Originally Posted by boredgunner
I'm going to have to disagree with you about health regen being a good feature in most games. I like my games to be challenging, and what about realistic shooters like Red Orchestra and ArmA? And also atmospheric survival games like S.T.A.L.K.E.R., Fallout, and Metro. Health regen would kill the desperation feeling in those games, and that desperation feeling forced upon the player (mainly with mods) is one of the main reasons why those games are so amazing.
A common example regarding health regen is the Mass Effect games, I much preferred the first in which there was no health regen. But of course, that's just me, and those of us who prefer having challenging games with no health regen are obviously a minority.
But I definitely agree with you about overclocking lol. Overclocking is just punching numbers and testing, I want to get this done as quickly as possible so I can use my PC for its intended purpose: gaming. So having easy mode overclocking will only get me to games faster, which is what I want.
You're right, it wouldn't work with THOSE games. Those games were not designed with regenerating health in mind. Games like Halo, Call of Duty... they are designed with regenerating health in mind. I would make the same argument for auto-aim on consoles. Console controllers were not designed for the same exacting precision of a keyboard and mouse, so the inclusion makes sense. And it doesn't necessarily mean difficulty is sacrificed if the rest of the experience expects that and requires the execution of skills incorporating that.
What really gets on my nerves is people who make hard-headed, sweeping statements like these. To your credit, you avoided committing that sin by giving some good examples, such as those that fall into the survival genre I mentioned. Thank you.
I also want to highlight that almost no one is complaining about the no-death mechanics in Bioshock and Bioshock Infinite. Why? Design.