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[toms] Microsoft: Cloud Will Quadruple Power of Xbox One - Page 18

post #171 of 223
Quote:
Originally Posted by maarten12100 View Post

But of course MS can show us wrong but until then our skepticism is justified.
Sadly with what's been coming out of Redmond lately I fear they're a bit out of touch. They're having another Windows ME spat.
post #172 of 223
Quote:
Originally Posted by maarten12100 View Post

Is that masterchief in your pic?
In terms of hardware the PS4 is superior better ram better gpu part in the apu and a higher core clock.
You should check out scaling of share mission critical systems the fact is they don't add up until the work load consumes lots of time which can be simply outsourced at later recollected and put together into the final image. (for people that are not familiar with this it is a lot like F@H or other distributed computing)
Common sense tels us that it won't work the way it should.

But of course MS can show us wrong but until then our skepticism is justified.
I know the PS4 has a superior hardware, thank you. I simply like the new approach Microsoft is taking with the Xbox One. I like a part of the new approach at least. I didn't give a damn about the sports, COD and Live TV but I did like the Kinect that supposedly recognizes facial expressions and pin-point voice recognition. If these features are implemented properly, this could change the way we game and it would give me a reason to get this console. I don't care about the PS4 because a high-end PC kills it, I don't exactly see why they flaunt their hardware like it was something impressive when it's been a standard for over two years in high-end PC's.

As for the second part of your post, you'll have to reword that for me as I'm not sure we're on the same page.

People aren't being skeptical, they're throwing it out the window before it's even released. It's a refreshing idea and it could be great if it works. I remain optimistic but still reserve my judgement for later. I don't whine like a spoil child claiming the same could have been done by making the console 4x more powerful(making it 4x more expensive in the process).

Edit: And to be honest, a part of me thinks Microsoft will royally screw up the idea.
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post #173 of 223
Quote:
Originally Posted by Juub View Post

I know the PS4 has a superior hardware, thank you. I simply like the new approach Microsoft is taking with the Xbox One. I like a part of the new approach at least. I didn't give a damn about the sports, COD and Live TV but I did like the Kinect that supposedly recognizes facial expressions and pin-point voice recognition. If these features are implemented properly, this could change the way we game and it would give me a reason to get this console. I don't care about the PS4 because a high-end PC kills it, I don't exactly see why they flaunt their hardware like it was something impressive when it's been a standard for over two years in high-end PC's.

As for the second part of your post, you'll have to reword that for me as I'm not sure we're on the same page.

People aren't being skeptical, they're throwing it out the window before it's even released. It's a refreshing idea and it could be great if it works. I remain optimistic but still reserve my judgement for later. I don't whine like a spoil child claiming the same could have been done by making the console 4x more powerful(making it 4x more expensive in the process).

Edit: And to be honest, a part of me thinks Microsoft will royally screw up the idea.
In MC grids you will have negative scaling if the latency is too high or the task is too small.
For a simple example I will use the one where the task is too big and latency isn't an issue.
the co-processor xeon phi based on x87 can take a part of calculations of normal x86 based cpu's however the xeon phi will actually decrease the processing power if the cpu tasks are too small since it will go back and forth trough non in-silicon transfer paths and bridges.
With normal fiber non Infiniband you will have way more latency about a factor 100 more latency at minimum and although the calculations are simple outsourcing them and communicating back might be more like a bottleneck than an actually speedup.

I will keep it at this for now I'm tired and I have a Physics exam tomorrow.
post #174 of 223
Quote:
Originally Posted by Juub View Post

Wow...so much whining in this thread.

This idea hasn't worked in the past, true, but using OnLive and EA as standards for Microsoft is flawed. These companies are midgets compared to Microsoft who most likely has the money to invest in infrastructures that can cater to everyone. We don't know everything yet. Stop acting like you've been given some inside infos on how the thing will work. I think it's really interesting and it might be groundbreaking, at least they're trying something new, unlike the PS4 which is really a suped up PS3.

If you ask me the Xbox One feels far more ''next-gen'' than the PS4 which is essentially a weak PC. Xbox One does things most PC cannot do with all the Kinect recognition, cloud services and TV streaming. I, for one, don't care about the TV and all that bullcrap but an intelligent console capable of generating persistent worlds might be revolutionary. I don't expect it to work flawlessly right away but this might basically remove the hardware limitations consoles suffer from. We might see HUGE worlds and evolving universes. This is great for the future of gaming in my opinion. It opens up loads of possibility.

Still, I'm not exactly surprised the nerds at OC.net bash the service before it's even out.

I just hate the PR stunt... I mean quadruple the power of xbone one ?
This smells exactly what PS3 did with the Cell.
Edited by Insane_mat - 5/27/13 at 4:36pm
post #175 of 223
Quote:
Originally Posted by Insane_mat View Post

I just hate the PR stunt... I mean quadruple the power of xbone one ?
This smells exactly what PS3 did with the Cell.

Well, the Xbox One can be boosted via cloud servers.

The only drawback is the latency , and if the Xbox Live servers (ex: system hack) or support (ex: after Xbox Two is introduced) goes down.
post #176 of 223
Quote:
Originally Posted by maarten12100 View Post

In MC grids you will have negative scaling if the latency is too high or the task is too small.
For a simple example I will use the one where the task is too big and latency isn't an issue.
the co-processor xeon phi based on x87 can take a part of calculations of normal x86 based cpu's however the xeon phi will actually decrease the processing power if the cpu tasks are too small since it will go back and forth trough non in-silicon transfer paths and bridges.
With normal fiber non Infiniband you will have way more latency about a factor 100 more latency at minimum and although the calculations are simple outsourcing them and communicating back might be more like a bottleneck than an actually speedup.

I will keep it at this for now I'm tired and I have a Physics exam tomorrow.
Now I understand better. Thank you for rewording.

I know the idea doesn't seem feasible and actually even seems detrimental but I'm half-expecting Microsoft to come out with something new to make all of this a non-issue. I have a hard time believing they could be this stupid and I think they might have a trick up their sleeves. Still, I wouldn't be that surprised if everything is as clear as it looks to be and they simply screw up with the Xbox One. If they made this an optional service for Xbox Live Gold members or something it would make much more sense. That way they'd justify the ''on'' every 24hrs as they'd simply say it needs to refresh the data on your console every once in a while. If it's mandatory then people with slower internet connection will feel the pain and it would simply be a poor business practice.

I'm not commenting too much on the idea as I have no clue how they'll do it. Will it be like OnLive? Sim City? Or something totally different maybe. Once we'll have more info I think we'll be able to make good comparisons. For now, I remain optimistic and if it fails, I'll either get a PS4 or simply upgrade my PC even more.
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post #177 of 223
Quote:
Originally Posted by A Bad Day View Post

Well, the Xbox One can be boosted via cloud servers.

The only drawback is the latency , and if the Xbox Live servers (ex: system hack) or support (ex: after Xbox Two is introduced) goes down.

Latency is the real problem... It will need to sync perfectly with local hardware.
post #178 of 223
Thread Starter 
Quote:
Originally Posted by Insane_mat View Post

Latency is the real problem... It will need to sync perfectly with local hardware.



Halo / gears / Cod all have their own versions of a "horde" mode. The AI is shared between each of the consoles without any noticeable stuttering. Why not offload this AI to a virtual console so it can free up some resources on the local consoles? It's not different than what it is now. Instead of the dedicated host's local machine running all the AI, it'd be one in the cloud doing nothing but AI.

Take this example and apply it in any other computational scenario. It's still up to the developers to utilize this.
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post #179 of 223
Thread Starter 
Quote:
Originally Posted by Insane_mat View Post

Better example, Onlive... which didn't even surpassed console graphics.

They didn't say the virtual consoles would be used to render graphics. Just for computation. Now if they gave you an "onlive" feature where you could play your games anywhere, that would be pretty cool for those rare occasions.
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post #180 of 223
Quote:
Originally Posted by lacrossewacker View Post

They didn't say the virtual consoles would be used to render graphics. Just for computation. Now if they gave you an "onlive" feature where you could play your games anywhere, that would be pretty cool for those rare occasions.


Rendering graphics is not calculation itselfs ?
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