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[pcghw] Metro Last Light on the benchmark 15 graphics cards tested - enough for all the details of your model? - Page 45  

post #441 of 588
Quote:
Originally Posted by sumitlian View Post

You believe it or not friend, But did you ever think how did they be able to outperform after sometimes ? because AMD don't play monopoly. Their width of tolerance of taking counter attack is far greater and this is why they always come to a conclusion how powerful their next GPU must be to survive for next level. And for the "explosion", I can't remember how many previous title had pretty eyecandy explosion without that exclusive PhysX. But Nvidia doesn't seem to take that much, that is why many games will always be coming with PhysX support. And no doubt Nvidia might always be in #1 for most of the time, yes most of the time.

All This just may be my opinion because I am a consumer and my conclusion is based on what I am seeing and what has always been happening with all PhysX titles, Obviously the main battle is between Nvidia and AMD. Not between us, we all are just consumer.
Well, if you wanna bash me despite of that...np

I'm having a hard time deciphering most of your post, but I'll address this point which I somewhat understood.
Quote:
But did you ever think how did they be able to outperform after sometimes ? because AMD don't play monopoly.

AMD had no problems advertising the game, with benchmarks that made it seem like GCN was the superior solution for Tomb Raider. Conveniently, NVIDIA didn't get the final code until the weekend before the game was released.





Pretty clear to me that AMD sure made it seem like their cards were the superior solution.



See more performance charts here:
http://community.amd.com/community/amd-blogs/game/blog/2013/03/05/tomb-raider-launches-with-revolutionary-tressfx-hair

There's a term for this, and it's called "Misleading Advertising"

Like I said in my post, once NVIDIA was able to put out proper drivers, and helped to get the game patched up, suddenly AMD's advertising became false advertising. I didn't see them going back and fixing those charts.
http://www.hardocp.com/article/2013/03/20/tomb_raider_video_card_performance_iq_review/5#.UZcpG7VwrZc

With that out of the way, did you miss this post?
http://www.overclock.net/t/1391133/pcghw-metro-last-light-on-the-benchmark-15-graphics-cards-tested-enough-for-all-the-details-of-your-model/300_50#post_19976134
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post #442 of 588
Just beat the game on a Single Titan with a 680 for Physx, and it ran just fine with SSAA off @ 60-70fps avg, and with SSAA @ .5 it was at 120fps+ the entire time.
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post #443 of 588
Quote:
Originally Posted by m3t4lh34d View Post

Just beat the game on a Single Titan with a 680 for Physx, and it ran just fine with SSAA off @ 60-70fps avg, and with SSAA @ .5 it was at 120fps+ the entire time.
Isnt SSAA a form of anti-aliasing? So how come you got 60-70 FPS with it off but 120+ FPS with it at 0.5?
Also, will a 660Ti do as good a job as a 680 for a dedicated physx card?
How much of a difference in FPS does it make when running on a Titan with a physx card vs without?
Also, at what speeds is your Titan running at?

Thanks a lot! smile.gif
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post #444 of 588
Quote:
Originally Posted by 2010rig View Post

I'm having a hard time deciphering most of your post, but I'll address this point which I somewhat understood.

Are there any grammatical errors ? redface.gif Do I post wrong information ? Is it really hard to understand ?
Please tell me, this will help me to understand how I should write. I am still learning English, and I know my ascent is not good as an American. (I mean by America continent smile.gif )
Quote:
AMD had no problems advertising the game, with benchmarks that made it seem like GCN was the superior solution for Tomb Raider. Conveniently, NVIDIA didn't get the final code until the weekend before the game was released.
Warning: Spoiler! (Click to show)




Pretty clear to me that AMD sure made it seem like their cards were the superior solution.


See more performance charts here:
http://community.amd.com/community/amd-blogs/game/blog/2013/03/05/tomb-raider-launches-with-revolutionary-tressfx-hair

There's a term for this, and it's called "Misleading Advertising"

Like I said in my post, once NVIDIA was able to put out proper drivers, and helped to get the game patched up, suddenly AMD's advertising became false advertising. I didn't see them going back and fixing those charts.
http://www.hardocp.com/article/2013/03/20/tomb_raider_video_card_performance_iq_review/5#.UZcpG7VwrZc

With that out of the way, did you miss this post?
http://www.overclock.net/t/1391133/pcghw-metro-last-light-on-the-benchmark-15-graphics-cards-tested-enough-for-all-the-details-of-your-model/300_50#post_19976134

That was very unfair they didn't get the final code, I understand it.
But after that, all Nvidia users flawlessly enjoyed TressFX and were head to head with AMD ( obviously heavy calculations just need more gflops, and if nvidia don't have that compute power then what is AMD's fault in this ? )
But in case of Metro LL, we can't even see that explosion and other effects that are elements of a game and truly belong to it. They don't need to be implemented exclusively for a specific GPU. Do they ? Complex calculations always require more compute power. And please don't misunderstand this as "AMD Compute power". Compute is not AMD's exclusive. It just means processing speed and applies to all CPU/GPU. and if we enable physX our fps are cut down by half. Even AMD gpus have much power left to process that, the physx pipelines always search for Nvidia GPU. It directly forces you to have a Nvidia GPU. This is called pure biasing. (And this is still just my opinion and I'm very confident with it.... lol )
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post #445 of 588
Game is much better then Crysis 3 imho. The detail is really a nice notch up from the original. Gonna call it a night. Will game some more tomorrow. So far, my Titans are holding up well. First time I push them in Surround gaming biggrin.gif
post #446 of 588
Not bad for the one 7970GHz running at 1140MHz.
I'm happy how this game works with amd cards. I was worried though, but there's no need to be worried anymore.

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post #447 of 588
Is this game killing anyone else's overclock? I know I know, if it crashed then it was never stable. But yeah that's the thing...I'm only stable at a lot less. The first Metro I could run 1202mhz/6600mhz, my 24/7 clocks (flashed to the magic Naennon BIOS). But in Last Light, I crashed at 1150mhz/6400mhz frown.gif But 1150mhz/6000mhz runs fine, so I guess I can't put much on the memory when running 1050 core.

But yeah that just made me wonder what it's doing to other people's overclocks. I've been running my stock 1202 core and 6600-6700 memory since shortly after getting my Titan, and literally every game I've tried was fine. Metro walks up to my card, looks at it's overclock, and smacks it right in the face.
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post #448 of 588
Quote:
Originally Posted by m3t4lh34d View Post

Just beat the game on a Single Titan with a 680 for Physx, and it ran just fine with SSAA off @ 60-70fps avg, and with SSAA @ .5 it was at 120fps+ the entire time.

That would make sense, as SSAA at .5 multiplies your resolution by .5, thus giving you half the resolution to render for theoretically twice the amount of frames.
post #449 of 588
Quote:
Originally Posted by dph314 View Post

Is this game killing anyone else's overclock? I know I know, if it crashed then it was never stable. But yeah that's the thing...I'm only stable at a lot less. The first Metro I could run 1202mhz/6600mhz, my 24/7 clocks (flashed to the magic Naennon BIOS). But in Last Light, I crashed at 1150mhz/6400mhz frown.gif But 1150mhz/6000mhz runs fine, so I guess I can't put much on the memory when running 1050 core.

But yeah that just made me wonder what it's doing to other people's overclocks. I've been running my stock 1202 core and 6600-6700 memory since shortly after getting my Titan, and literally every game I've tried was fine. Metro walks up to my card, looks at it's overclock, and smacks it right in the face.
You're lucky. I had to go from 1202/1502 to 1150/1502 even with Tomb Raider. I guess I'll have to downclock even more when I play Last Light, if it really is killing everyone's overclocks like you say.
Quote:
Originally Posted by lajgnd View Post

That would make sense, as SSAA at .5 multiplies your resolution by .5, thus giving you half the resolution to render for theoretically twice the amount of frames.
Since when does AA affect resolution? your math is spot on and logical. can you explain how SSAA works?
Also, what happens to the resolution at 2x SSAA and 4x SSAA?
Edited by ahnafakeef - 5/18/13 at 5:39am
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post #450 of 588
Quote:
Originally Posted by ahnafakeef View Post

Quote:
Originally Posted by dph314 View Post

Is this game killing anyone else's overclock? I know I know, if it crashed then it was never stable. But yeah that's the thing...I'm only stable at a lot less. The first Metro I could run 1202mhz/6600mhz, my 24/7 clocks (flashed to the magic Naennon BIOS). But in Last Light, I crashed at 1150mhz/6400mhz frown.gif But 1150mhz/6000mhz runs fine, so I guess I can't put much on the memory when running 1050 core.

But yeah that just made me wonder what it's doing to other people's overclocks. I've been running my stock 1202 core and 6600-6700 memory since shortly after getting my Titan, and literally every game I've tried was fine. Metro walks up to my card, looks at it's overclock, and smacks it right in the face.
You're lucky. I had to go from 1202/1502 to 1150/1502 even with Tomb Raider. I guess I'll have to downclock even more when I play Last Light, if it really is killing everyone's overclocks like you say.

Yeah I haven't seen anyone else say anything about it, so I don't know for sure. But it just seemed like such a huge step down, since it's not like I ever crashed in any game before. You'd think if it was only unstable in one game out of the dozens I've played the past few months, I wouldn't have to drop 50mhz on the core and a few hundred on the memory.


I been using 2X SSAA. That seems to be the sweet spot for me. Still looks good, and I can manage between 60-80fps 90% of the time. If I drop it down to .5X or Off, then I get a constant 100+fps.

So the .5X seems to hardly do anything, looks the same as Off. Haven't had much time to play around with it though. Switched between 2X and 3X for the most part.
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