Originally Posted by Ghost23
I find it ironic you say this because I'm one of the tightest people with my money. I take hours to shop, I only buy deals, but $5 for a bonus difficulty is hardly worth an outcry to me. It's stupid in a way, sure, but, then just don't buy it, vote with your wallet. Most of those things you listed inhibit my ability to play, large difference. I can play on any difficulty I wan't, it doesn't change much to me. My native resolution? Huge difference, customize? Huge difference.
Having a different tolerance doesn't make me wrong, nor willingly numb. This is a hobby, not my life, if it got to that point I would stop buying those games. $5 for a stupid difficulty? Whatever, I got it free for SUPPORTING by pre-ordering.
But wait, we don't pre-order because we get screwed. But wait, we get screwed for not pre-ordering, but wait, we get screwed for this and that, blah blah.
I hate to break it to you, but the way most of these companies are ran now-a-days are to make a profit, this isn't the 80's and 90's anymore.
If you were born during the 80s then you should already know that prices of games back then were in the $80-$300 ballpark, factor in inflation and that's $225.76-$846.59
in today's money. http://www.bls.gov/data/inflation_calculator.htm
If the cost of making a game is an issue, raise the price, but no, psycho analysis says people are more willing to spend in micro transactions than in one large lump sum. Just look at real estate or buying a new car. If you allow people to pay over a period of time their mind tricks them into thinking they're paying less when in fact they're paying more when you factor in interest.
Console and PC game devs are trying to implement the mobile gaming model because mobile games make so much more money from micro transactions. If people factor in all the small amounts of money they've paid playing one mobile game, it easily exceeds the cost of the phone they're playing that very game on. But they don't know that because their mind is telling them, IT'S ONLY $5.
What many people like you don't understand is, this is the catalyst on how gamers will be charged to play in the future. Yeah, you say it's ONLY $5 but that opens the floodgate for what I previously stated. What happens when they do charge you for critical functions of a game? What then? It'll be too late because you allowed this $5 for a difficulty level to slide.
Most of those things you listed inhibit my ability to play, large difference.
No it does not. What I listed does not inhibit you to play or finish a game in any way.
Want to switch costumes? Sure $5 – You don't need costumes to finish a game, aesthetics
Want to take a shortcut? Sure, another $5 – You don't need to take a shortcut, taking the longer route results in the same destination.
Want to upgrade your weapon? Another $5 please – I've seen YouTube videos of BF3 players owning with default weapons like a boss. I've seen inhuman responses from CS players. Again, doesn't inhibit you from playing. MMOs are a different story
Want to customize your keyboard and mouse buttons? Cough up another $5 – Learn the default button layout, doesn't inhibit you from playing, just less convenient.
Want to play at your monitors native resolution? Drop another Lincoln – Native resolution is not a "need", it's just eye candy, again aesthetics.Edited by barcode71 - 5/17/13 at 10:10pm