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Guerrilla Games has released its own post-mortem for the Killzone: Shadow Fall demo revealed at the PlayStation Meeting, giving a range of insights into the power of the PlayStation 4 and its fundamental approach to the new hardware. A range of stats is included, including the fact that the demo used around 4.6GB of memory, with 3GB of that reserved exclusively for graphics.

The talk begins with a few basic facts - namely that Killzone: Shadow Fall is indeed a PlayStation 4 launch title, and that target - for the announcement demo, at least - is a "solid" 30 frames per second at native 1080p resolution. The studio also reveals that this is just one of two internal projects it is working on, the other described as an "unannounced new IP".
http://www.eurogamer.net/articles/digitalfoundry-inside-killzone-shadow-fall
Fun read!..PS4 is going to push some amazing graphics.
PS3 Super Slim
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CPUGraphicsRAMHard Drive
3.2 GHz Cell B.E. 1 PPE & 7 SPEs 550 MHz NVIDIA/SCEI RSX 'Reality Synthesizer' 256MB XDR DRAM @ 3.2GHz/256MB GDDR3 VRAM @ 650Mhz Kingston SSDNow V+100 96GB 
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Blu-ray/DVD/CD XrossMediaBar 4.31 LG 47CM565 
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PS3 Super Slim
(13 items)
 
  
CPUGraphicsRAMHard Drive
3.2 GHz Cell B.E. 1 PPE & 7 SPEs 550 MHz NVIDIA/SCEI RSX 'Reality Synthesizer' 256MB XDR DRAM @ 3.2GHz/256MB GDDR3 VRAM @ 650Mhz Kingston SSDNow V+100 96GB 
Optical DriveOSMonitor
Blu-ray/DVD/CD XrossMediaBar 4.31 LG 47CM565 
  hide details  
Reply