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[Adobe] Improved GPU support in Adobe Premiere Pro CC

post #1 of 17
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http://blogs.adobe.com/premierepro/2013/05/improved-gpu-support-in-adobe-premiere-pro-cc.html
Quote:
Premiere Pro CC offers a significantly improved Mercury Playback Engine, giving more editors than ever before the ability to enjoy the best possible performance. As a recap, the Mercury Playback Engine is three things combined: a 64-bit architecture, massively multi-threaded CPU optimization, and GPU optimization, all of which combine to allow dense, effects-rich, multi-format sequences to play back smoothly. It has always been (and remains) perfectly feasible to run Mercury without the addition of a GPU (‘software rendering mode’) and for many kinds of projects this provides ample horsepower, but adding a GPU makes a noticeable difference, particularly as sequences become more complex.



Premiere Pro CC introduces support for both CUDA and OpenCL GPU architectures on both the Mac and Windows platforms, which results in a dramatically enhanced list of certified GPUs, the full list of which follows this post. (Please note that the list currently displayed on this page is out of date, and will be corrected soon.) Also, if you own a GPU that we haven’t officially tested, but which meets the minimum requirement of having 1GB of VRAM and appropriate drivers installed, you will be able to enable that GPU in Playback Settings. An alert warns you that your configuration isn’t officially certified, but you’ll still be able to turn it on to use it. All this means that more people than ever will be able to enjoy full, GPU-enhanced Mercury Playback Engine performance.



Finally, for customers using configurations containing multiple GPUs, Premiere Pro CC can use all of them during export (but not during playback) so customers who require the fastest possible encode times will be able to leverage all the GPUs they own.



The full list of officially certified GPUs for Premiere Pro CC is as follows:
Workstation stuff
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SpecViewperf 12.0.1
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Workstation stuff
(407 photos)
SpecViewperf 12.0.1
(152 photos)
 
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post #2 of 17
Awesome, my HD7950 is supported. This is great news.
    
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post #3 of 17
Quite a few green cards missing on that list. Heck, there's AMD cards that haven't even been released yet on the list! Hoping this list will grow soon, cause otherwise I may just skip the entire suite and stick with Photoshop only if these are the only supported cards for Premiere. thinking.gif

They list the 285, 470, 570, and 580, 675MX, 680MX, 650M, but yet they don't list the 670? What's up with that?
Edited by Lareson - 5/18/13 at 7:24pm
post #4 of 17
OpenCL Enables More Compelling and Efficient Applications
http://blogs.adobe.com/standards/2013/05/03/opencl-enables-more-compelling-and-efficient-applications/
Quote:
I have the honor and pleasure of being Adobe’s voice and vote in the OpenCL working group. Because OpenCL, like its graphics cousin, OpenGL, is fundamentally implemented by hardware vendors, the OpenCL working group primarily consists of hardware companies. Consequently, I am often asked why Adobe is actively involved in creating an open standard for computing hardware. The answer is deceptively simple: a good, open standard for parallel computing helps us deliver better software, and merely hoping that OpenCL will be that standard without our input is wishful thinking.





OpenCL and Premiere Pro CS6
http://blogs.adobe.com/premierepro/2012/05/opencl-and-premiere-pro-cs6.html
Quote:
Beginning with Premiere Pro CS5, we have been using the GPU on certain graphics cards to process many things within Premiere Pro. This GPU processing (sometimes loosely referred to as “hardware acceleration”) relied on CUDA, a set of technologies from Nvidia.

We got a lot of requests from people using computer systems that couldn’t use CUDA—such as those with built-in GPUs from AMD—to expand our GPU acceleration features to also use OpenCL.

So, we did.

In Premiere Pro CS6, nearly all of the things that can be processed with CUDA on certain Nvidia GPUs can also be processed by OpenCL on certain AMD GPUs.

Let me address some common questions:
What can Premiere Pro CS6 process with OpenCL?

Everything that Premiere Pro CS6 can process with CUDA, with four exceptions:

Fast Blur effect
Gaussian Blur effect
Directional Blur effect
Basic 3D effect

In our first iteration of OpenCL processing, we weren’t able to get enough performance improvement for these four effects, so they are for now better left on the CPU. But everything else that Premiere Pro CS6 can process with CUDA can be processed with OpenCL, and that’s a lot.

AMD A-Series APU, Radeon and FirePro graphics technology work seamlessly with next version of Adobe Premiere Pro software to provide real-time editing, effects, compositing and color grading.


Quote:
OpenCL hardware-powered rendering with Adobe Media Encoder. Users can queue up multiple Premiere Pro projects to be rendered using all of the available GPU horsepower in the background.
Multi-GPU support. Users with multiple AMD graphics devices in their PC can achieve fast render results by leveraging all of their GPUs.
http://community.amd.com/community/amd-blogs/amd-unprocessed/blog/2013/05/07/supercharge-your-creative-workflow


Sneak Peek: Adobe® Premiere Pro Next GPU Performance Testing [AMD]
http://community.amd.com/community/amd-blogs/business/blog/2013/04/04/sneak-peek-adobe-premiere-pro-next-gpu-performance-testing



Premiere Pro CC OpenCL-acceleration showing on AMD FirePro at Adobe Max
http://fireuser.com/blog/premiere_pro_cc_opencl-acceleration_showing_on_amd_firepro_at_adobe_max/

Edited by Heuchler - 5/18/13 at 7:28pm
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post #5 of 17

I've seen those slides before. I guess the important question would be how does the OpenCL implementation fare against their CUDA support. The graph is based OpenCL vs OpenCL and GCN certainly excels in this area, but as Adobe will still support CUDA, are there any improvements over Nvidia users? Which method is the quickest solution?

Still, great news for AMD users smile.gif
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post #6 of 17
Premiere Pro CC OpenCL-acceleration showing on AMD FirePro at Adobe Max
http://fireuser.com/blog/premiere_pro_cc_opencl-acceleration_showing_on_amd_firepro_at_adobe_max/


second graph [OpenCL vs CUDA]
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post #7 of 17
Quote:
Originally Posted by Lareson View Post

Quite a few green cards missing on that list. Heck, there's AMD cards that haven't even been released yet on the list! Hoping this list will grow soon, cause otherwise I may just skip the entire suite and stick with Photoshop only if these are the only supported cards for Premiere. thinking.gif
They list the 285, 470, 570, and 580, 675MX, 680MX, 650M, but yet they don't list the 670? What's up with that?

 

They only list and certify what they've tested in-house. However its highly likely whatever card you have can be utilized, very quick trick to get un-supported cards working providing they can actually be used for acceleration.

The suite itself comes with a tool to check cards not on the list and enable them if they meet the very low system requirements.

post #8 of 17
Performance improvements are great, but I wille be sticking with CS6 for a loooong time. Or at least until adobe kills their subscription only folly.
post #9 of 17
Quote:
Originally Posted by Heuchler View Post


second graph [OpenCL vs CUDA]

Thanks +rep smile.gif
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post #10 of 17
Finally Adobe! I'm glad the Quadro K2000m in my ThinkPad W530 now has official support.

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