Originally Posted by doomlord52
Wait... so this means that Call of Duty 10
is essentially using a tweaked idTech3 engine? From 1999?
So the engine is older than most COD players?
Also it's entirely possible to make a new engine (or an insane upgrade) in 2 years; Cryengine 2 (Crysis) came out November 13th, 2007. The first version of Cryengine 3 was October 14th, 2009.
That's 1 year, 11 months and 1 day, and we got:
DX11 (new render path)
Massively increased performance (1 million polies in CE2 caused epicly low FPS, CE3 it's no issue)
Real-Time GI (was baked in CE2)
Light volume (physical based sun-shafts rather than screen-based in CE2)
Massively improved particles (shadows, moblur, etc.)
Screen-space reflections (technically a cheat, but still)
Pixel-accurate POM (improved over screen-based in CE2)
SSDO (up from SSAO)
Deferred render (rather than forward rendering)
Meanwhile IW, with its near infinite money from CODXYZ can't managed to finally go to a new engine, and has to stick to one from 1999 because "its too hard" to make a new one.... Haaaaaa
What is PROBABLY is, is that they think the upgrade to 1080p will mean enough of a change that the CoD fans will be pleased. Why invest the extra money in actually making a new engine, when you could just increase profit margins by using what works.
It's obvious that people saying stuff like this don't understand the industry. First of like the dev in the video says the line between a new engine and an upgraded engine is very blurry. Cryengine 2 and 3 are not "new" engines just the latest versions of the original engine from 04. In a similar way that unreal engine 3.9 was just improvements made on the original UT3 engine. But that is not to say the progress made between the two is not significant, after all UE3 has gone from a DX9 engine all the way up to a DX11 with a lot of the cutting edge features. If epic wanted they could have made the "new" engine claim several times over.
Further more you got stuff like DUNIA 1 and 2 that are are based on the original code of the cryengine 1. Is it a new engine then as its different from the current cryengine 3? At what time can you call an engine new?
Also are we talking game engines or just graphics
engines? Even if you do a total rewire of a graphics
engine its not a truly new game
engine if its uses the old physics, AI ect. components.
The Unreal engine 4 is one of the very few truly new cutting edge engines as its a total rewrite from the ground up and work on that started in 03 so it was 10 years in the making. You can make a new engine it less time but not in 2 years. Not unless you have an insane amount of people working on it and even then its hard (simply duet to the difficulty of managing a large coder base).Edited by Bit_reaper - 5/24/13 at 4:43am