a video to show you how it works, note this is real time, no replay, I'm controlling the car from free cam.

I should also add that next week we'll have a hi res screenshot function put into the build which is for future magazine covers,prints, billboards etc. Since 2011 to May 2013 its all been real time user fraps captures

So how many cars can you get on screen with that quality without tanking FPS?
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post #63 of 63
Quote:
Originally Posted by Slightly skewed View Post

So how many cars can you get on screen with that quality without tanking FPS?

I got 40fps with 20 cars close together with my GTX 580 1.5gb. Doens't mean much right now as there's optmizations, level of detail stuff to do
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