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[Forbes] NVIDIA's 'ShadowPlay' Brings Effortless Gameplay Recording To The PC Masses - The reign of Fraps is over - Page 5

post #41 of 65
FRAPS has an option for lossless capture. It's absolutely absurd when people make claims of quality vs FRAPS- It is not possible to have higher quality.

Anyways, this shadowplay will be worth it even if it has lower quality. Some games FRAPS does take too large of a hit, and maybe the lower quality will be worth it.
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post #42 of 65
Quote:
Originally Posted by Crazy9000 View Post

FRAPS has an option for lossless capture. It's absolutely absurd when people make claims of quality vs FRAPS- It is not possible to have higher quality.

Anyways, this shadowplay will be worth it even if it has lower quality. Some games FRAPS does take too large of a hit, and maybe the lower quality will be worth it.

Depending on the hardware and decoder used, FRAPS compression will use CPU time.



The nice thing about this is:
1) trivial to set up
2) good enough for the majority
3) minimal CPU/GPU/disk overhead

People who demand higher quality video can always use 3rd party apps. However, this is just great for the majority.


No longer do have regret not setting up recording after you get a 8 kill streak in under 30s!
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post #43 of 65
Quote:
Originally Posted by Crazy9000 View Post

FRAPS has an option for lossless capture. It's absolutely absurd when people make claims of quality vs FRAPS- It is not possible to have higher quality.

Anyways, this shadowplay will be worth it even if it has lower quality. Some games FRAPS does take too large of a hit, and maybe the lower quality will be worth it.

Actually when you record 'lossless' with fraps, it is still encoded with fraps codec and not truly lossless. Not that it is noticeable though, think its done because of HDD speed limitations.
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post #44 of 65
I wonder if it's similar to the way msi afterburner records? I used it allot and it didn't affect performance much at all and was pretty good quality.

I checked the geforce experience I downloaded with the latest whql's and it's not in there yet. maybe a future driver release will add shadowplay.

nice feature!
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post #45 of 65
Quote:
Originally Posted by mtbiker033 View Post

I wonder if it's similar to the way msi afterburner records? I used it allot and it didn't affect performance much at all and was pretty good quality.

MSI AB (as well as PlayClaw and several other programs) uses MJPEG compression run entirely on the CPU.

NVIDIA's ShadowPlay uses Kepler's hardware h.264 compression.

Results may be superficially similar (though NVIDIA's solution will almost certainly give a better compression ratio for equivalent quality), but the means are totally different.
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post #46 of 65
Quote:
Originally Posted by .:hybrid:. View Post

Actually when you record 'lossless' with fraps, it is still encoded with fraps codec and not truly lossless. Not that it is noticeable though, think its done because of HDD speed limitations.

Just because it's run through a codec doesn't mean it isn't lossless. Take FLAC music for one example.
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post #47 of 65
Again it isn't so much that the initial capture is encoded on the fly or like fraps there is very tiny amount of compression if you plan to just use the video as is.

It is when you start post editing that working with an already fully compressed file will give you poor results. Compressing an compressed file with uncompressed files degrades overall quality. Also post editing mp4 files gives many editors issues.
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post #48 of 65
Sounds very good, nice to see that nVIDIA is doing good stuff for their customers.
post #49 of 65
This is awesome... and here I am using a lot of resources with FRAPS...
and agree that Dxtory isn't exactly the easiest to setup... I couldn't even get it to record so just stuck with FRAPS...

Too bad I don't have a Keplar or better GPU... This is something worth making me look into upgrading the GPU...
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post #50 of 65
This is going to get Nvidia a lot more sales. There is no reason to buy an AMD at the moment, not until this frame-pacing driver is released.
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