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[PlayStation Blog] Gran Turismo 6 Unveiled, Out This Holiday On PS3 - Page 7

post #61 of 178
Quote:
Originally Posted by Bruennis View Post

This game needs to be ported to PC where real gaming occurs
hmmm you obviously think it's a worthwhile title and it's not on PC... so may all 'real gaming' don't occur on the PC
Quote:
Originally Posted by erocker View Post

Screens were most likely taken off of a PC/Devkit. Of course, they look fine shrunken down, but once it is shown at 720p (most likely less than that) scaled on a 1080p screen, it won't look as good.
You don't know anything about Gran Turismo do you?
Quote:
Originally Posted by Alatar View Post

I have played GT5 for 20+ hours. I could also care less about some replays... The actual gameplay situations in GT5 look quite horrible. Tons of low poly, 2d, sprite environments, all shadows are jaggier than with my age old ahtlon rig back in 2006, the level of detail is quite low.

All in all just about the only thing it has going for it is the amount of cars and tracks. Graphically it's a mess.

Gran Turismo's level of detail is low? LOLOL imagine what you think about 90% of the PC sims...
Quote:
Originally Posted by *ka24e* View Post

I quit GT games after 4. Seriously, It's just a refresh with a few better looking cars and some new tracks. The physics (IMO) are completely lacking.

- No engine customization at all. As in ECU fuel / timing maps, or even little things like cams or bumping compression ratio. *Along the lines of shifting the power band to your driving style, or track*
- Engine swapping, or dare I say actual engine damage?
- Lazy Physics. Example: Slamming on the brakes in a real car = the car will pull to one direction. Slam the brakes in GT and you go in a nice straight line.
- Body modification, as in actual aerodynamic upgrades (not cheesy add-ons, and not just a stupid looking wing).
- And the biggest let down of all.... THE SOUND!

The first 4 games could get away without the above, but after 5 games we need some added features and more options.

GT5 has both those, most "stupiding looking wing"s are the most effective at minimizing drag while providing downforce... do you even race?
Edited by iTurn - 5/15/13 at 3:17pm
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post #62 of 178
http://ca.ign.com/articles/2013/05/15/gran-turismo-6-in-mind-for-ps4?+main+twitter ps4 version pretty much confrimed
post #63 of 178
Project C.A.R.S, that is all.

No modding sucks though and the amount of cars in GT games blows it away.
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post #64 of 178
Quote:
Originally Posted by driftingforlife View Post

Project C.A.R.S, that is all.

No modding sucks though and the amount of cars in GT games blows it away.

Does it also not lack the rather long career mode?

Plus, last time I checked, Project Cars had decidedly dodgy physics :s However, I give it credit that it looks damn good!
post #65 of 178
Its still an alpha, it is getting better every new build.
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post #66 of 178
When will it reach finished status?
post #67 of 178

Yeah Project C.A.R.S is still on Alpha have been playing and so far quite promising, and agree that game is getting better and better, plus it will allow to anyone to jump right in being either casual or hardcore players. Anyway back on subject I just hope they do a proper port for the PS4.

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post #68 of 178
Waiting for more info before I bite.

GT5 was marketed in a way that made you believe it would take back the car racing title but in the end it just didn't,hoping this isn't the same.

For a simulator the sound of the cars are horrendous.

The tuning wasn't in depth enough. You couldn't even change the engine's,something Forza has a while and really changes the game.

Car styling wasn't in depth enough. Less "race mod" and more individual bits please

The graphics were good but glitchy at times (smoke anyone?) . And only the "Premium" cars had interiors or the super graphics (for ps3 at least)

Online was a nightmare for a long time.

The grinding for money was extremely boring and was only really off set by the online specials. I'd love to see a season style career.

Basically,Forza's tuning options and sounds with GT's physics and an in between of how hard it was to get money. It was too easy in Forza and too time repetitive in GT5.

Then I'd be happy.
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post #69 of 178
If there there will indeed be a PS4 version, I'll just hold out for that one. There's no sense in biting with the next gen being so close. They'll also have patched most of the release bugs by then. Better graphics, faster loads (I would imagine) and less buggy - win/win/win.
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post #70 of 178
Quote:
Originally Posted by MaxFTW View Post

I swear to god that at least 65% of the car libary best be upgraded to "premium cars"

Forza manages to do 500+ cars, So i dont see why GT cant do it. If it was a PS4 title i would say no Standard cars, I just hope this is quite a drastic upgrade visualy, GT was known for its graphics back in the day and you get indie titles these days that beat the graphics on GT5 so easy

So depressing racing around low quality texture tracks with a pretty short view distance (GT5 has a bit of pop up you know) with the majority of cars sounding like bean cans too.

Like what?
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