Originally Posted by Shimme
Sigh... Does anyone else get tired of the same arguments appearing every few weeks ended by a mod saying 'Tough.'
@ Brettjv, how can you make an informed decision about this rule when you only 'suspect' why things are a certain way.
From where I'm standing It's hard to see why it isn't allowed with a strong "At your own risk" disclaimer, as the only supplied answers run along the lines of 'Because it's always been like this'. If you could be a little more specific as to why it isn't allowed it might help us understand why you entertain the idea.
It's not allowed because it's in the ToS of this site. By joining this site, you agree to abide by the rules set forth. Beyond that, they really do not owe you or anyone else on this site a reason. The reason they are answering your questions is out of sheer concern for the members of this site. They do not have to answer your questions.
More than likely, the reason things cannot be sold "for profit" is due to tax reasons. By becoming a "for profit" marketplace, it changes the nature of Overclock.net; it becomes a business more akin to eBay or an online retailer of goods. Things have to be closely regulated and special taxes have to be paid for transactions. By selling items second hand or for a lower price than what the item was actually bought for, the "for profit" aspect is diminished, and instead, you get a transaction that is more akin to a "garage sale" than eBay. That is to say that the agreement is between two parties and is not required to be mediated. When you add in a middle-man (like eBay), that's when the nature of the business changes. Right now, Overclock.net's Marketplace is a glorified Craigslist for computer parts.
However, when you try and assign a value to something that has no REAL value (such as a game voucher), suddenly the scenario changes again. Overclock.net is forced into a difficult spot if audited by the person buying said voucher. The main reason is because if the voucher is used, it has no value, and the only way to tell if it is used or not is to try the key after the transaction has taken place. Once the key is assigned, it cannot be sold again. Basically, if the key doesn't work, the seller, the buyer, AND Overclock.net get screwed up a wall... damned if you do, damned if you don't.
This is the reason that physical goods are acceptable, but keys/vouchers are not. This is not eBay; it's a marketplace. Sell/buy/trade at your own risk, but do not ask Overclock.net's Staff to alter the ToS. It's in place for a reason, whether you understand it or not.Edited by Mad Pistol - 5/22/13 at 12:15am