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[CB] Metro: Last Light Hard Difficulty Is Premium DLC. - Page 13

post #121 of 225
Quote:
Originally Posted by dealio View Post

well.. in a post apocalyptic world is very hard to get prescription glasses redface.gif

maybe you should walk around with the flashlight on all the time tongue.gif

biggrin.gif

Yeah, maybe Artyom is one of the few ones with prescription glasses, and all those effects we get of him wiping his gas mask is actually cleaning his glasses.

Actually, that´s good advice. If stealth is broken, playing combat would be more fun. I wish I could remove those throwing knifes entirely too. You can always retrieve them, and they never break. So far, I´ve not wasted a single bullet against human AI.
post #122 of 225
Quote:
Originally Posted by Devnant View Post

Lol

Yes! I´m not saying everything is bright in the game.

This just so happened when I was beside an oven, and the guard looked directly to me, but didn´t see me. Stealh IS overpowered on this game. A LOT! You are either visible, or invisible, and there´s no middle ground.

Heh...well what would be the middle ground in between visible and invisible...you either see it or you don't.

Stealth is always a hard mechanic to work into a game. I mean it will always be a bunch of variables and some times shadow will be a higher value than line of sight...as it should be in many cases.

It is so variable in real life too...like multiple times I have crawled across the living room floor in plain sight without my wife or daughter seeing me...then I proceed to scare them. I find it funny...they get a little mad. If some one isn't paying attention or is super focused on something (like the TV in my family's case) it is quite easy for them not to notice something.
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post #123 of 225
What if a dev comes out witha near imposible game, then charges for easier difficulty DLCs? buttkick.gif
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post #124 of 225
Quote:
Originally Posted by Vagrant Storm View Post

Heh...well what would be the middle ground in between visible and invisible...you either see it or you don't.

Stealth is always a hard mechanic to work into a game. I mean it will always be a bunch of variables and some times shadow will be a higher value than line of sight...as it should be in many cases.

It is so variable in real life too...like multiple times I have crawled across the living room floor in plain sight without my wife or daughter seeing me...then I proceed to scare them. I find it funny...they get a little mad. If some one isn't paying attention or is super focused on something (like the TV in my family's case) it is quite easy for them not to notice something.

Well you could "think" you´ve seen it, but are not so sure, and go there and "check it out".

Or you could be "certain" you´ve seen it and ring the bells.

Or you could just flat out "not notice" anything.

Metro 2033 was a bit inconsistent, but had a way better and more challenging stealth mechanic. You would have to literally hide behind walls to avoid being seen. There were also a lot of guards wearing nightvision goggles, so not even darkness was a sure way to be "invisible".

Also, there are so many games out there with a "stealth bar", that would go progressively lower the bighter the environment. I mean, in metro it´s just invisible or visible, and to be visible you gotta be "touched" directly by a source of light. So far, it´s kinda dull, boring, and too easy playing stealth on this game. Against humans, at least.
post #125 of 225
Quote:
Originally Posted by Purger View Post

What if a dev comes out witha near imposible game, then charges for easier difficulty DLCs? buttkick.gif

That is sort of what I am concerned about happening in the future. Like the Dead Space 3 fiasco. You can buy materials to make weapon upgrades which would I assume would turn the game into easy mode really fast. Well, are developers going to start making normal content assuming people would be buying these upgrades? That last for one play through and then are gone.

I am sort of reminded of a MMO called Asheron's Call. I came into the game rather late and there were buff bots all over the place...you gave the buff bot the required payment and then it would automatically cast buffs on you. What happened was that the devs made all the lower level dungeons harder because they were assuming every one would have these high level buffs on them. Some were pretty much impossible for a broke new player with starter equipment and the dungeons would be level capped so I know that they were not meant for higher level characters. It was assumed players would have buffs on them that they purchased...with in game money/items though, but I can easily see the same thing happening with real world money purchases...especially if the publishers are getting the extra money.
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post #126 of 225
Quote:
Originally Posted by Purger View Post

What if a dev comes out witha near imposible game, then charges for easier difficulty DLCs? buttkick.gif
Catherine JP version, Demons Souls EU version.
post #127 of 225
No multiplayer? Ranger mode as a DLC? Guess I'll save my money this time around.
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post #128 of 225
Quote:
Originally Posted by Kvjavs View Post

No multiplayer? Ranger mode as a DLC? Guess I'll save my money this time around.

did the first one have multiplayer?
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post #129 of 225
Don't think it'll go down that good with the gamers, :/
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post #130 of 225
Quote:
Originally Posted by Beat1188 View Post


So there is no point in boycotting Metro over a game mode that only 1% of the player base is going to play

The point of boycotting it is principle. By buying this game you have shown all parties involved (retailers, developers, and publisher) that this implementation of DLC is acceptable.
   
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