Originally Posted by Vagrant Storm
Heh...well what would be the middle ground in between visible and invisible...you either see it or you don't.
Stealth is always a hard mechanic to work into a game. I mean it will always be a bunch of variables and some times shadow will be a higher value than line of sight...as it should be in many cases.
It is so variable in real life too...like multiple times I have crawled across the living room floor in plain sight without my wife or daughter seeing me...then I proceed to scare them. I find it funny...they get a little mad. If some one isn't paying attention or is super focused on something (like the TV in my family's case) it is quite easy for them not to notice something.
Well you could "think" you´ve seen it, but are not so sure, and go there and "check it out".
Or you could be "certain" you´ve seen it and ring the bells.
Or you could just flat out "not notice" anything.
Metro 2033 was a bit inconsistent, but had a way better and more challenging stealth mechanic. You would have to literally hide behind walls to avoid being seen. There were also a lot of guards wearing nightvision goggles, so not even darkness was a sure way to be "invisible".
Also, there are so many games out there with a "stealth bar", that would go progressively lower the bighter the environment. I mean, in metro it´s just invisible or visible, and to be visible you gotta be "touched" directly by a source of light. So far, it´s kinda dull, boring, and too easy playing stealth on this game. Against humans, at least.