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[pcghw] Metro Last Light on the benchmark 15 graphics cards tested - enough for all the details of your model? - Page 15  

post #141 of 588
The "maxing out" idea gets a little tricky in regards to AA.

Any developer can throw on some 8xSuper Sampling and bring any GPU to its knees, regardless of visual fidelity. Everybodys standards are different, but if you can max out all the other settings, then have some fxaa or some conservative AA, then you're not really missing out on anything.

Can somebody here with a 670/680 tell me how their experience is with the game maxed out (sans super sampling) @ 1440p

I have a pretty high OC'd 670, so its comparable to another OC'd 670 or a slightly OC'd 680. Thanks in advanced.
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post #142 of 588
Just ran the benchmark on my current sig system.

Everything maxed and ticked on the options at 2560x1400:

Average Framerate: 30.13
Max. Framerate: 103.54
Min. Framerate: 12.81

With SSAA of the avrg is 41 FPS, will have to make do that way for now. Still on the fence on titans, waiting to see what the 780s bring to the table before choosing.

Cards were hovering at 80% usage, not 99% tho.
post #143 of 588
Is there a bug in this game for AMD Cards?

2600k @ 5.0
2x 7950 1200|1500@1250+20%

Sitting in the corridor at the start of the game:

1920x1080 Everything Low/Off - 33FPS
2560x1440 Everything Low/Off - 32FPS

1920x1080 Very High | Tess Off | SSAA Off | 16x AF | Vsync Off = 31 FPS
1920x1080 Very High | Tess Very High | SSAA 4x | 16x AF | Vsync Off = 31 FPS
1920x1080 Very High | Tess Very High | SSAA 2x | 4x AF | Vsync Off = 31 FPS
2560x1440 Very High | Tess Off | SSAA Off | 16x AF | Vsync Off = 33 FPS
2560x1440 Very High | Tess Very High | SSAA 4x | 16x AF | Vsync Off = 29 FPS
2560x1440 Very High | Tess Very High | SSAA 2x | 4x AF | Vsync Off = 29 FPS

53% Constant utalization on the GPU's
15-35% cpu usage (it utalizes all cores).
Edited by BeepBeep - 5/14/13 at 5:50pm
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post #144 of 588
And I gave up and went Very High/Very High with Adaptive Vsync - 1/2 Refresh Rate. My 30 FPS! sad-smiley-002.gif

Without SLI, a solid 60 FPS isn't happening on High or Very High. 780s need to hurry it up. wheee.gif
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post #145 of 588
Quote:
Originally Posted by BeepBeep View Post

Is there a bug in this game for AMD Cards?

2600k @ 5.0
2x 7950 1200|1500@1250+20%

Sitting in the corridor at the start of the game:

1920x1080 Everything Low/Off - 33FPS
2560x1440 Everything Low/Off - 32FPS

1920x1080 Very High | Tess Off | SSAA Off | 16x AF | Vsync Off = 31 FPS
1920x1080 Very High | Tess Very High | SSAA 4x | 16x AF | Vsync Off = 31 FPS
1920x1080 Very High | Tess Very High | SSAA 2x | 4x AF | Vsync Off = 31 FPS
2560x1440 Very High | Tess Off | SSAA Off | 16x AF | Vsync Off = 33 FPS
2560x1440 Very High | Tess Very High | SSAA 4x | 16x AF | Vsync Off = 29 FPS
2560x1440 Very High | Tess Very High | SSAA 2x | 4x AF | Vsync Off = 29 FPS

53% Constant utalization on the GPU's
15-35% cpu usage (it utalizes all cores).

It may be, my gpu was only getting used in the 80% range and was getting horrid performance and it wasn't much better when turning off physx and lowering tessalation and had no AA on. It really pisses me off that I bought this game now. Oh and it was only using about 25% of my cpu so I don't know what's going on. I switched from a GTX 670 to a 7970 just because I like to try out new hardware, but I'll probably be going back to nVidia bc even though I get more fps now (except for this game), almost all my games played much smoother with the GTX670.
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post #146 of 588
Quote:
Originally Posted by motherpuncher View Post

It may be, my gpu was only getting used in the 80% range and was getting horrid performance and it wasn't much better when turning off physx and lowering tessalation and had no AA on. It really pisses me off that I bought this game now. Oh and it was only using about 25% of my cpu so I don't know what's going on. I switched from a GTX 670 to a 7970 just because I like to try out new hardware, but I'll probably be going back to nVidia bc even though I get more fps now (except for this game), almost all my games played much smoother with the GTX670.

Definitely a bug,

Same FPS with all resolutions and settings, including 800x600 and CFX Disabled/Enabled.
Edited by BeepBeep - 5/14/13 at 6:16pm
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post #147 of 588
Quote:
Originally Posted by zinfinion View Post

SSAA is in addition to the default analytical AA + FXAA. On a different options tab enhanced PhysX can be toggled on (which makes me believe a baseline form of PhysX is always on, but I'm not entirely certain about that).

Lots of details: http://www.geforce.com/whats-new/articles/metro-last-light-graphics-breakdown-and-performance-guide

Thank you. Great link too.

That's one thing that makes me happy I switched to Nvidia about, they seem to know more or put more effort into game information. The geforce experience shows screenshots and explains what all the settings do. Maybe that's not important to most elitists but a handy feature for some.

/edit repped btw
Edited by sepheroth003 - 5/14/13 at 6:59pm
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post #148 of 588
Resolution: 2560 x 1440; DirectX: DirectX 11; Quality: Very High; Texture filtering: AF 16X; Advanced PhysX: Enabled; Tesselation: Not supported; Motion Blur: Low; SSAA: ON

Total Frames: 5747, Total Time: 171.0296 sec
Average Framerate: 33.64
Max. Framerate: 147.86 (Frame: 5691)
Min. Framerate: 15.11 (Frame: 4828)

For some reason Tesselation says not supported but I assure you its on very high.
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post #149 of 588
Im running it @ 1080P vsynced of course :thumb, phys off no ssaa 60 capped

gpus are not braking a sweat not even overclocked lol
Edited by zGunBLADEz - 5/14/13 at 6:40pm
post #150 of 588
Just started the game, CPU @2.8 is not bottle-neck so far. Avg. FPS is about 55-65 on V.High, Tess. ON, PhysX ON, SSAA OFF. Not bad at all. Will see in fire-fights
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