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[pcghw] Metro Last Light on the benchmark 15 graphics cards tested - enough for all the details of your model? - Page 37  

post #361 of 588
The patch did nothing for my crossfire fps wise. It looks like it did up the fps for single card.
    
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post #362 of 588
not only that, it fixed some weird behavior with AMD cards from what I see.
post #363 of 588
Quote:
Originally Posted by lacrossewacker View Post

I hope LL gives you a better experience on your GTX 470 than the first game does

So I finished the 2033 playthrough and loaded up LL. Defaulted settings to Very High, no vsync, no ssaa. The first playable scene... 90+fps (as high as 110). (48 fps was for 2033 on high settings)
I did not run the bench but I expect to have pretty good FPS for Last Light thumb.gif
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post #364 of 588
Quote:
Originally Posted by Aparition View Post

So I finished the 2033 playthrough and loaded up LL. Defaulted settings to Very High, no vsync, no ssaa. The first playable scene... 90+fps (as high as 110). (48 fps was for 2033 on high settings)
I did not run the bench but I expect to have pretty good FPS for Last Light thumb.gif

tessellation on normal I guess? And physx?
post #365 of 588
Quote:
Originally Posted by Aparition View Post


So I finished the 2033 playthrough and loaded up LL. Defaulted settings to Very High, no vsync, no ssaa. The first playable scene... 90+fps (as high as 110). (48 fps was for 2033 on high settings)
I did not run the bench but I expect to have pretty good FPS for Last Light thumb.gif

 

Awesome!  Is this at 1080p?

 

So better visuals and better performance than 2033 provided you? good for you thumbsupsmiley.png

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post #366 of 588
Quote:
Originally Posted by Ha-Nocri View Post

tessellation on normal I guess? And physx?

I need to check. I only had time really to see the intro and then pan the camera around for a minute in the first scene. I was looking at the Nvidia guide where they list what settings affect what.
Since it was at Very High by default my guess is that PhysX is on and Tesselation is probably on Normal. I do plan on enabling Advanced PhysX though, I think it adds quite a bit.
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post #367 of 588
http://www.pcgamer.com/2013/05/15/4a-games-working-conditions/


Well.... cut these developers some slack, especially after reading that.
     
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post #368 of 588
Quote:
Originally Posted by Aparition View Post

So I finished the 2033 playthrough and loaded up LL. Defaulted settings to Very High, no vsync, no ssaa. The first playable scene... 90+fps (as high as 110). (48 fps was for 2033 on high settings)
I did not run the bench but I expect to have pretty good FPS for Last Light thumb.gif

Probably has to do with this,
Quote:
Ordinarily, this level of detail would require gigabytes of system memory and GPU VRAM, but thanks to a highly efficient streaming system Last Light’s world uses less than 4GB of memory, and less than 2GB of VRAM, even at 2560x1440 with every setting enabled and maxed out. More impressive still is the fact that there are no streaming texture errors, or instances of textures visibly popping from low to high quality as the player moves through the world.

Similarly, CPU usage is fine-tuned for maximum performance, allocating tasks such as the rendering of physics effects or the playing of sound to any available CPU thread instead of pre-determining the rendering of physics to thread two, and sound to thread three. This ensures that every task is completed as quickly and efficiently as possible, and that every ounce of CPU power is used in the most demanding moments, improving performance by a considerable margin in comparison to traditionally-threaded games and engines.

Of course, it would be remiss of us to ignore 2033’s performance, which could certainly be classified as “unoptimized” when maxing out each of the game’s settings. As stated earlier, 2033 was 4A’s first game, and was built on a limited budget. Furthermore, one could also argue that 2033 was ahead of its time, featuring settings and technology that were more than the then-fastest GPU, the GeForce GTX 480, could handle. For Last Light, 4A focused on optimization from the off, rewriting code to be as efficient as possible, enabling Last Light to run significantly quicker than 2033, even with its new, more advanced features.

Underlining this drive for optimization is the removal of DirectX 9 and DirectX 10 from the in-game menus, rendering Last Light’s graphics automatically via DirectX 11. Extensive testing found the pair to be up to 15% slower than DirectX 11, even with the game’s DirectX 11 render path automatically enabling extra features. As gamers without an interest in tech will likely never learn of these render speed improvements, 4A default the engine to DirectX 11 to ensure that players receive the maximum level of performance at all times.
Source
post #369 of 588
Curious... I get about 60FPS average and 45FPS min @ 1440p with 16, no SSAO, and all other settings highest. 1.2GHz Core & 7.1GHz Mem.
     
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post #370 of 588
I have dual 6950's and the game runs fine on ultra. 60 fps avg
    
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