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[pcghw] Metro Last Light on the benchmark 15 graphics cards tested - enough for all the details of your model? - Page 50  

post #491 of 588
Quote:
Originally Posted by ltulod View Post

running it @ 1175/1500 on crossfire...no issue.
Instead there is an "issue", of course...
go to see the gpu usage in crossfire config... it's low compared to the full capacity, it means that there is still much potential for this type of configuration
post #492 of 588
Quote:
Originally Posted by zGunBLADEz View Post

prove my screen is running at half that resolution my friend..

Is kind of easy just need to count the jaggies and do some math XD


1920x1080


2720x1530


XD

Prove? Are you serious ?

Asking me to prove to you that SSAA .5 runs at half the resolution is like asking me to prove to you that 4 x .5 = 2. It's just the way it works.

SSAA is merely a multiplier of resolution and pixel count

2570x1530 x .5
2570x1530

Do they equal the same amount of pixels? No. .5 SSAA is HALF



It's clear that you don't understand what SSAA is or how it works

http://www.geforce.com/whats-new/articles/metro-last-light-graphics-breakdown-and-performance-guide
Quote:
For Last Light, 4A has replaced Multisample Anti-Aliasing with Supersampling Anti-Aliasing (SSAA), which creates a significantly smoother, more detailed image by internally rendering every element of the screen at a higher resolution. In other words, on a player's 1920x1080 monitor, 2X SSAA renders Last Light at 2688x1512 on the GPU before resizing the image to 1920x1080, increasing the amount of detail per pixel. At 3X SSAA the downsample resolution increases to 3264x1836, and at 4X SSAA it is 3840x2160, the resolution of next-gen “4K” monitors and screens.

I hope you understand what SSAA is now.
post #493 of 588
Quote:
Originally Posted by lajgnd View Post

Prove? Are you serious ?

Asking me to prove to you that SSAA .5 runs at half the resolution is like asking me to prove to you that 4 x .5 = 2. It's just the way it works.

SSAA is merely a multiplier of resolution and pixel count

2570x1530 x .5
2570x1530

Do they equal the same amount of pixels? No. .5 SSAA is HALF



It's clear that you don't understand what SSAA is or how it works

Oh yesh... What part of "Im not using no ssaa on that resolution... " you dont understand?

if im going to use .5 i just stick to 1080p dont you think?
post #494 of 588
Quote:
Originally Posted by zGunBLADEz View Post

Oh yesh... What part of "Im not using no ssaa on that resolution... " you dont understand?

if im going to use .5 i just stick to 1080p dont you think?

Using .5 at 1080p is reducing your resolution some what, you'll end up at 720p if I'm getting this right?
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post #495 of 588
Quote:
Originally Posted by Kane2207 View Post

Using .5 at 1080p is reducing your resolution some what, you'll end up at 720p if I'm getting this right?

I dont see no use to use the .5 unless you are using 3d...
post #496 of 588
Quote:
Originally Posted by lajgnd View Post

I'm not sure where the sarcasm was...

You conducting an elaborate experiment at .5x SSAA to find out the game ran smooth on your AMD cards?

or

Being impressed that the game ran smooth at 1360x765 resolution on your AMD cards?

That doesn't make the game run at 1360x765. I'm not sure where you're getting that from. That is just the AA algorithm that is running at that resolution, not the game itself. The SSAA runs over top of the AAA algorithm which runs at the default resolution.
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post #497 of 588
Quote:
Originally Posted by zGunBLADEz View Post

after the patch cranked up my res to 2720x1530 add .5x just for the kicks (no physx of course) even in the end which are a heavy scenario was 60avg all over the place not a single dip..

Butter smooth!
    
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post #498 of 588
so 4x SSAA in 2560*1440 is 10240*5760? It can't be, that bould be like 59 m pixel
post #499 of 588
Here are my benchmarks from my system
System Specs:
3930k @ 4.0Ghrz
Asus Rampage 4 extreme motherboard
32 GB's ram @2133 mhrz
2 XFX 7970's Ghrz edition in Crossfire
XFX 1250 Watt PSU
Intel 256 gb SSD

All settings Maxed 1920x1080
http://s860.photobucket.com/user/MASSKILLA/media/metrohighsettings_zpsba585f07.png.html?sort=3&o=0

All settings Low 1920x1080
http://s860.photobucket.com/user/MASSKILLA/media/metrolowsettings_zpsa5bfba6b.jpg.html?sort=3&o=1

Also for some reason while playing the game i get FPS drop probably due to AMD drivers.
Anyone else have this issue?
Edited by MASSKILLA - 5/19/13 at 5:52pm
post #500 of 588

just started up the game for a little bit.  So far it runs great maxed on my 670 @ 1080p with no SSAA.  The PhysX in this game really add quite a bit.  Great treat for NVidia owners.

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Overclock.net › Forums › Industry News › Hardware News › [pcghw] Metro Last Light on the benchmark 15 graphics cards tested - enough for all the details of your model?