Originally Posted by DzillaXx
This is a bad thing?
What else is it monitoring? Why is it monitoring?
The issue here is that there is a camera in your living room constantly on and connected to the internet through Microsofts cloud servers. The plausible uses for this are many outside of just gaming and being innovative for our benefit.
Now if someone drops dead, has a heart attack, and it calls 999 for them, I'd on one hand call that innovative, and lifesaving, but on the other hand it's still an invasion of privacy and would just prove that it's always watching you.
It seems you can have one live account for multipul users, though you can probably only be logged with the main live account in one place at a time. Probably not a good idea to lend games to people you can't trust anyways, though being on a flash drive would make it more secure. Like bring your current 360 profile over on a flash drive allows you to play games you own.
You are thinking about the Family Pack which is already in effect, it won't resolve the problem. Why would Microsoft look to resolve this when they stand to make money from it?
Accounts will also be stored in the cloud from what I can gather.
Sure you shouldn't lend games to people you cannot trust, but there's a difference between sharing a physical game disc and an electronic account with your personal details, etc on it. Even if you can trust your friend, mistakes can be made.
It is also still against TOS to share, sell, pass on, your account.
Even if there is a fee for used games, it will probably be a few bucks at most. Though being able to never need discs is a huge plus, plus your not wearing down the blu-ray laser.
Currently an online pass over here is somewhere around £10 I think (been a while since I saw Xbox prices as I no longer own one). When you take into account that you've just purchased a game used, or are just borrowing it, that's actually quite a lot. It's not just a few quid, which would probably be more reasonably accepted (or the price of a rental).
Originally Posted by Offline
If Microsoft are charging for an online service in this day and age it's their responsibility to make sure their service is upto par, what goes on behind the scenes isn't my problem, not to mention i'm talking about first party games like Gears of War and Halo, if i pay to play online i expect a lag-free service at the very least which i didn't get with the 360, for years i put up with it until i built my first PC a couple of years ago, stopped paying for Live since and havn't looked back. :
You'll never get a one hundred percent lag free multiplayer service because there's just way too many variables in todays modern "international" infrastructure to take into account, even with dedicated servers. All dedicated servers do, for the most part, is eliminate host advantage and take the strain of a host players system. It won't make everybody's connection troubles magically disappear overnight.
Edited by Lifeshield - 5/23/13 at 9:55am