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post #121 of 488
regardless i just feel the OP will be lacking since he got a quad core without hyperthreading and given next gen consoles will bring heavier multithreaded games the new consoles will have to be more multithreaded to operate on a x86 jaquar 8core AMD@1.6ghz at the helm that is just facts which like i previously stated will leverage the benefit of the quad I5 3570k without hyperthreading and will more than likely bring AMD FX's performance higher ingames since games will be highly optimized for that style of CPU.

I say this because 90% of games are first made for consoles then ported over to PC with the consoles using same CPU basicaly just lowwer clocked i see that bringing alot of heavy optimizations for AMD also from game design / coding and programing wise.

also dont chime in saying it isnt a little brother design to the FX it is a bobcat style CPU this i know but the basics of the architecture is basicaly the same.
Edited by rickcooperjr - 5/29/13 at 8:55pm
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post #122 of 488
Compares 1.6ghz across 8 cores to 3.4ghz across 4.....

No doubt 2 will be used for OS and security, XBOX one uses the same Jaguar CPU that has a modified version of Windows 8, what do you expect? it run on thin air?

AMD preachers will continue to tell us they are future proof with these FX chips, i however highly doubt it.

PS3 was 7 SPE's (technically 7 cores) back then.

XBOX 360 has 3 cores, yet dual cores were kicking for a very long time, then 4 cores became needed in a small portion of titles.
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post #123 of 488
Quote:
Originally Posted by amd655 View Post

Compares 1.6ghz across 8 cores to 3.4ghz across 4.....

No doubt 2 will be used for OS and security, XBOX one uses the same Jaguar CPU that has a modified version of Windows 8, what do you expect? it run on thin air?

AMD preachers will continue to tell us they are future proof with these FX chips, i however highly doubt it.

PS3 was 7 SPE's (technically 7 cores) back then.

XBOX 360 has 3 cores, yet dual cores were kicking for a very long time, then 4 cores became needed in a small portion of titles.

that is exactly how it went with the move from single cores to duals then to quads then hexas and so on the market moved forward using more cores and optimizing games to utilize more cores so saying time is going to freeze in tech because intel says so is full of $%^*.

when singles came out then dual then quads each time the people said exactly what you just said more than x amount of cores will not be needed yet the game development and software development moved it forward into more core utilization look at the past then think about how you said that the consoles of the generation have always been a major hold back of the move forward now that the consoles and PC's are using same stuff i see things moving forward again just like they have in past.


the reason for that is no company ever wants to have to litteraly design one game specificaly for the consoles then completely start fresh and reprogram / code the game for the PC it just isnt feasable so they make a game for console then they port it over to PC from here on they will be coding / programming at almost the same lvl with nearly same hardware at same DX11-DX11.1 and x86 CPU things will be optimized easier for the PC and games will all around be easier to make for both.
Edited by rickcooperjr - 5/29/13 at 9:07pm
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post #124 of 488
I never realised you take this so deeply and seriously, i will move on weirdsmiley.gif
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post #125 of 488
Quote:
Originally Posted by rickcooperjr View Post

regardless i just feel the OP will be lacking since he got a quad core without hyperthreading and given next gen consoles will bring heavier multithreaded games the new consoles will have to be more multithreaded to operate on a x86 jaquar 8core AMD@1.6ghz at the helm that is just facts which like i previously stated will leverage the benefit of the quad I5 3570k without hyperthreading and will more than likely bring AMD FX's performance higher ingames since games will be highly optimized for that style of CPU.

I say this because 90% of games are first made for consoles then ported over to PC with the consoles using same CPU basicaly just lowwer clocked i see that bringing alot of heavy optimizations for AMD also from game design / coding and programing wise.

also dont chime in saying it isnt a little brother design to the FX it is a bobcat style CPU this i know but the basics of the architecture is basicaly the same.

We've had this talk already... Who are you exactly to be making ungrounded predictions? You are the epitome of 'moar corez'. Have you not learned anything from the Bulldozer hype?
post #126 of 488
What are you his father-lol. pounds fists on table laughing more, please keep it coming.

Its his oppion, what is wrong with that oh future teller of ocn. If you can see the future PLEASE by all meens post the pictures so all can see.
    
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post #127 of 488
HAHAHA no i cant see into the future i just have family at treyarch / activision / EA / Blizzard and a few more along with alot of friends and such in the exact fields infact i have family that have been directly working with the next gen consoles period i am simply repeating what i was told and hinted ( i say hinted for legal reasons )about no seeing into the future here just advised by people with hands on experience with exactly the hardware / software / game designing / programming / coding of next gen consoles who also were involved in the working on the PC side of things also and they flat out said that the next gen consoles are forcing heavier multithreading aka more core utilization ( they exactly said this the next gen consoles are a game changer compared to everything from the past ) and also that next gen games are simply going to be optimized period for more cores than presently games are optimized for.


so heavily of a change that windows OS itself will be changing soon via patches and updates to allow more core utilization and added core utilization efficiency and windows itself will take advantage of some of the GPU functions also to remedy some of the current limitations.

look back at this info a few months from now and you will see just this and will be feeling ashamed you said what you have and the advice you have given.
Edited by rickcooperjr - 5/29/13 at 9:29pm
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post #128 of 488
I work for Square Enix, and have a masters degree with Einstein.
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post #129 of 488
Quote:
Originally Posted by Alatar View Post

Cleaned.
There's no reason to buy an inferior product (for gaming purposes) on the basis that "it's enough", "you can't notice the difference", "the other option is only a bit better".
I can think of quite a few reasons, I like to keep them in my wallet.

I can also think of ethical reasons, but that's way 3 nerdy 5 you gamerz. Most people don't mind being forty-nined.
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post #130 of 488
The average public doesnt know that the I5 3570k is flat out a plain jane quad core and as i said before games will utilize more cores because of next gen consoles so buying a plain quad would be a mistake at this point since future is multithreaded heavy.

facts are alot of modern games support 6-8cores but dont utilize them properly yet because the lack of console support for this once console support is added with heavier multi core usage in otherwards efficient multithreading a quad will be lacking in alot of areas and also i want to point out games will utilize more of the GPU's abilities also for dx11-dx11.1 ( multithreaded rendering ) because the full amount of its abilities will be able to be used previous consoles were dx9 so they gave us a snifff of the ability of dx11 period but couldnt fully put it to use otherwise it would be completely 2 different games between console and PC which wasnt feesable in past now consoles and PC are using nearly same hardware so we will get to see what is possible soon.

This is a bit of info on some testing done on civ v with dx11 and multithreaded rendering which increased the FPS and performance by almost double http://forums.anandtech.com/showpost.php?p=31520674&postcount=28 in the past and present there has been more testing on this stuff and it has been chosen to be the future Nvidia / ATI /AMD / Intel all have been involved in this testing and conclude its the future next gen consoles will allow this to become more mainstream in games.

to date only a few games have actualy used multithreaded rendering the ones that did got a huge performance increase across board.
Edited by rickcooperjr - 5/31/13 at 11:07am
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