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[PSU] Call of Duty: Ghosts doesn't use a brand new engine after all - Page 15

post #141 of 206
Quote:
Originally Posted by HK_47 View Post

yes they are stupid.... WHY DONT THEY LICENSE THE UNIGINE ENGINE?! that engine is right up there with the cryengine IMO, it doesn't look like any game developers have taken advantage of it.... all it takes is a few morons at COD to buy the damn company and integrate the engine.... http://unigine.com/

There has been a few games made with the UNIGINE ENGINE. Oil rush comes to mind as one.

As for why not to use UNIGINE ENGINE for COD. There are loads of reasons. Anything form console performance to just plain old developer understanding and control. Not to even get in to licencing limitations/cost.

It does not take a genius to understand that developing with a engine you are familiar with is going to take less time with less chance of unforeseen set backs then picking up some random engine you know practically noting about.

Then there is the thing about getting all the functionality of the game itself ported over to a new engine. COD has a certain feel that some like (and other loath). Accurately duplicating that in an different game engine is going to be costly perhaps even more expensive then just doing a total rewrite or extending the crap out of the COD graphics engine.
    
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post #142 of 206
Quote:
Originally Posted by Bit_reaper View Post

There has been a few games made with the UNIGINE ENGINE. Oil rush comes to mind as one.

As for why not to use UNIGINE ENGINE for COD. There are loads of reasons. Anything form console performance to just plain old developer understanding and control. Not to even get in to licencing limitations/cost.

It does not take a genius to understand that developing with a engine you are familiar with is going to take less time with less chance of unforeseen set backs then picking up some random engine you know practically noting about.

Then there is the thing about getting all the functionality of the game itself ported over to a new engine. COD has a certain feel that some like (and other loath). Accurately duplicating that in an different game engine is going to be costly perhaps even more expensive then just doing a total rewrite or extending the crap out of the COD graphics engine.

Preach it. Someone who actually has a understanding of what I've been saying over and over in just about every CoD hate thread. thumb.gif
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post #143 of 206
I don't exactly want a "new" engine (in the sense of 100% new). My biggest grip is, they still can't get what they want out of this engine. The whole sun rays going the wrong direction, that's something that should have been caught right away. If they did this properly, I wouldn't call them half witted in development. I think they get too focused on being COD, the biggest thing and get lost in some of the many tweaks that could make the game outrageous.

Either way, they need to do a proper overhaul. Or re-design the engine from scratch. That doesn't mean they can't use some of the old code, just sometimes it's better to go back and make sure things are done right. I imagine their code looks like hell by now, it might end up being better for them to start all over instead of stripping things out.
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post #144 of 206
Quote:
Originally Posted by mushroomboy View Post

My original comment was on subject and wasn't about them "cutting you in half". It doesn't cut you in half, at the right range it would completely destroy your torso. My original point, the barret .50 in MW* doesn't instant kill. Which I find completely unbalancing. If you are going to have a game released with an anti-material weapon it should be somewhat appropriate. It urks the crap out of me that they basically neutered the gun and then neutered it some more. No matter what armor a soldier is going to wear, an AWM is going to kill them - period.

Now if you can't understand that a .408 destroys a toroso, that's fine. If I know dick about weapons, you surely know a heck of a lot less and shouldn't be commenting on how a game portrays them. Yeah it's a game, the whole idea of wanting a more competitive aspect to the game would infer weapon balance and some reasonable representation of those weapons. It's not my fault MW* doesn't do that.

[edit] To be further on point, since an engine isn't all just pretty graphics. If they include such weapons, they should have piercing abilities above what they currently do. You don't hide behind a brick wall and expect it to stop an anti-material weapon. Heck, it should even shoot through the cars (edit - depending on location of shot). Now they might not do that, because it grossly over powers the weapon. However the things that they do allow piercing through will still lower the damage enough for it not to instant kill. Which is still a poor representation of "modern warfare". Especially since they have created piercing rounds, AP rounds. This is a problem when some of the "small" cover, which isn't nearly as hard as 1/2" steel plating allows for somebody to survive (at 1k yards it won't penetrate 1/2" plate). It annoys the crap out of me and completely ruins balance for that is exactly why you want a weapon of that size.

I'll just leave this here. Since you apparently forgot what we were talking about in the first place
Quote:
Originally Posted by mushroomboy View Post

Do you realize that a .50 caliber weapon not only takes off a limb,it can split a body in two? No, that isn't just sad it is wrong. Screw COD, it defiles the idea of even death match. No matter what you say, I can bring in balance ideas that make your head spin.

For which I replied
Quote:
Originally Posted by theturbofd View Post

You lost all credibility when you said .50 can split a body in two lmao

Now you're saying it doesn't cut you in half after trying to prove your point by stating what happened in a "movie" you saw. Stop trying please I'm really getting bored of showing how stupid you sound.
post #145 of 206
Quote:
Originally Posted by mushroomboy View Post

I don't exactly want a "new" engine (in the sense of 100% new). My biggest grip is, they still can't get what they want out of this engine. The whole sun rays going the wrong direction, that's something that should have been caught right away. If they did this properly, I wouldn't call them half witted in development. I think they get too focused on being COD, the biggest thing and get lost in some of the many tweaks that could make the game outrageous.

Either way, they need to do a proper overhaul. Or re-design the engine from scratch. That doesn't mean they can't use some of the old code, just sometimes it's better to go back and make sure things are done right. I imagine their code looks like hell by now, it might end up being better for them to start all over instead of stripping things out.

That's an mistake made by the level designer not an engine limitation/problem. Everything in game graphics is faked. Noting is simulated realistically (you need photon tracing for that).

There can be a few reasons for the wrong facing light shafts.

The level designer wanted shafts from there due to artistic reason realism be damned.
The level designer had an fill light there to add better level illumination and forgot to turn off light shafts for that lamp (assuming the engine uses volumetric lights and not image plains)
The level designer wanted the light shafts there but didn't place the sun correctly.
    
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post #146 of 206
Quote:
Originally Posted by theturbofd View Post

movie =/= game

I guess that's all you could gather when you read it. Not that people enjoy paying for something that is pretty much identical to the prior installment or product (movie, or video game). Why would you want to make a totally new story-line (for a movie), or a redesigned game engine, when people will buy a rehash of it?
post #147 of 206
Quote:
Originally Posted by theturbofd View Post

I'll just leave this here. Since you apparently forgot what we were talking about in the first place
For which I replied
Now you're saying it doesn't cut you in half after trying to prove your point by stating what happened in a "movie" you saw. Stop trying please I'm really getting bored of showing how stupid you sound.

split isn't the same as cut, if you want to get that far into your own bull here you go:

http://www.merriam-webster.com/dictionary/split
1
a : to divide lengthwise usually along a grain or seam or by layers
b : to affect as if by cleaving or forcing apart

First, learn laguage before you get that far into it. Second, you are just trying to make yourself not sound stupid. Which makes this worse, not responding would probably do better for your image than responding.
Quote:
Originally Posted by Bit_reaper View Post

That's an mistake made by the level designer not an engine limitation/problem. Everything in game graphics is faked. Noting is simulated realistically (you need photon tracing for that).

There can be a few reasons for the wrong facing light shafts.

The level designer wanted shafts from there due to artistic reason realism be damned.
The level designer had an fill light there to add better level illumination and forgot to turn off light shafts for that lamp (assuming the engine uses volumetric lights and not image plains)
The level designer wanted the light shafts there but didn't place the sun correctly.

I was under the impression that when you do dynamic lighting, you have a light source for sun rays to work from. I could buy the bit of a level designer not turning off shafts for a light source, we'll see when it's released. Though I imagine it would be an easy fix regardless of the problem, thing is they probably shouldn't release footage that shows the engine in such light.
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post #148 of 206
Quote:
Originally Posted by mushroomboy View Post


Do you realize that a .50 caliber weapon not only takes off a limb,it can split a body in two? No, that isn't just sad it is wrong. Screw COD, it defiles the idea of even death match. No matter what you say, I can bring in balance ideas that make your head spin.
A .50 cal wont split a body literally in two, but if you are hit with a .50 cal round you WILL NOT LIVE (of course there are exceptions). There is a very small chance you may if it is just a graze, but a direct hit will kill you. Most people dont realize exactly how devastating a .50 cal round is. People need to drop their ego, just because you have played some video games, does not mean you know what REAL weapons can do.
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post #149 of 206
Quote:
Originally Posted by Born For TDM View Post

A .50 cal wont split a body literally in two, but if you are hit with a .50 cal round you WILL NOT LIVE (of course there are exceptions). There is a very small chance you may if it is just a graze, but a direct hit will kill you. Most people dont realize exactly how devastating a .50 cal round is. People need to drop their ego, just because you have played some video games, does not mean you know what REAL weapons can do.

It depends on the ammo, standard ammo probably won't. I did say, their are variables to defend that statement.

http://www.youtube.com/watch?v=wKsVpYhLF9c

Against a deer, rear shot too so a lot of bone was hit. Not to mention, they have better hide than our skin. What a slug does to a deer is a lot less than what a slug does to a human. I use slugs, since that is standard deer hunting ammunition. A .50 BMG round, hallow point, on a person at a long distance is going to be pretty hardcore.

Like I said earlier, their are variables so let's leave it at that. Regardless, any solid shot from a .50 is going to destroy a human no matter what plate armor you are wearing. Even if you have plate that would stop the bullet, the impact alone is going to cause massive internal bleeding.

If you talk to military personal, they do have rumors of insurgents getting split by weapons of that caliber. The most common description is that all you have left is a pink mist and some body bits.
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post #150 of 206
.........I don't even know what this thread is about anymore.
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