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[toms] Microsoft: Cloud Will Quadruple Power of Xbox One - Page 17

post #161 of 223
Quote:
Originally Posted by Brutuz View Post

Have you used either GPU? The HD7790 is definitely noticeably slower than a HD7850, let alone the apparently HD7870 fast (FYI, HD7870s come close to HD7950s) PS4 GPU. ESRAM won't make up for the 50% deficient in shader power and much lower vRAM bandwidth when you have AA on, the HD7790 performance tanks due to its low memory bandwidth and especially at higher resolutions...And remember, the HD7790 still has 30GB/s more bandwidth than the XBOne GPU, that thing will be very memory constrained for stuff that doesn't fit in that ESRAM.

Fact is, because of its vRAM bandwidth and the extra shaders the PS4 GPU will fare better at 1080p and beyond, the ESRAM would be more than balanced by the fact that the GDDR5 in the PS4 also gives a higher bandwidth (176 GB/s for PS4 vs 106GB/s for the ESRAM, admittedly at a much lower latency) which is important for larger amounts of AA and the like. Remember also when comparing the HD7790 to the HD7850, that the HD7790 has GCN 2.0 while the HD7850 has GCN 1.0, both the PS4 and XBOne are GCN2.0 so that advantage is lost. (Hence why the PS4 is said to be HD7870 level)

For what I have seen PS4 is still on GCN 1.0 while Xbox One is GCN 1.2 (like the 7790)
Though can't quote me on this


If cloud gaming works then yes MS might have more power then Sony to work with.

the difference would be like a ps3 game not optimized vs optimized.

Would be a huge perk for Xbox live users. And something that could be built up over the years.
Edited by DzillaXx - 5/27/13 at 11:20am
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post #162 of 223
Thread Starter 
Quote:
Originally Posted by routek View Post

I'm wondering how this 3 OS hypervisor works for the devs. Could it be that they won't be able to get closer to the GPU?

One of the OS's is for the "direct access" type of programming tailored to the specific hardware.
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post #163 of 223
Quote:
Originally Posted by lacrossewacker View Post

the negative cons based on speculation of course. We still don't actually know the ins and out of this. Wasn't until yesterday that we actually learned that each console will have 3 virtual console counterparts for cloud computing. However that turns out, we'll have to wait and see. It might actually be awesome!

All you guys have is the Sim City example....but that's EA. But anything else? I'm so disappointed how you guys can't get past the current speculation and open up your minds for what the possibilities could be.

And to answer Revro, no i'm not an MS rep -__- More of an optimistic gamer who wants something NEW. PS4's unveiling sucked balls. Wow...killzone 4 with better graphics. Who didn't see that coming? So with that as my context, you can see why I was actually happy to see something else at MS's conference. Now I'm HOPING E3 doesn't disappoint, but until then, it's wait and see....
Better example, Onlive... which didn't even surpassed console graphics.
post #164 of 223
Quote:
Originally Posted by DzillaXx View Post

For what I have seen PS4 is still on GCN 1.0 while Xbox One is GCN 1.2 (like the 7790)
Though can't quote me on this
Well I'm quoting you on this just because both are on the same arch of GCN common sense says that the PS4 is the stronger one.
32MB of ESR ram won't make up for the 8GB of slow ddr3 which is used for the gpu.

This cloud thing might work out but so far it actually never did work out, or did it?
post #165 of 223
Quote:
Originally Posted by DzillaXx View Post

God you are so misinformed. Both sony and ms are using some type of DRM on their next console.
And now you are added to my block list as Misinformed Fanboy Revro




Getting extra power from the cloud is wrong in some way? Don't like it don't buy it. Simple as that.
Also who says there isn't a option for turning the feature off if you don't have a connection meant for those types of things.
Plenty of people have perfectly fine internet. Internet also isn't going to stay put over the next 10 years ether.

Online Live is cloud gaming and it works, Using some of the tech behind that and improve upon it and who said it wouldn't help?

Think about skies, grass and trees in the background, and background data. All this could be cloud powered one day, doesn't mean we will see games like this now.


If paying for xbox live means better game graphics, dedicated servers, and all the features already added as well as more to come. Then paying for all that would make a lot more sense then paying for live now on the 360.

If it's not some bull like simcity (which i doubt) xone could benefit from it. Take forza 6 for example they could render an entire map, buildings, rain, ect and take power of xone for things that need extremely fast processing like dynamic lightning, shadows, cars, ect. Or it could be like if you have an nvidia card for borderland 2 it add some effects.
Edited by 222Panther222 - 5/27/13 at 12:40pm
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post #166 of 223
But who was latency and data caps?
    
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post #167 of 223
I for 1 don't care what they do as I have a fast connection and is up most of the time. For some however, this blows.
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post #168 of 223
Quote:
Originally Posted by adamkatt View Post

I for 1 don't care what they do as I have a fast connection and is up most of the time. For some however, this blows.

Lettuce be real tea, it's going to blow for your too. Latency is why cloud gaming never picked off. You guys remember OnLive?

Good luck playing a fast paced game on the cloud LOL. Maybe the cloud refers to the smoke they were exhaling in that jamaican hotbox.

I'm only being pessimistic if you don't believe in physics.
    
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post #169 of 223
Wow...so much whining in this thread.

This idea hasn't worked in the past, true, but using OnLive and EA as standards for Microsoft is flawed. These companies are midgets compared to Microsoft who most likely has the money to invest in infrastructures that can cater to everyone. We don't know everything yet. Stop acting like you've been given some inside infos on how the thing will work. I think it's really interesting and it might be groundbreaking, at least they're trying something new, unlike the PS4 which is really a suped up PS3.

If you ask me the Xbox One feels far more ''next-gen'' than the PS4 which is essentially a weak PC. Xbox One does things most PC cannot do with all the Kinect recognition, cloud services and TV streaming. I, for one, don't care about the TV and all that bullcrap but an intelligent console capable of generating persistent worlds might be revolutionary. I don't expect it to work flawlessly right away but this might basically remove the hardware limitations consoles suffer from. We might see HUGE worlds and evolving universes. This is great for the future of gaming in my opinion. It opens up loads of possibility.

Still, I'm not exactly surprised the nerds at OC.net bash the service before it's even out.
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post #170 of 223
Quote:
Originally Posted by Juub View Post

Wow...so much whining in this thread.

This idea hasn't worked in the past, true, but using OnLive and EA as standards for Microsoft is flawed. These companies are midgets compared to Microsoft who most likely has the money to invest in infrastructures that can cater to everyone. We don't know everything yet. Stop acting like you've been given some inside infos on how the thing will work. I think it's really interesting and it might be groundbreaking, at least they're trying something new, unlike the PS4 which is really a suped up PS3.

If you ask me the Xbox One feels far more ''next-gen'' than the PS4 which is essentially a weak PC. Xbox One does things most PC cannot do with all the Kinect recognition, cloud services and TV streaming. I, for one, don't care about the TV and all that bullcrap but an intelligent console capable of generating persistent worlds might be revolutionary. I don't expect it to work flawlessly right away but this might basically remove the hardware limitations consoles suffer from. We might see HUGE worlds and evolving universes. This is great for the future of gaming in my opinion. It opens up loads of possibility.

Still, I'm not exactly surprised the nerds at OC.net bash the service before it's even out.
Is that masterchief in your pic?
In terms of hardware the PS4 is superior better ram better gpu part in the apu and a higher core clock.
You should check out scaling of share mission critical systems the fact is they don't add up until the work load consumes lots of time which can be simply outsourced at later recollected and put together into the final image. (for people that are not familiar with this it is a lot like F@H or other distributed computing)
Common sense tels us that it won't work the way it should.

But of course MS can show us wrong but until then our skepticism is justified.
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