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Best currently available 120hz monitor for gaming? - Page 3

post #21 of 49
Quote:
Originally Posted by Robilar View Post

Looks like I will go with the Asus 144hz. I can get it for $279 (another $10 for zero dead or stuck pixel warranty).
When you try out LightBoost, remember to use the new ToastyX "lightboost.bin" method, since that's a far easier method of enabling LightBoost now. Takes only three minutes.

Also, out-of-box color on the VG248QE is worse than the out-of-box color of VG278H (the H is reportedly better than the HE, according to hazmatm on these forums here), so you will need to do a lot more work with picture adjustments (LightBoost picture adjustments is more difficult). However, the VG248QE's price and performance cannot currently be beat.
Edited by mdrejhon - 5/24/13 at 11:20am
post #22 of 49
Thread Starter 
$274 with Zero dead/stuck pixel insurance biggrin.gif


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post #23 of 49
Quote:
Originally Posted by Robilar View Post

$274 with Zero dead/stuck pixel insurance biggrin.gif


niiiiice. Congrats biggrin.gif
post #24 of 49
Quote:
Originally Posted by mdrejhon View Post

These monitors are a good compromise if you need lots of resolution for development or graphics design. But they still have more motion blur than 120fps@120Hz LightBoost:

Standard 60 Hz LCD

Standard 120 Hz LCD : 50% less motion blur

120 Hz LightBoost : ~90% less motion blur

These are actual photos (not simulated), taken from Motion Blur Comparision: 60Hz vs 120Hz vs LightBoost. Also, experience show IPS overclocks such as QNIX Q2710, Overlord X270OC, and Catleap 2B resemble the Standard 120 Hz above (actually slightly worse, because of IPS instead of TN) . These 1440p monitors are great monitors if you raise the importance of other attributes such as resolution (1440p) and need to do other things such as development. But they aren't the motion blur champions if you are serious about eliminating motion blur.
Thanks for that explanation. +rep
Even though I am very happy with what I got for 314 euros. And picture quality in this samsung panel PLS is great. I have to see that panel with light boost you talked about. Maybe I will also be amazed.
EDIT: only one problem: the test at 120hz without light boost was made on a TN monitor and not on a LPS like the qnix. Isn't it different?
Edited by Paps.pt - 5/24/13 at 2:35pm
post #25 of 49
Quote:
Originally Posted by KEITHRH12 View Post

Buy local when you can, and yup Korean junk!
I just got my Korean junk today with no BLB and zero dead pixels for $317 shipped.Was here in 3 days from when i ordered it..Best purchase i have ever made..By the way where do you think Asus,Samsung,LG and Any other monitor comes from lmao...I bet you the monitor you are looking at right now is Korean junk..biggrin.gif

I like how you have two MSI Gpus a Asus monitor and a Samsung SSD..And you are saying stuff made in Korea is junk lmao..
Edited by OneGun - 5/24/13 at 2:42pm
 
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post #26 of 49
Quote:
Originally Posted by mdrejhon View Post

Also, out-of-box color on the VG248QE is worse than the out-of-box color of VG278H (the H is reportedly better than the HE, according to hazmatm on these forums here), so you will need to do a lot more work with picture adjustments (LightBoost picture adjustments is more difficult). However, the VG248QE's price and performance cannot currently be beat.

It's hamzatm smile.gif

If anyone wants to know about the Asus 27" lightboost monitors, ask away!
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post #27 of 49
Quote:
Originally Posted by Robilar View Post

Looks like I will go with the Asus 144hz. I can get it for $279 (another $10 for zero dead or stuck pixel warranty).

Seems like a decent choice.

Thank you for the opinions.

I love mine!!!
post #28 of 49
Quote:
Originally Posted by Robilar View Post

$274 with Zero dead/stuck pixel insurance biggrin.gif



Congrats Robilar. Nice upgrades always feel good. smile.gif

I was going to say 120 Hz TN panel that's Nvidia 2 3D Vision supported that comes with light boost will trump any other TN panel. As shown in previous posts the zero motion blur is great. Currently now on my second rig deticated 3D for movies and occasional 3D gaming now.

I like my VG278H because it came with Nvidia 2 glasses and built in emitter with no extra USB connection.
     
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post #29 of 49
Quote:
Originally Posted by Paps.pt View Post

EDIT: only one problem: the test at 120hz without light boost was made on a TN monitor and not on a LPS like the qnix. Isn't it different?
Correct, but it looks nearly exactly the same.
Also see LCD Motion Artifacts 101.

CallSignVega confirmed this, when he ran tests on an overclocked 120Hz monitor. He confirmed the motion blur is similiar to non-LightBoost TN, albiet slightly worse due to slower pixel transitions of IPS. (somewhere between the 60Hz photo and the first/blurrier 120Hz photo, albiet slightly closer to the first 120Hz photo)

The sample-and-hold effect makes motion blur mathematically identical on all sample-and-hold "X Hertz" monitors, because each frame is displayed for exactly the same amount of time. On all 120Hz LCD monitors that don't strobe their backlights, 1/120sec is a mathematical constant.

The speed and accuracy of pixel transitions, adds a minor variable, however. The difference in pixel transitions for IPS versus TN, the motion blur will be slightly worse on QNIX than for a TN with LightBoost disabled. However, it's very subtle (QNIX ~40% less motion blur versus TN ~50% less motion blur), since the sample-and-hold effect creates the majority of motion blur. Pixel transitions is NOT the major creator of motion blur on modern LCD's, because pixel transitions take less than a half frame to complete. (The high speed video also proves this).

Another good article is Why Do Some OLED's Have Motion Blur?, which has excellent scientific references listed at the bottom, to scientific papers explaining the sample-and-hold effect (eye-tracking-based motion blur). Even 0ms instant pixel response displays have motion blur, due to sample-and-hold. As you can see, the vast majority of motion blur you see on modern LCD, is all caused by eye-tracking, not the speed of LCD pixel transitions. This is fixable by adding more Hz, or by adding black periods between Hz. (aka shortening the frame length -- ala CRT flicker effect in eliminating motion blur)

So, it's really:
Photo of 60Hz -- applies to all 60Hz LCD's with continuous shine backlights
Photo of 120Hz -- applies to all 120Hz LCD's with continuous shine backlights
I've actually posted the best-case-possible scenario (fastest non-strobed LCD 120Hz motion blur).

Assuming perfect motion at fps=Hz (frame rate matching refresh rate), to eliminate stutters from contributing to blur....
Tracking-based motion blur is directly proportional to the length of time a frame is displayed for.
60Hz LCD = 16.7ms continuous shine = baseline
120Hz LCD = 8.3ms continuous shine = 50% less motion blur
120Hz LightBoost "100%" = 2.4ms backlight flash = 85% less motion blur
120Hz LightBoost "10%" = 1.4ms backlight flash = 92% less motion blur

(The LightBoost strobe backlight flash length is adjustable, by changing the OSD setting for "LightBoost", see TFT Central's oscilloscope tests)

We consider a 60Hz the baseline for motion blur, a frame being continuously shone for 16.7 milliseconds (1/60sec)
The 120Hz frame ratio of 8.3ms:16.7ms is 50/100ths of the original motion blur (50% less)
The strobe flash length ratio 2.4ms:16.7ms is 15/100ths of the original motion blur (85% less)
The strobe flash length ratio 1.4ms:16.7ms is 8/100ths of the original motion blur (92% less)
The mathematical relationship between motion blur and length of visible frame, is pretty accurate when pixel transitions are far less than one refresh long. The pursuit camera photographs confirm this mathematical motion blur equivalence.
Edited by mdrejhon - 5/31/13 at 9:43pm
post #30 of 49
Quote:
Originally Posted by mdrejhon View Post

Correct, but it looks nearly exactly the same.
Also see LCD Motion Artifacts 101.

CallSignVega confirmed this, when he ran tests on an overclocked 120Hz monitor. He confirmed the motion blur is similiar to non-LightBoost TN, albiet slightly worse due to slower pixel transitions of IPS. (somewhere between the 60Hz photo and the first/blurrier 120Hz photo, albiet slightly closer to the first 120Hz photo)

The sample-and-hold effect makes motion blur mathematically identical on all sample-and-hold "X Hertz" monitors, because each frame is displayed for exactly the same amount of time. On all 120Hz LCD monitors that don't strobe their backlights, 1/120sec is a mathematical constant.

The speed and accuracy of pixel transitions, adds a minor variable, however. The difference in pixel transitions for IPS versus TN, the motion blur will be slightly worse on QNIX than for a TN with LightBoost disabled. However, it's very subtle (QNIX ~40% less motion blur versus TN ~50% less motion blur), since the sample-and-hold effect creates the majority of motion blur. Pixel transitions is NOT the major creator of motion blur on modern LCD's, because pixel transitions take less than a half frame to complete. (The high speed video also proves this).

Another good article is Why Do Some OLED's Have Motion Blur?, which has excellent scientific references listed at the bottom, to scientific papers explaining the sample-and-hold effect (eye-tracking-based motion blur). Even 0ms instant pixel response displays have motion blur, due to sample-and-hold. As you can see, the vast majority of motion blur you see on modern LCD, is all caused by eye-tracking, not the speed of LCD pixel transitions. This is fixable by adding more Hz, or by adding black periods between Hz. (aka shortening the frame length -- ala CRT flicker effect in eliminating motion blur)

So, it's really:
Photo of 60Hz -- applies to all 60Hz LCD's with continuous shine backlights
Photo of 120Hz -- applies to all 120Hz LCD's with continuous shine backlights
I've actually posted the best-case-possible scenario (fastest non-strobed LCD 120Hz motion blur).

Assuming perfect motion at fps=Hz (frame rate matching refresh rate), to eliminate stutters from contributing to blur....
Tracking-based motion blur is directly proportional to the length of time a frame is displayed for.
60Hz LCD = 16.7ms continuous shine = baseline
120Hz LCD = 8.3ms continuous shine = 50% less motion blur
120Hz LightBoost "100%" = 2.4ms backlight flash = 85% less motion blur
120Hz LightBoost "10%" = 1.4ms backlight flash = 92% less motion blur

(The LightBoost strobe backlight flash length is adjustable, by changing the OSD setting for "LightBoost", see TFT Central's oscilloscope tests)

We consider a 60Hz the baseline for motion blur, a frame being continuously shone for 16.7 milliseconds (1/60sec)
The 120Hz frame ratio of 8.3ms:16.7ms is 50/100ths of the original motion blur (50% less)
The strobe flash length ratio 2.4ms:16.7ms is 15/100ths of the original motion blur (85% less)
The strobe flash length ratio 1.4ms:16.7ms is 8/100ths of the original motion blur (92% less)
The mathematical relationship between motion blur and length of visible frame, is pretty accurate when pixel transitions are far less than one refresh long. The pursuit camera photographs confirm this mathematical motion blur equivalence.
Can i use lightboost on my 120hz QNIX with a AMD card?
 
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