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[PSU] Call of Duty: Ghosts doesn't use a brand new engine after all - Page 6

post #51 of 206
This makes me pretty upset. I mean i love cod and everything but come on.. give us, the consumer some credit. Its frustrating more than anything, they had a chance to actually make something great with 'new' technology.. Im just so so over being lied to, not just by activision, by everyone.. the state of AAA gaming at this point is hitting a new low, and i dont see it getting any better soon with the DLC whoring that has sprouted
post #52 of 206
I'm going to have to reply to what mushroomboy said, I actually agree with the devs not being up to standard in the professional setting, that's not to say that they can't do something great, but most likely it just won't happen.

And to anyone hating, just kill it. If they're going to fail, it's going to be something they did, not something that you said in reality.
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post #53 of 206
Quote:
Originally Posted by Sm0keydaBear View Post

I'm going to have to reply to what mushroomboy said, I actually agree with the devs not being up to standard in the professional setting, that's not to say that they can't do something great, but most likely it just won't happen.

And to anyone hating, just kill it. If they're going to fail, it's going to be something they did, not something that you said in reality.

Said I wouldn't reply but thank you. EA does good engine work (not in the thread, just example), not a fan of some of their game decisions but I give them props for what they do well. Activision has some good developers under their hood too. I just won't, can't, give props to crap. Utter crap.

Anyways, glad somebody read it and either agrees or got something out of it. I'd like to spread the word (word is the bird... had too), to get more and more people aware of shoddy development. A game might have good story, some movies have GREAT story. If the presentation isn't their, then don't support them. Half done products are still half done products. You don't get a half serrated bread kinfe? No, so why settle for half done games?

Spread the message, it's not hate either. It's asking what should be done by companies who have the money to do so.
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post #54 of 206
I wonder how much of the coding in the Cryengine and Frostbite engines carry over, are these engines starting completely from scratch with each new version? If they carry over some of the coding and add new features isn't it basically the same thing as modifying the existing engine save for giving it a new name? I think that hands down BF3 is better in the graphics department compared to COD but which one I prefer to play depends on my mood. I have been pretty impressed with videos I have seen of the upcoming games but judging by the responses I see on this forum I think it is impossible to impress some people.
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post #55 of 206
Quote:
Originally Posted by bigjdubb View Post

I wonder how much of the coding in the Cryengine and Frostbite engines carry over, are these engines starting completely from scratch with each new version? If they carry over some of the coding and add new features isn't it basically the same thing as modifying the existing engine save for giving it a new name? I think that hands down BF3 is better in the graphics department compared to COD but which one I prefer to play depends on my mood. I have been pretty impressed with videos I have seen of the upcoming games but judging by the responses I see on this forum I think it is impossible to impress some people.

Again, shouldn't reply but that brings up a good point. A lot of engines used old code, even MS does the same thing. People forget, it really isn't a new version of windows but a tweak on the old kernel. NT 5.1 was XP, NT 6.0 was Vista. The idea isn't new, it will be used again and again. The biggest thing is, the "better" (if you wish to say that, which I do) companies at least re-work or do a total re-haul of certain systems.

Many companies will completely tear down the graphics/physics parts of their engines. While it isn't a completely new engine, net code may be "old" and the sound code is probably just tweaked. The thing is, they change some of the biggest aspects of the engine. In a way, that as a coder, the engine would seem completely new to you

This is what has made the COD series seem a bit stale, or the same game over and over. The physics and graphics aspect of a FPS are pretty much the bread and butter of the engine. Since you are in a virtual world, as a visual species, those are the things we relate and understand the most. If you only tweak these here and there, the end result is going to seem too familiar.

The problem is, the developers on these engines can't really seem to do much more. Whether or not they are allowed and that is what is in question. They are a multi-million dollar company and the developers should have the ability and means to do so. The idea that they don't seems to fit that they haven't got the team to actually "create" a new engine. Even if most engines are extremely modular, major overhauls are done that ends up creating a new engine.

In C3, graphically they changed the engine entirely. Remember the segment on how they did the flora, the trees and bushes with their lighting? Can't find it now but the trees weren't done in DX11 but something else (can't remember). Yet they created extremely detailed trees without DX11 tessellation and displacement. That's pushing the boundaries, developer work that is worth supporting. Without that, we have AA (NOT AAA) games that are good but not worth what we give Activision.

So yes, a lot of companies use the same engine in a way. They just re-write the largest aspects of the engines, to push the boundaries or create something better. You won't see the COD series do this, unless a huge enough blowout occurs in which the fans make it apparent they want change. This only occurs a few ways, generally the biggest way is the fan base still playing a specific title and not playing the new title. They could by the next title, maybe even buying the next two. After that, expect a huge decline of sales as the fan base decides their is a line. If they still play one of the older titles (COD:BO2 for example) then you might see a huge overhaul in the series. Where there is a want for the game (a huge previous fan base) but a huge lack in sales from new titles.

Other than that, expect nothing to change. If they have the talent, that's probably the only way we will see it happen.
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post #56 of 206
Quote:
Originally Posted by thatleftnut View Post

I think the thing here is, CoD is a shooter. For a shooter to be good, obviously it has to have good shooting mechanics. I personally think CoD 4 had the best mechanics out of any shooter I've played. It just felt natural. Assuming you had good connection, every bullet hit, and the recoil felt right. I think they're reluctant to upgrade because if they DO make their own engine, they can screw up one of the most fundamental parts of an FPS. I've seen plenty of games that I just can't play for extended periods of time because I just don't like the way it handles. Sad to day, but I'm looking at BF3 >.> (My opinion).
Not just you, I can play BF3 for an hour or two tops whilst COD i can play hours on end. Feels natural, BF3 kind of natural.
post #57 of 206
Ha, not surprising. It was the same thing for the past few years. I believe since MW1. Wasn't going to buy it either ways.
post #58 of 206
While I do understand complaining about the old engine, doesn't this roll back on OCN logic.

Gameplay > GFX

Edit: CoD is mindlessly fun. Playing with 1/3 attention while watching NHL playoffs and dropping high KDR games. That's fun. However I do prefer other FPS games over CoD. ie BF3 and CSGO. But I'm so burnt on FPS I've began picking up other games.
 
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post #59 of 206
Meh, don't care, wasn't even interested in this title at all.
    
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post #60 of 206
Meh, don't care, wasn't even interested in this title at all.
    
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