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[PSU] Call of Duty: Ghosts doesn't use a brand new engine after all - Page 21

post #201 of 206
Quote:
Originally Posted by doomlord52 View Post

Obviously.

Wait... so this means that Call of Duty 10 is essentially using a tweaked idTech3 engine? From 1999?

So the engine is older than most COD players? biggrin.gif



Also it's entirely possible to make a new engine (or an insane upgrade) in 2 years; Cryengine 2 (Crysis) came out November 13th, 2007. The first version of Cryengine 3 was October 14th, 2009. That's 1 year, 11 months and 1 day...
CryEngine 3 isn't a complete revamp. It's an significant update to CryEngine2. Activision is looking to do the same thing but with less significance. rolleyes.gif

I gotta say, this is disappointing. They shouldn't even need to create their own engine. Use something that already exists. Crytek wouldn't mind thumb.gif
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post #202 of 206
Quote:
Originally Posted by Dustin1 View Post

If they would dump money into the work and effort into a new engine, also assuming they do a good job with that title, they would make even more monies.

I wonder if they know this.

i think they know. but milking the cow is the name of the series....not?
post #203 of 206
I hate people, working specific jobs and not knowing specific information about what they, or their company produces. I'm specifically pointing out the " ommm *finger snapping* quake engine" makes me rage inside.

Sometimes it hurts not being the sheep, that enjoys the filth produces by greed, year after year. As much as I loved COD games till COD4, Im too strong minded to get suckered by low standards that PC version was getting after MW2.
post #204 of 206
Quote:
Originally Posted by HYPERDRIVE View Post

As much as I loved COD games till COD4, Im too strong minded to get suckered by low standards that PC version was getting after MW2.

If you're talking about performance, and not mod tools, you should try Black Ops 2. Maybe during the next free weekend or something. It has 10x the support any CoD since CoD4 has received, and it runs great.
    
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post #205 of 206
Quote:
Originally Posted by mushroomboy View Post

Quote:
Originally Posted by un-nefer View Post

I have
Surely I am not the first...
I said they stop malware - which is what they were intended for - I never said antivirus will stop people trying to hack your PC - obviously something they are not designed for.

Within the scope of an av program, they are very capable of doing as advertised.
I have moderate and administered my fair share of game servers, and I stand by what I have posted.

Considering you are a mod, I*'d think you would be more open to these things - instead of attacking those who have a different pov.
My post is based on knowledge gained from developing and publishing online games and over a decade experience working in the IT industry. I can say flat out that with a billion dollars it would be piss easy to develop an anticheat system that actually worked and caught 99.9% of the hacks on the market at any given time wink.gif
you don't say...

You can't compare malware to hacks or cheats. Even the best antivirus doesn't stop a huge amount of exploits.

You ever been in the FXP scene? What keeps it alive? No seriously, find out what keeps it alive and you have the same answer as to why anti-cheat systems won't work. You are comparing apples to oranges in that example, which makes your debate look worse.

The major difference between those that have known exploits that bypass AV and those that bypass cheat systems is, they release them for money. Not only that, it's easier to create a cheat exploit. AV has to stop exploits that are automatic, best case for a system hacker and an exploit. What anti-cheat systems have to catch are things the user runs intentionally, that normally inject or hook onto program functions. This is a completely different mentality, as one doesn't require as much real time scanning or complications there of (AV). Yeah, AV does real time protection. Thing is, if you had an exploit that required the user to run how often would AV catch it?

You would probably argue that it isn't a fare case, AV isn't designed to catch user ran exploits. So why do you even bother to think they are the same? If the user gives a program administrator rights and runs it to inject or modify a program, it's a lot harder to "stop" it. You then have to start scanning in real time game functions. You can't just scan for general injector signatures, as those are easily masked by a good coder. So then what?

On top of this, there is a multitude of programs that hook naturally and would have possible false positives. Fraps? That acts in the same way as common wall hacks. SweetFX? Same thing, so many of those injectors do the same thing that cheats do. A lot of PC gamers want those types of applications present, which creates pressure on developers to allow them. That leaves room for error and other exploits.

This isn't nearly as simple as you are making things out to be and it's kind of dishonest of you to keep this ignorant stance.

[edit] Afterthought: If you think AV is so amazing, why do you still hear of techniques that bypass quite a few AV solutions? Botnets use this quite often, since it is most beneficial. The major issue is finding a system exploit that you can infiltrate either manually (hacking) or automatic.

Let him throw his money at something that can't be made, all the devs will just ignore him and do their jobs anyway.
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post #206 of 206
Quote:
Originally Posted by Chrono Detector View Post

Meh, who cares, the series is ruined by Activision who keeps releasing the same old crap every year, even if it ran of a new engine won't save the series unless they find something new, but of course, that won't happen.

The series doesn't need to be saved, it's one of the top selling games year after year in this century.
Quote:
Originally Posted by Dustin1 View Post

If they would dump money into the work and effort into a new engine, also assuming they do a good job with that title, they would make even more monies.

I wonder if they know this.

Not really actually. Seeing as how the majority of their sales come from console gamers and not PC players. PC players have made up less than 10% of the sales ever since it went multi-platform besides Call of Duty 2 (The first CoD to go Multi-platform). A new engine would also mean different mechanics, exactly what players from CoD do not want. Why don't people understand this? Even if they were to try and mimic the exact same mechanics, it would be extremely costly with no benefits in the end. They aren't trying to please the crowd who dislike CoD already, you're not their target audience.

Their audience is players who ENJOY the CoD gameplay. It's fast paced 1st person shooter, that has a low skill gap. Same reason why BF3 sells well.
Quote:
Originally Posted by SkullTrail View Post

CryEngine 3 isn't a complete revamp. It's an significant update to CryEngine2. Activision is looking to do the same thing but with less significance. rolleyes.gif

I gotta say, this is disappointing. They shouldn't even need to create their own engine. Use something that already exists. Crytek wouldn't mind thumb.gif

Call of Duty players do not want a Crytek engine, they do not want another engine in fact. They want IW engine that was originally based off the id Tech 3.
Edited by dmasteR - 6/1/13 at 4:09pm
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