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Installing a game into a RAMdisk almost eliminates load times. - Page 3

post #21 of 34
Thread Starter 
Quote:
Originally Posted by Brokenstorm View Post

Do you have any video where I could see such hitches? I'm not quite sure what you mean.
He obviously made the RAMDisk too big and didn't leave enough RAM for the system and the game.
So now the game hits the pagefile every time it loads something, which completely defeats the purpose of the RAMDisk.

If you're using a ramdisk you must disable the pagefile.

That's the only way to guarantee that your ramdisk is actually in RAM.
post #22 of 34
Quote:
Originally Posted by demoship View Post

If you're using a ramdisk you must disable the pagefile.

That's the only way to guarantee that your ramdisk is actually in RAM.

That's not accurate, most RAMDisk software will force themselves in RAM.
But if you don't leave enough RAM for the system it doesn't matter if the pagefile is enabled or not, the performance will still suffer.

If you have enough RAM the pagefile will rarely get used anyway so there is little gain in disabling it.
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post #23 of 34
Thread Starter 
Quote:
Originally Posted by Brokenstorm View Post

That's not accurate, most RAMDisk software will force themselves in RAM.
But if you don't leave enough RAM for the system it doesn't matter if the pagefile is enabled or not, the performance will still suffer.

If you have enough RAM the pagefile will rarely get used anyway so there is little gain in disabling it.

I didn't think it was possible for a software program to specifically request that it go into RAM. Software generally requests a commit amount from the system, and the system allocates it.
post #24 of 34
Quote:
Originally Posted by Brokenstorm View Post

Do you have any video where I could see such hitches? I'm not quite sure what you mean.

Hitches as in loading pauses when the game loads in a new grid, textures, or whatever.
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post #25 of 34
Quote:
Originally Posted by Brokenstorm View Post

In my experience, the benefits of a RAMDisk can vary greatly from game to game.
For example I can load a level in Metro Last Light in less than 1 second, but in games like Skyrim the difference is much less. (but still worth it for me)

The only problem I have now is that games load so fast now that I don't have time to read the hints on the loading screen.

I also tested a bunch of RAMDisks here
The fact that he uses a camera instead of a screen capture program tells you all you need to know, I wouldn't put much trust in his results.
Screen cap software can slow many computers, a game isn't going to load as fast if you are trying to push a bunch of video data to the same drive, so that kind of makes your comment a little trollish.
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post #26 of 34
Quote:
Originally Posted by Masta Squidge View Post

Screen cap software can slow many computers, a game isn't going to load as fast if you are trying to push a bunch of video data to the same drive, so that kind of makes your comment a little trollish.

Yeah, that was a pretty daft comment to be honest. I've use the camera a few times, and all that would tell you about me, is that I couldn't be arsed finding and downloading screen cap software at that particular point in time. However, the guy definitely messed up the comparison.
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post #27 of 34
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Quote:
Originally Posted by Masta Squidge View Post

Screen cap software can slow many computers, a game isn't going to load as fast if you are trying to push a bunch of video data to the same drive, so that kind of makes your comment a little trollish.

Make the screen cap software save to the ramdisk wink.gif
post #28 of 34
Quote:
Originally Posted by demoship View Post

I didn't think it was possible for a software program to specifically request that it go into RAM. Software generally requests a commit amount from the system, and the system allocates it.

Yes, this is true for programs but RAMDisk use drivers to lock memory so they aren't subject to this.

Quote:
Originally Posted by Masta Squidge View Post

Screen cap software can slow many computers, a game isn't going to load as fast if you are trying to push a bunch of video data to the same drive, so that kind of makes your comment a little trollish.

Okay maybe I went I little overboard I just meant that there as way to many unknowns in the comparison for it to have any value. But I don't think a screen capture software would would have much effect on how long it takes to load a level if you had enough memory and were saving the capture to another drive than the one the game is installed.

Quote:
Originally Posted by Oubadah View Post

Hitches as in loading pauses when the game loads in a new grid, textures, or whatever.

In my experience RAMDisks improve min framerates but I haven't done any extensive tests on that.
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post #29 of 34
Quote:
Originally Posted by demoship View Post

Make the screen cap software save to the ramdisk wink.gif
Which works great when you have the ramdisk full of video game, and you fill up 20 gb of video file in only a few minutes. I think not.
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post #30 of 34
Quote:
Originally Posted by Brokenstorm View Post

Okay maybe I went I little overboard I just meant that there as way to many unknowns in the comparison for it to have any value. But I don't think a screen capture software would would have much effect on how long it takes to load a level if you had enough memory and were saving the capture to another drive than the one the game is installed.
Not everyone has multiple drives.
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