Originally Posted by amd655
Originally Posted by rickcooperjr
facts are game development and program development are now moving to heavily multi threaded and moving to use more than 4 cores so buying a 4 core all new now is a waste buy atleast an I7 and then you will be good but you simply said you dont have the cash for an I7 build so only option to get away from a plain quad I5 is AMD FX 6000-8320-8350 route to stay within in your budget as has been said 90% of time the I5 and 8350 run side by side in games and a 8350 will not bottleneck a gtx760 you asked for best advice no one is force feeding you AMD but most are trying to force feed you Intel I5 even though it will be lacking in a few months.
basically you need to do your research in the way the game development is going ( heavily multithreaded utilizing more than 4 cores ) and look at what hardware are being optimized alot and you will see AMD is getting alot of optimizations in just a few months even presently so in future games the AMD FX performance will be increased by a decent amount making it even closer to performing more like an I7 in games add to it socket AM3+ will also hold the AMD steamroller with nothing but a bios update
this is a copy of a private message OP sent me
Yesterday at 1:15 pm
I dont got enough mobey to go i7. And your the only person who I have ever talked to who has seed I need 8 cores
simple facts are are you willing to jump on an I5 to only have to upgrade in next 6 months to a year or go I7 and skimp on quality of hardware you set it in like motherboard / PSU / ram or are you going to get best of both worlds and go AMD FX 8320-8350 8320 easily overclocks to a 8350 with ease and then some this would make it to where you are not skimping on the vitals at all and will get 90% of time equal performance to an I5 build and once the optimizations come in from next gen game design the FX 8320-8350 will likely perform better or atleast equal to the I5 3570k or haswell I5 4670k.
By going the AMD FX 8320-8350 route you will easily have funds left over vs a haswell I5 build or I5 3570k build and will perform nearly the same 90% of time and still have an upgrade path with the AM3+ AMD steamroller
1.6ghz 8 cores..
4 3.3ghz cores will rape it. Especially with the IPC SB/IB and HW have over AMD.
meening of unified memory http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/60938-huma-amd-s-heterogeneous-unified-memory-architecture-revealed.html
next gen consoles use this
the definition of direct memory access http://www.techterms.com/definition/dma
next gen consoles use this
OK do you not understand consoles use hardware way more efficiently because they dont carry hardly any overhead add to it next gen consoles use a new special thing that gives hardware direct access to system ram this alone brings 25%-50% added efficiency in how it uses the hardware on the consoels and the facts are the way they are now coding the console / PC games of next gen a ATI APU / GPU will do alot more of the grunt work that the CPU at present does so 1.6ghz x8 is fine givent they got a ATI HD 7850 APU to take up the slack and flex the extra muscle instead of the CPU you might want to read what i posted before you blow a gasket and have to eat your words.
Also the consoles OS is very efficient and has very little extra load added to the hardware vs a PC OS so when you add less load to entire system and spread it out in the most efficient way that will meen less CPU horse power is needed and more GPU / APU horsepower is needed.
THIS IS DIRECTLY FROM SONY AS I HAVE MENTIONED A BIT ABOUT IT.
Norden started by focusing on the chips, including the 64-bit x86 CPU that he stressed provided low power consumption and heat. The eight cores are capable of running eight hardware threads, with each core using a 32KiB L1 I-cache and D-cache, and each four-core group sharing 2MiB of L2 Cache. The processor will be able to handle things like atomics, threads, fibers, and ULTs, with out-of-order execution and advanced ISA.
Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level.
The system is also set up to run graphics and computational code synchronously, without suspending one to run the other. Norden says that Sony has worked to carefully balance the two processors to provide maximum graphics power of 1.843 teraFLOPS at an 800Mhz clock speed while still leaving enough room for computational tasks. The GPU will also be able to run arbitrary code, allowing developers to run hundreds or thousands of parallelized tasks with full access to the system's 8GB of unified memory.
Speaking of memory, Norden hyped up the 8GB of GDDR5 RAM in the system as the type of memory that's currently usually found only on high-end graphics cards. Calling the RAM "expensive" and "exotic," Norden stressed that you "can't buy this [RAM] for 50 bucks... that's why high-end graphics cards cost as much as they do." The 176 gigabytes of total bandwidth provided by that GDDR5 RAM are much more efficient than the 40 gigabytes a second provided by the standard DDR3 RAM used in most current computer systems. The unified address space should also cause fewer headaches for developers than the mixed architecture of the PS3, Norden said.
The development environment coders will use is based on Windows 7 and fully integrated with Visual Studio 2010 and 2012, allowing developers to debug PS4 code just like PC code. Tools will include C and C++ front ends that are largely compatible with most standard compilers, and various binary utilities, including CPU and GPU analyzers that can run in real time alongside games. Development houses will also be able to distribute tool and version updates to multiple dev kits more easily through a tool integrated into Windows Explorer.
As for the physical hardware itself, the PS4 will have a Blu-ray drive that's "up to three times faster" than the PS3's drive and will include a "very large" hard drive in every system.
Do you still think some of these optimizations wont move over into the PC side of the games i believe alot if not most will because that option has been left to developers / game designers meening alot easier to make a game for both PC and console meening optimizations will be put towards PC also given AMD PC CPU's in the FX 8320-8350 are also 8cores if you have a modern ATI GPU / APU alot of these optimizations will also greatly increase perfromance for you if you have above hardware AMD 8core and modern ATI APU / GPU.
Edited by rickcooperjr - Yesterday at 3:16 pm View HistoryEdited by rickcooperjr - 7/24/13 at 1:37pm