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[Anandtech] Microsoft "hopes" developers will make games unplayable offline - Page 7

post #61 of 112
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Quote:
Originally Posted by Biorganic View Post



I can also see the internet required becoming a problem for parental and grand parent purchases. Many children, my much younger siblings included, have consoles in their room or an entertainment room that may not be linked with the internet. What is BestBuy going to do when 10,000 grandparents try to return the XB1 because it "wont work"?


Working in retail for years both for Gamestop and in electronics for Wal-Mart along with being in the IT industry, I can see this happening A LOT with A LOT of confused and frustrated parents/friends/familys who can't get a $500 game system to work right for their kids or whomever
post #62 of 112
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I found this post from a guy at the fark.com posting on the news about Xbox One and its so epically awesome and truthful I had to share it

Quote:
What I get out of the Xbox One announcement is that MS doesn't want to compete with Sony and Nintendo. Instead, they want to compete with Steam. So let's compare Steam with XBox One. Steam runs on any PC, so I can upgrade. Steam supports offline mode, which XBox One does not. Steam has a large, established base of games, which can be modded, while XBox One will be coming out with a handful of games that can't be modded. XBox titles usually also come out on Steam, at least the ones I've cared about. Hmmm... seems to me that Steam wins hands down.

MS also is touting the "entertainment hub" thing again. OK, so let me check my home theater setup. I have an XBox 360, a PS 3, a Tivo, a cable box, and a Pioneer Elite receiver. Which of these would an XBox One replace? It can't play my old games, so the XBox 360 stays. The PS 3 stays. Cable box... yep still need that. Tivo stays, because the XBox isn't a DVR. Yep, still need my receiver. So... far from being a hub, the XBox One is just another box in the mix.

All in all, the XBox One looks to be the Windows 8 of consoles.
post #63 of 112
Quote:
Originally Posted by Binary Ecyrb View Post

I found this post from a guy at the fark.com posting on the news about Xbox One and its so epically awesome and truthful I had to share it
Currently, Steam > XBL > PSN > WIIU

So why WOULDN'T Microsoft want to compete with them, when on the grand scale, steam is the winner.
post #64 of 112
Kind of hard to compete with Steam when you sell 8 year old titles on XBL for $19.99.
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post #65 of 112
Quote:
Originally Posted by Binary Ecyrb View Post

I found this post from a guy at the fark.com posting on the news about Xbox One and its so epically awesome and truthful I had to share it

That's the biggest failure of the Xbox One. It's trying to replace things that if people wanted them, they already have them in much better independent products. Sony made the same mistake with the PS3. They focused on it "doing everything." People don't want their consoles to do everything, they predominantly buy them for gaming.

That and the other thing working against the Xbox One is that it's perceived to be eerily like an Orwellian device.
 
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post #66 of 112
Quote:
Originally Posted by 47 Knucklehead View Post

Honestly, I think Microsoft has gone to hell in a hand basket ever since Bill Gates left.

Since that time, I like virtually NOTHING that has come from Microsoft, (with the exception of Windows 7, which is basically a major service pack to Vista, which was started under Bill Gates) that I like since he left.

Truer words have never been spoken, +Rep
post #67 of 112
I think what is going to end up happening is this. The offloading of computational based work to the Azure platform will become so attractive to a developer that as time goes on a larger and larger portion of the game is offloaded to the cloud. This affords MS the luxury of being able to truthfully say "We do NOT REQUIRE 24/7 internet, we just offer a means for a developer to offload their work to us" The first round of titles will be traditional games, but as time goes on, say the 2nd or 3rd year titles, developers will be more likely to start offloading larger and larger portions of the game in the name of "better AI" , "progressive, realistic, persistent worlds" etc etc. Once that starts happening then yes, in essence, your Xbox One will absolutely require 24/7 internet even for single player games.

Aside from that, it already will have a tough time being the hub that it so desperately wants to be. Without good DVR integration/cable company and content provider sign off it's going to find itself quite limited in the scope of it's capabilities
post #68 of 112
Quote:
Originally Posted by majin662 View Post

I think what is going to end up happening is this. The offloading of computational based work to the Azure platform will become so attractive to a developer that as time goes on a larger and larger portion of the game is offloaded to the cloud. This affords MS the luxury of being able to truthfully say "We do NOT REQUIRE 24/7 internet, we just offer a means for a developer to offload their work to us" The first round of titles will be traditional games, but as time goes on, say the 2nd or 3rd year titles, developers will be more likely to start offloading larger and larger portions of the game in the name of "better AI" , "progressive, realistic, persistent worlds" etc etc. Once that starts happening then yes, in essence, your Xbox One will absolutely require 24/7 internet even for single player games.

Aside from that, it already will have a tough time being the hub that it so desperately wants to be. Without good DVR integration/cable company and content provider sign off it's going to find itself quite limited in the scope of it's capabilities
Something to think about though, is will devs really appreciate having to probably pay microsoft to store their code in MS's servers?
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post #69 of 112
Let the people who want always online DRM and a no used game sharing policy buy this new Xbox but don't let them complain when they can't play their games or are stuck with a bad purchase since it's now locked into their account - for life.

The problem isn't necessarily that the player doesn't have an internet connection, it's that the game servers will have problems and will eventually be taken off and the player won't have a say in that.

Obviously people can't be trusted to fully own stuff. They have to be checked on, have to have stuff "licensed" for the same price as a full product. Then they have to be double taxed if they just want to trade a game, because why not.

Then there are rumors of Kinect checking for the amount of people in a room and shutting down the playback of a video if that number exceeds an arbitrary one, present in a newly implemented TOS or EULA or whatever, because with new technology - offering less for more money is becoming the new race of the 21st century - and all this encouraged by the consumers who should know better.

It doesn't matter whether the man actually said he hopes all games will have to "phone home" all the time. What matters is that some people are OK with that. And they'll be OK with it until being OK with it becomes completely irrelevant since they won't have a choice anymore.

PS: If even today multicore processing in games is not a standard feature and optimization varies wildly just how exactly are "computations" supposed to be offloaded to, handled and returned by a server far away and still have the game run smoothly and reliably?
Edited by XenoRad - 5/26/13 at 1:47pm
post #70 of 112
Quote:
1- It won't be choppy unless multiplayer gaming which is optional
2- I also have a crappy internet connection, but never had problems with SimCity which saves to the cloud.
The minority who use Dial-Up will have trouble but then again you can't even use dial-up to connect to and xbox.

Dial up is a minority but the sad number is how much of the us in particular doesn't have access to broadband, at least good enough to use these services. It's a good chunk. I know cause I live in one of those areas, and I'm only 3 miles outside of the city limits and can't get anything better than fixed wireless which is beyond sub-standard and ridiculously expensive. Most people can't afford that and tons of people live in areas like I do. People who have and complain about "oh I pay 50bucks a month for only 50 down 10 up"... first world problems. Most of us don't even have anything close to that, and not remotely as stable as that. This always online thing will hurt them pretty good I'd imagine. It's why I won't be buying one. And I know I'm not alone on that. The sad part of it is people won't realize it, it won't be publicized. They will buy the thing only to find out they can't use it. Return rate is gonna be high on these things I'm betting.
Quote:
The problem isn't necessarily that the player doesn't have an internet connection, it's that the game servers will have problems and will eventually be taken off and the player won't have a say in that.

This is one of my concerns as well. If they decide to just stop supporting it then you are SOL end of story. Is why I'm very nervous about putting my faith in steam.

As I've said and many other's have said as well... This so called cloud revolution will NOT work or happen until everyone has reasonable connection speeds. And politics and such prevents that so we are on the road to nowhere with the cloud. It's just a pipe dream. A good idea but far from being executed well, at least well enough to be worth doing in the first place.

*EDIT* Only talking about the USA as I live there and have no clue about the rest of the world.
Edited by Tadaen Sylvermane - 5/26/13 at 2:11pm
 
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