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[Anandtech] Microsoft "hopes" developers will make games unplayable offline - Page 6

post #51 of 112
Quote:
Originally Posted by Conspiracy View Post

said nothing about affording internet. not everyone has access to internet at home depending on where they live. there are people in america and around the world that may have electricity and cable TV but not internet because of where they live and some may not even have cable tv doesnt mean they dont own a TV and a large movie collection lol

haven't heard any backlash from them about Xbox Live.........

I couldn't care less about what security implications it has considering I buy my games new from the store and it's not like i'm sitting here snorting a foot of cocaine for the kinect to monitor.

Outside of all the paranoia going on here, think of what they could do with the functionality! We're all almost connected in every other aspect of our lives, why not take that risk on the consoles and see how that betters our experience and expectations of what a console can do.
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post #52 of 112
Everyone is missing the giant elephant in the room.

The entire purpose of the "cloud" is to make it so you can access data from multiple devices in multiple locations. XBO isn't a device for the cloud. It's designed as an immobile, large, media center device, Microsoft is doing everything possible to block people from using their games in other places, and there's no other devices you can play XBO games on.

Imagine the use case for having your save games based in the cloud. How many times will you remotely access that data? And think about how we used to do this (carry memory cards or entire carts with saves on them and play them in friend's console). This cloud thing not only offers no benefits to the traditional ways of doing this, but it retro-actively blocks them while trying to substitute an inferior solution.

If, given what we know, the pro-XBO people in here can explain the advantages of cloud over on cart saves and carts that work in different consoles or saving to memory cards, please enlightenment. I see two methods that don't require internet and do the same thing and that let you swap games in consoles.

We've seen how poorly this works. Simcity is a prime example, but BF3 is just as bad with their locking down of servers and the entire service being crippled by DDoS attacks.
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post #53 of 112
Quote:
Originally Posted by lacrossewacker View Post

Quote:
Originally Posted by Conspiracy View Post

said nothing about affording internet. not everyone has access to internet at home depending on where they live. there are people in america and around the world that may have electricity and cable TV but not internet because of where they live and some may not even have cable tv doesnt mean they dont own a TV and a large movie collection lol

haven't heard any backlash from them about Xbox Live.........
.

headscratch.gif well they dont have internet to send you a PM on OCN lol. xbox reveal was done online. all the hype is online. i dont think there are TV commercials for it yet. sooooo yeah
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post #54 of 112
Mircrosoft's going to go down below AMD. Real DAMN HARD!!!
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post #55 of 112
Microsoft also "hopes" I will buy a XBOX One.

But I won't.
   
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post #56 of 112
Quote:
Originally Posted by lacrossewacker View Post

haven't heard any backlash from them about Xbox Live.........

I couldn't care less about what security implications it has considering I buy my games new from the store and it's not like i'm sitting here snorting a foot of cocaine for the kinect to monitor.

Outside of all the paranoia going on here, think of what they could do with the functionality! We're all almost connected in every other aspect of our lives, why not take that risk on the consoles and see how that betters our experience and expectations of what a console can do.
I think the majority of people don't want another D3 or SimCity like event where people that have working and good connections can't play because of the mass of people trying to play.

To me its not a matter if "we are" ready, its a matter of if "they" are ready.
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post #57 of 112
Not everyone has unlimited data usage, so this sucks for most people. Screw you microsoft, never owned any of your gaming devices, and never will.
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post #58 of 112
I think from having worked in electronics retail, it's quite surprising just how much the general public would be completely oblivious to such an implementation. The majority of people buying/using the console would either be fine with it (possibly from not understanding it), or just simply be none the wiser.

I'm just wondering if a game does use this required internet connectivity, does this need to be communicated on the box or at the POS? This is only because I can image people (albeit a small number) returning the console as its "not working" because a certain game wont play, but the stores selling them I guess will need some kind of protection against this kind of complaint.

I'll just say I'm on the fence about it right now, but I can see myself caving as I still enjoy playing the likes of FIFA, NHL and Madden etc.
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post #59 of 112
Quote:
Originally Posted by coachmark2 View Post

This "journalist" absolutely sucks at writing an unbiased article....

1. Microsoft opens Azure cloud resources to game developers
2. These resources actually do require an internet connection go send and receive data
3. Microsoft spends tons of money developing software and cloud infrastructure.
4. Microsoft says they hope developers use it

annnnnnndd then everyone and their mother comes crawling out of the woodwork screaming "Ermagerd!! Microsoft hopes developers make always on DRM. DEY AR TEH SUCKXORS"

seriously get a grip. This is such deception in writing its almost fair to call it lying. Shameful really.

Before anyone mentions EA/Simcity, their servers used to "help run the game" were found out to be fraudulent and didn't really do that much heavy lifting. This is another matter entirely.

terrible terrible clickbait.

Yup, you got it, people are losing their minds over nothing, I cant stand this online fighting arguing crap. If this were a better moderated community these nonsense articles and others similar biased, misleading and untrue posts would be removed...
post #60 of 112
Quote:
Originally Posted by mect_aw View Post

I think from having worked in electronics retail, it's quite surprising just how much the general public would be completely oblivious to such an implementation. The majority of people buying/using the console would either be fine with it (possibly from not understanding it), or just simply be none the wiser.

I'm just wondering if a game does use this required internet connectivity, does this need to be communicated on the box or at the POS? This is only because I can image people (albeit a small number) returning the console as its "not working" because a certain game wont play, but the stores selling them I guess will need some kind of protection against this kind of complaint.

I'll just say I'm on the fence about it right now, but I can see myself caving as I still enjoy playing the likes of FIFA, NHL and Madden etc.

It's a good thing that the games you mentioned have little change from iteration to iteration. The rosters change and they may get a graphical update, occasionally. Not really the type of update worth buying into an entire console generation, imo.

I can also see the internet required becoming a problem for parental and grand parent purchases. Many children, my much younger siblings included, have consoles in their room or an entertainment room that may not be linked with the internet. What is BestBuy going to do when 10,000 grandparents try to return the XB1 because it "wont work"?
 
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