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[PSU] Call of Duty: Ghosts doesn't use a brand new engine after all - Page 14

post #131 of 206
Quote:
Originally Posted by HK_47 View Post

yes they are stupid.... WHY DONT THEY LICENSE THE UNIGINE ENGINE?! that engine is right up there with the cryengine IMO, it doesn't look like any game developers have taken advantage of it.... all it takes is a few morons at COD to buy the damn company and integrate the engine.... http://unigine.com/

Because I honestly can't see Unigine engine to be as responsive as the current CoD engine is.

The main thing people don't realize is that, yes you can develop an FPS on almost any engine, but that doesn't mean that that FPS game will feel right and be twitch trigger happy.
Crysis 3's multiplayer is a joke. Shooting in that game feels like the guns are made out of wood. Yes it's got lots of eye candy, but when it comes to good old twitch shooting and responsiveness crysis 3 blows.
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post #132 of 206
Quote:
Originally Posted by mushroomboy View Post

Depends on how far the shot was, generally the farther the shot the more damage it does. By then you probably won't be hit as a straight through ab shot either, the ark will come into play. Did you even bother reading the quote from a .408 about the 1800 yard shot? No, I doubt it. That isn't a .50 either. Closer shots are generally less intense, again variables come into play.

Why can't you stay on the subject? We are talking about the .50 BMG which you said can supposedly cut you in half? No one is talking about .408 except you. Also no damage drops off after a while it doesn't continue to grow forever while in air. Stay on the subject you created please.
Quote:
Originally Posted by KaRLiToS View Post

This doesn't suprise me at all.

And I'm pretty sure I'll end up buying it again. (And complain and whine again)

Those are a couple of my pictures to illustrate how their engine is always the same thing.]

Doesn't IW use a different engine than Treyarch?
post #133 of 206
wow MW3 and BO2 look identical for sure

I remember capping COD4 at 125fps on 8800GT SLI but from what I read, especially about BO1 that it ran terrible. How in the world do they keep using the same engine, IQ the same, but performs worse?
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post #134 of 206
There's no reason to update anything regarding CoD, if people spend $13 to see movies like Fast and the Furious 6, they'll spend $60 on essentially the same game patched from years ago.
post #135 of 206
Quote:
Originally Posted by Shogon View Post

There's no reason to update anything regarding CoD, if people spend $13 to see movies like Fast and the Furious 6, they'll spend $60 on essentially the same game patched from years ago.

movie =/= game
post #136 of 206
Quote:
Originally Posted by theturbofd View Post

Why can't you stay on the subject? We are talking about the .50 BMG which you said can supposedly cut you in half? No one is talking about .408 except you. Also no damage drops off after a while it doesn't continue to grow forever while in air. Stay on the subject you created please.
Doesn't IW use a different engine than Treyarch?

My original comment was on subject and wasn't about them "cutting you in half". It doesn't cut you in half, at the right range it would completely destroy your torso. My original point, the barret .50 in MW* doesn't instant kill. Which I find completely unbalancing. If you are going to have a game released with an anti-material weapon it should be somewhat appropriate. It urks the crap out of me that they basically neutered the gun and then neutered it some more. No matter what armor a soldier is going to wear, an AWM is going to kill them - period.

Now if you can't understand that a .408 destroys a toroso, that's fine. If I know dick about weapons, you surely know a heck of a lot less and shouldn't be commenting on how a game portrays them. Yeah it's a game, the whole idea of wanting a more competitive aspect to the game would infer weapon balance and some reasonable representation of those weapons. It's not my fault MW* doesn't do that.

[edit] To be further on point, since an engine isn't all just pretty graphics. If they include such weapons, they should have piercing abilities above what they currently do. You don't hide behind a brick wall and expect it to stop an anti-material weapon. Heck, it should even shoot through the cars (edit - depending on location of shot). Now they might not do that, because it grossly over powers the weapon. However the things that they do allow piercing through will still lower the damage enough for it not to instant kill. Which is still a poor representation of "modern warfare". Especially since they have created piercing rounds, AP rounds. This is a problem when some of the "small" cover, which isn't nearly as hard as 1/2" steel plating allows for somebody to survive (at 1k yards it won't penetrate 1/2" plate). It annoys the crap out of me and completely ruins balance for that is exactly why you want a weapon of that size.
Edited by mushroomboy - 5/25/13 at 1:24pm
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post #137 of 206
Quote:
Originally Posted by HK_47 View Post

yes they are stupid.... WHY DONT THEY LICENSE THE UNIGINE ENGINE?! that engine is right up there with the cryengine IMO, it doesn't look like any game developers have taken advantage of it.... all it takes is a few morons at COD to buy the damn company and integrate the engine.... http://unigine.com/

That would be because the Unigine Engine would produce different mechanics. You all seem to act like you a thing about game engines, its ridiculous.
Quote:
Originally Posted by keikei View Post

Not sure why IW couldnt purchase a license for the Cry3 engine, just drop a bag of money in front of Crytek, develop the next COD installment on it and presto-chango! Another blockbuster AAA game created...that I would probably buy day 1.

Same reason as above, different mechanics itself would make the game no longer "CoD".
Quote:
Originally Posted by theturbofd View Post

Why can't you stay on the subject? We are talking about the .50 BMG which you said can supposedly cut you in half? No one is talking about .408 except you. Also no damage drops off after a while it doesn't continue to grow forever while in air. Stay on the subject you created please.
Doesn't IW use a different engine than Treyarch?

TreyArch uses a modified version of IW 3.0
Quote:
Originally Posted by mtbiker033 View Post

wow MW3 and BO2 look identical for sure

I remember capping COD4 at 125fps on 8800GT SLI but from what I read, especially about BO1 that it ran terrible. How in the world do they keep using the same engine, IQ the same, but performs worse?

TreyArch did poor modifications to the IW 3.0 engine. One of the most noticeable modification was to the sound engine, BO1 and BO2 have poor directional audio compared to previous games made on IW 3.0/2.0 and Quake 3. The other noticeable difference was how poorly it was optimized due to the heavy amount of engine work done from IW 3.0.

It's amusing how the majority of you seem to think you know how the industry works. I miss seeing lordikon around, where did he go. frown.gif
Edited by dmasteR - 5/25/13 at 1:35pm
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post #138 of 206
This game will not change until the brainwashed kids stop throwing their cash at the developers.

On Facebook, everyone gets hyped with anything COD related. I wonder if they realize they're spending $60 every year for something that should have been a $15 add-on to the first MW or BO or something.
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post #139 of 206
Quote:
Originally Posted by doomlord52 View Post

So the engine is older than most COD players? biggrin.gif

LOL.

Isnt this going to be released on next gen console who are using I next gen technology why would they still using the same old one?
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post #140 of 206
Quote:
Originally Posted by JonnyMark View Post

LOL.

Isnt this going to be released on next gen console who are using I next gen technology why would they still using the same old one?

Because why change a winning formula?

People are still buying it and they will still continue to buy it.
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