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post #181 of 225
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post #182 of 225
Quote:
Originally Posted by DragonFang View Post

After a couple of years since I started working, I haven't been able to keep up with the new titles...
A couple of reviews and seeing some screenshots, Metro looks good so far.
Reading through this thread only spurred me on so I've decided to start with 2033 before getting Last Light smile.gif

Do you guys think my rig handle this at maxed settings?

4A engine is surprisingly dated in many ways, but it cranks out uber-textures and tessellation all over the place so it's incredibly taxing on GPUs. Unfortunately, human skin still looks like plastic and animations are clunkier than Iv'e seen since 2004. It's also very poorly optimized for AMD. Currently I can't play the game with ANY AA on my sig rig without getting regular FPS drops into the 20s. Disable AA and FPS skyrocket to 90+. This is @ 1440p, but that kind of disparity between 2x SSAA and no SSAA is not normal.

OT: This thread title is incredibly misleading. Last Light comes with Easy, Normal, and Hard modes without the pre-order bonus. Ranger mode is a pre-order bonus and frankly, that's fine. Ranger will only be enjoyable to a select minority of gamers. Hard mode is perfectly balanced, tbh, as Ranger basically forces you to play stealth through the entire game - which is not "the way it's meant to be played" (the guns are just too cool to not shoot throughout the entire game).
post #183 of 225
regular hard mode is hardly hard. Ranger mode is where its at.
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post #184 of 225
It was quite disappointing when I saw this, particularly when they were marketing the ranger mode as a pre order bonus...
post #185 of 225
The stealth in LL is great, but you can still blast your way through. In Ranger mode you may need to aim more often tongue.gif
I'm mixing it up, penetrate to the center area of an installation taking out enemies unknowing, then blasting through a few unsuspecting troops chatting around a fire.

I will say in some area if you are spotted the re-enforcements are bad-as! I'm having a good time with the fire fights.

@flyingsaucers
My experience with animations apparently is very different from yours. I guess Advanced PhysX is playing a role then? They are not super life like but they are fluid and interact with the environment pretty well.
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post #186 of 225
Quote:
Originally Posted by Aparition View Post

The stealth in LL is great, but you can still blast your way through. In Ranger mode you may need to aim more often tongue.gif
I'm mixing it up, penetrate to the center area of an installation taking out enemies unknowing, then blasting through a few unsuspecting troops chatting around a fire.

I will say in some area if you are spotted the re-enforcements are bad-as! I'm having a good time with the fire fights.

@flyingsaucers
My experience with animations apparently is very different from yours. I guess Advanced PhysX is playing a role then? They are not super life like but they are fluid and interact with the environment pretty well.

When you look at the character models and certain animations (not the mutant ones), you know they were certainly not priorities, given the tight budget.
post #187 of 225
Quote:
Originally Posted by Devnant View Post

When you look at the character models and certain animations (not the mutant ones), you know they were certainly not priorities, given the tight budget.

Due to the small budget they probably didn't do much if any mocaping. Big budget AAA block buster use huge amounts of mocap. Pretty much every cut scene/ scrpited part is done this way and even a lot of the looping movements are based on mocap that has then been modified by hand. Mocap is quite expensive and honestly modern game devs probably rely more on it then they really should (that money could be better spent on actually content).

And really Metro 2033 animations wherent that bad. Compared to something seen in the recent elders scroll / fallout games its pretty damn good tongue.gif
    
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post #188 of 225
Quote:
Originally Posted by Ghost23 View Post

I find it ironic you say this because I'm one of the tightest people with my money. I take hours to shop, I only buy deals, but $5 for a bonus difficulty is hardly worth an outcry to me. It's stupid in a way, sure, but, then just don't buy it, vote with your wallet. Most of those things you listed inhibit my ability to play, large difference. I can play on any difficulty I wan't, it doesn't change much to me. My native resolution? Huge difference, customize? Huge difference.

Having a different tolerance doesn't make me wrong, nor willingly numb. This is a hobby, not my life, if it got to that point I would stop buying those games. $5 for a stupid difficulty? Whatever, I got it free for SUPPORTING by pre-ordering.

But wait, we don't pre-order because we get screwed. But wait, we get screwed for not pre-ordering, but wait, we get screwed for this and that, blah blah.

I hate to break it to you, but the way most of these companies are ran now-a-days are to make a profit, this isn't the 80's and 90's anymore.

If you were born during the 80s then you should already know that prices of games back then were in the $80-$300 ballpark, factor in inflation and that's $225.76-$846.59 in today's money. http://www.bls.gov/data/inflation_calculator.htm

If the cost of making a game is an issue, raise the price, but no, psycho analysis says people are more willing to spend in micro transactions than in one large lump sum. Just look at real estate or buying a new car. If you allow people to pay over a period of time their mind tricks them into thinking they're paying less when in fact they're paying more when you factor in interest.

Console and PC game devs are trying to implement the mobile gaming model because mobile games make so much more money from micro transactions. If people factor in all the small amounts of money they've paid playing one mobile game, it easily exceeds the cost of the phone they're playing that very game on. But they don't know that because their mind is telling them, IT'S ONLY $5.

What many people like you don't understand is, this is the catalyst on how gamers will be charged to play in the future. Yeah, you say it's ONLY $5 but that opens the floodgate for what I previously stated. What happens when they do charge you for critical functions of a game? What then? It'll be too late because you allowed this $5 for a difficulty level to slide.

You said,
Quote:
Most of those things you listed inhibit my ability to play, large difference.

No it does not. What I listed does not inhibit you to play or finish a game in any way.

Want to switch costumes? Sure $5 – You don't need costumes to finish a game, aesthetics
Want to take a shortcut? Sure, another $5 – You don't need to take a shortcut, taking the longer route results in the same destination.
Want to upgrade your weapon? Another $5 please – I've seen YouTube videos of BF3 players owning with default weapons like a boss. I've seen inhuman responses from CS players. Again, doesn't inhibit you from playing. MMOs are a different story
Want to customize your keyboard and mouse buttons? Cough up another $5 – Learn the default button layout, doesn't inhibit you from playing, just less convenient.
Want to play at your monitors native resolution? Drop another Lincoln – Native resolution is not a "need", it's just eye candy, again aesthetics.
Edited by barcode71 - 5/17/13 at 10:10pm
post #189 of 225
Quote:
Originally Posted by barcode71 View Post

If you were born during the 80s then you should already know that prices of games back then were in the $80-$300 ballpark, factor in inflation and that's $225.76-$846.59 in today's money. http://www.bls.gov/data/inflation_calculator.htm
[/I][/B]
This. In fact lets just go back about 10 years. A little game called halo? 79.99 was its launch price and some stores had it for 89 to even 99$...and that's only 10 years ago. If a company puts a lot of money and time into making a game that is exceptional, 60-70$ is a small price to pay. But what bugs me about this is the fact that 4a openly admitted to having an incredibly small budget for the game by AAA standards. Say that the entire game including marketing and distribution cost 10 million dollar and they sell 3 million copies at 59.99. That's 180 Million dollars they just made from a game that took relatively little time to make with relatively little money. This is the dilemma of the market. Games are becoming cheaper to make because of technology and yet lack of innovation, and in that a lack of resources used. If you factor inflation into the mix, some of the games made 10-20 years ago would cost 2x as much as they do now (cough final fantasy 7) but for good reason.
Take Call of duty; 10 million dollars to make the game, 50 million to market it. That means of the 59.99 to buy that game, 50$ of it is diverted to trying to get you to buy the game. You're essentially paying a high price to pay a high price. Anyway I think that they should have included ranger mode free and jumped off this easy-cash DLC bandwagon. My 2 cents.
post #190 of 225
This is why i am going to buy the game will all the dlc when it costs 5 euros on steam.
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