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[PSU] Call of Duty: Ghosts doesn't use a brand new engine after all - Page 8

post #71 of 206
Quote:
Originally Posted by Kane2207 View Post

They make billions from COD, more than enough to have a hire team working on a new engine in parallel whilst the usual developers rehash the same old crap into what is essentially a map pack passed off as a brand new game wink.gif

Why? It works.
   
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post #72 of 206
Quote:
Originally Posted by doomlord52 View Post

Obviously.

Wait... so this means that Call of Duty 10 is essentially using a tweaked idTech3 engine? From 1999?

So the engine is older than most COD players? biggrin.gif



Also it's entirely possible to make a new engine (or an insane upgrade) in 2 years; Cryengine 2 (Crysis) came out November 13th, 2007. The first version of Cryengine 3 was October 14th, 2009. That's 1 year, 11 months and 1 day, and we got:
DX11 (new render path)
Tesselation
Massively increased performance (1 million polies in CE2 caused epicly low FPS, CE3 it's no issue)
Irradiance
Real-Time GI (was baked in CE2)
Light volume (physical based sun-shafts rather than screen-based in CE2)
Massively improved particles (shadows, moblur, etc.)
Screen-space reflections (technically a cheat, but still)
Pixel-accurate POM (improved over screen-based in CE2)
SSDO (up from SSAO)
Deferred render (rather than forward rendering)
etc.

Meanwhile IW, with its near infinite money from CODXYZ can't managed to finally go to a new engine, and has to stick to one from 1999 because "its too hard" to make a new one.... Haaaaaa


What is PROBABLY is, is that they think the upgrade to 1080p will mean enough of a change that the CoD fans will be pleased. Why invest the extra money in actually making a new engine, when you could just increase profit margins by using what works.

It's obvious that people saying stuff like this don't understand the industry. First of like the dev in the video says the line between a new engine and an upgraded engine is very blurry. Cryengine 2 and 3 are not "new" engines just the latest versions of the original engine from 04. In a similar way that unreal engine 3.9 was just improvements made on the original UT3 engine. But that is not to say the progress made between the two is not significant, after all UE3 has gone from a DX9 engine all the way up to a DX11 with a lot of the cutting edge features. If epic wanted they could have made the "new" engine claim several times over.

Further more you got stuff like DUNIA 1 and 2 that are are based on the original code of the cryengine 1. Is it a new engine then as its different from the current cryengine 3? At what time can you call an engine new?

Also are we talking game engines or just graphics engines? Even if you do a total rewire of a graphics engine its not a truly new game engine if its uses the old physics, AI ect. components.

The Unreal engine 4 is one of the very few truly new cutting edge engines as its a total rewrite from the ground up and work on that started in 03 so it was 10 years in the making. You can make a new engine it less time but not in 2 years. Not unless you have an insane amount of people working on it and even then its hard (simply duet to the difficulty of managing a large coder base).
Edited by Bit_reaper - 5/24/13 at 4:43am
    
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post #73 of 206
Folks, take into account that having a bombastic, arse-cracking engine maybe it's not COD best suit. It's a twitch shooter, having more visual fidelity and prettier graphics would probably scram our FPS and the experience we(they) expect: lightning fast gameplay and lightning fast reflexes needed.

Maybe it's not the best approach to us wanting better everything each year, but it works for them. Each COD game sells like hot Crank on Kentucky. tongue.gif
    
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post #74 of 206
It is just money minimalisation. Each new game CoD will look worse to its competition. They could create a new far better engine and still use 60fps. It has nothing to do with that. A far better built engine will make it so that you can have more details and lighting etc AND still use 60fps on a console.
 
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post #75 of 206
COD is such a overrated game,every year a dlc is released,and they still calling it a "New" game.
post #76 of 206
"It's a fine line when you define new engine and augmentations to an engine"

No it isn't. It either is a new engine, or it isn't.

Also lol, the CoD engine is almost as old as me.
   
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post #77 of 206
Quote:
Originally Posted by Bit_reaper View Post

It's obvious that people saying stuff like this don't understand the industry. First of like the dev in the video says the line between a new engine and an upgraded engine is very blurry. Cryengine 2 and 3 are not "new" engines just the latest versions of the original engine from 04. In a similar way that unreal engine 3.9 was just improvements made on the original UT3 engine. But that is not to say the progress made between the two is not significant, after all UE3 has gone from a DX9 engine all the way up to a DX11 with a lot of the cutting edge features. If epic wanted they could have made the "new" engine claim several times over.

Further more you got stuff like DUNIA 1 and 2 that are are based on the original code of the cryengine 1. Is it a new engine then as its different from the current cryengine 3? At what time can you call an engine new?

Also are we talking game engines or just graphics engines? Even if you do a total rewire of a graphics engine its not a truly new game engine if its uses the old physics, AI ect. components.

The Unreal engine 4 is one of the very few truly new cutting edge engines as its a total rewrite from the ground up and work on that started in 03 so it was 10 years in the making. You can make a new engine it less time but not in 2 years. Not unless you have an insane amount of people working on it and even then its hard (simply duet to the difficulty of managing a large coder base).

+1

Sure, lets blame CoD for "ruining" FPS games with old tech. We should not blame other developers for blindly copying them and failing miserably and creating terrible games. As much as I do not like the rehash graphics and that particular gameplay, I can't blame them for tweaking a formula they created and is IMMENSELY profitable because other people DO like it. You know how you show them that you don't like what they are doing? You don't buy the game.
post #78 of 206
Blame the consumers. They could make a new engine, but why bother when it sells 20 million+ copies as is?
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post #79 of 206
Quote:
Originally Posted by andrews2547 View Post

"It's a fine line when you define new engine and augmentations to an engine"

No it isn't. It either is a new engine, or it isn't.

Also lol, the CoD engine is almost as old as me.

By that logic Cryengine 3 is nearly 10 years old as its just an augmented/upgraded version of the original.
    
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post #80 of 206
Quote:
Originally Posted by Bit_reaper View Post

By that logic Cryengine 3 is nearly 10 years old as its just an augmented/upgraded version of the original.

Yep, but there's enough engine development to actually push the hardware. COD just smacks of laziness, they rake in a fortune annually regardless of what it looks like, why bother trying to do anything?
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