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What is Maxing a Game. Lets set an OCN Standard. - Page 11

Poll Results: What do you believe is "Maxing" a game?

 
  • 50% (154)
    1080p, 60fps, all Available Settings on Highest with 4-8x AA
  • 4% (13)
    1080p, 60fps, all Available Settings on Highest with 2x AA
  • 7% (22)
    1080p, 60fps, all Available Settings on Highest without AA (Or FXAA/SMAA)
  • 6% (19)
    1080p, 30+ fps, all Available Settings on Highest with 4-8x AA
  • 0% (1)
    1080p, 30+ fps, all Available Settings on Highest with 2x AA
  • 1% (4)
    1080p, 30+ fps, all Available Settings on Highest without AA (Or FXAA/SMAA)
  • 19% (58)
    2560x1600/1440, 60fps, all Available Settings on Highest with/without AA.
  • 0% (2)
    2560x1600/1440, 30+ fps, all Available Settings on Highest with/without AA.
  • 10% (32)
    OTHER
305 Total Votes  
post #101 of 138
Thread Starter 
Quote:
Originally Posted by Darkpriest667 View Post

It's also a year old bench on old drivers...

And my hours old experience on modern drivers in BF3 dropped me into the 40s.
post #102 of 138
Quote:
Originally Posted by Masta Squidge View Post

.

The fact that it is an available graphics option automatically dictates a need for it to be included in the maximum settings, if for no other reason than reliable comparisons to any resolution].

The fact that there's many other options for AA nowadays other than bumping up x4/x8 AA in game that alot of people may use instead kind of nullifies this argument though.

One game may have x4 AA as an option. Another may have x8 AA, FXAA, and SMAA as options. Who are we to define which form of AA a user must use to be classed as maxing his game? Just because he uses FXAA over x4 AA that doesn't mean he doesn't have other demanding settings enabled.

I've always looked at AA as a user preference than a neccessity. A bit like vsync. Even more so with multiple AA options included in a game. I'd say include a form of AA but really it's all about what the user is happy with.

With all this said this thread highlights so many variables can be introduced that having one true defined standard for PC just isn't going to cut it.
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post #103 of 138
For me maxing a game is 1080 or higher every setting highest + x8 AA, however i have no frame restrictions. So i can say my build maxes out Crysis 3 @ 25fps average basically. Technically i consider that maxed out, but i usually only play games at 30+ fps, i am willing to sacrifice frames for looks as long as they always stay above 30.
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post #104 of 138
Really it depends on the game. I'm only comfortable running 2560x1440 res if it benefits the games anti aliasing, if it doesn't back to 1980x1020. Most of the games I run in 2560x1440 cant handle more than x4, so that's what I use for a steady framerate.
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post #105 of 138
Quote:
Originally Posted by Lifeshield View Post

The fact that there's many other options for AA nowadays other than bumping up x4/x8 AA in game that alot of people may use instead kind of nullifies this argument though.

One game may have x4 AA as an option. Another may have x8 AA, FXAA, and SMAA as options. Who are we to define which form of AA a user must use to be classed as maxing his game? Just because he uses FXAA over x4 AA that doesn't mean he doesn't have other demanding settings enabled.

I've always looked at AA as a user preference than a neccessity. A bit like vsync. Even more so with multiple AA options included in a game. I'd say include a form of AA but really it's all about what the user is happy with.

With all this said this thread highlights so many variables can be introduced that having one true defined standard for PC just isn't going to cut it.
Derp. no kidding, thats why the options are limited to "in game settings only".


Max everything in game. Period. This is not a hard concept.

What if I don't like shadows in my games? Clearly a user preference, I guess I will just turn those off...

I don't care if you like aa or not, or what the game allows in its settings. Max the game, take notes of performance. Then you can set it to whatever you want to play the game at.


There are no variables.

You max the game, state your resolution. Everyone who has the same game, has the exact same options for graphics settings. Then they state the resolution they are running at. It is 100% irrelevant what the maximums are in relation to one game or another.

There doesn't need to be a "standard" where every game gets ran at 2x aa or whatever, because we are still only comparing ONE game across different systems. You can't compare different games to each other, its just stupid to think you can. The engines aren't all the same, the available graphics options aren't all the same, the hardware demands aren't all the same...

Seriously, this is the easiest thing in the world. For the hundredth time, the review industry has been doing it this way since the beginning of hardware that needed to be reviewed.
Edited by Masta Squidge - 5/14/13 at 9:36am
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post #106 of 138
Quote:
Originally Posted by Masta Squidge View Post

Derp. no kidding, thats why the options are limited to "in game settings only".


Max everything in game. Period. This is not a hard concept.

What if I don't like shadows in my games? Clearly a user preference, I guess I will just turn those off...

I don't care if you like aa or not, or what the game allows in its settings. Max the game, take notes of performance. Then you can set it to whatever you want to play the game at.


There are no variables.

You max the game, state your resolution. Everyone who has the same game, has the exact same options for graphics settings. Then they state the resolution they are running at. It is 100% irrelevant what the maximums are in relation to one game or another.

There doesn't need to be a "standard" where every game gets ran at 2x aa or whatever, because we are still only comparing ONE game across different systems. You can't compare different games to each other, its just stupid to think you can. The engines aren't all the same, the available graphics options aren't all the same, the hardware demands aren't all the same...

Seriously, this is the easiest thing in the world. For the hundredth time, the review industry has been doing it this way since the beginning of hardware that needed to be reviewed.

Yeah its a simple concept yet some same to confuse maxing a game with making the game look as good as it possibly can. They are connected but are not the same thing. Also the argument that you have to use a certain resolution for something to be considered maxed is silly. The resolution is dependent on the connected hardware and is forever in motion. Today most game at 1080p tomorrow its 1440p, few years from now perhaps 4k and +10 years perhaps 8k or whatever. That's why like it has been said so many times we use the maxed @ "resolution XY".

The only real issue is how proprietary things fit into the equation. For example for Batman: arkham city to be really maxed you need to run physX. As it does not run on AMD the usual solution is to specify maxed @ 1080p with physX or maxed @ 1080p without physX.
    
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post #107 of 138
Quote:
Originally Posted by Masta Squidge View Post

For the hundredth time, the review industry has been doing it this way since the beginning of hardware that needed to be reviewed.

 

 

That doesn't mean everyone agrees with the industry standard of maxing a game out. If they did there wouldn't be so many varied opinions or differing votes in the poll.

 

I, personally, don't think AA is a deciding factor when there's different types of AA to choose from, be it in-game or via third party programs. All settings @ Ultra with your resolution and AA type stated is, in my opinion, more than enough.

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post #108 of 138
Quote:
Originally Posted by Lifeshield View Post


That doesn't mean everyone agrees with the industry standard of maxing a game out. If they did there wouldn't be so many varied opinions or differing votes in the poll.

I, personally, don't think AA is a deciding factor when there's different types of AA to choose from, be it in-game or via third party programs. All settings @ Ultra with your resolution and AA type stated is, in my opinion, more than enough.

Even when there are different AA modes they are listed in the order that makes the game look the best and usually that means the last option is the best or "max". So even if there is the option to use FXAA, SMAA, MSSA, SSAA it clear that 4xSSAA is the very best option. If the settings allow FXAA and 4xSSAA to be used simultaneously then that option should be used for "max" settings.

When you bring in third party AA with the control panel or injector you are really moving beyond max and in to the realm of graphics mods.
    
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post #109 of 138
Quote:
Originally Posted by Bit_reaper View Post

Even when there are different AA modes they are listed in the order that makes the game look the best and usually that means the last option is the best or "max". So even if there is the option to use FXAA, SMAA, MSSA, SSAA it clear that 4xSSAA is the very best option. If the settings allow FXAA and 4xSSAA to be used simultaneously then that option should be used for "max" settings.

When you bring in third party AA with the control panel or injector you are really moving beyond max and in to the realm of graphics mods.

Yet there's nothing stopping me from saying max settings with FXAA at 1920x1080. That makes sense to people because they know everything is maxed out for my resolution and my AA option.

It's no different in reviews. Actually most good reviews will highlight all available AA options.

Lastly, just because you can use 4x AA that doesn't mean it's best. It generally means it pushes the system harder. Some in game x4/x8 AA can look really poor (Far Cry 3 comes to mind here, bump that up it makes little difference) Taking into account the performance hit. So what would be the point in benching that if anither ingame AA type, driver based AA, or an injector can look better?

Regardless what some may think, the highest in game preset (or maxed sliders if custom settings yield better visual result such as view distance), with AA of choice, at my maximum resolution, is maxed to me.

No amount of pushing is going to change my opinion on that.
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post #110 of 138
1080p/4xAA (or 1440-1600p/2xAA), 16xAF, highest settings with a solid 60fps would be 'maxing' a game in my book.
Some people might argue 8x or even 16x AA, but I find anything above 4x to be just a performance hit without any noticeable image quality improvement.

I usually just go for 'playable framerate at highest settings', though tongue.gif
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