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[toms] Microsoft: Cloud Will Quadruple Power of Xbox One - Page 19

post #181 of 223
Quote:
Originally Posted by lacrossewacker View Post

Halo / gears / Cod all have their own versions of a "horde" mode. The AI is shared between each of the consoles without any noticeable stuttering. Why not offload this AI to a virtual console so it can free up some resources on the local consoles? It's not different than what it is now. Instead of the dedicated host's local machine running all the AI, it'd be one in the cloud doing nothing but AI.

Take this example and apply it in any other computational scenario. It's still up to the developers to utilize this.

AI is usually done by CPU which pretty much takes nothing.

But calculating light while your moving... hmmm to me this sounds like alot of calculation to stream instanly.

"Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain," he said. "Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud."

He also said that cloud computation could even handle physics modeling, fluid dynamics, and cloth motion which require a lot of up-front computation, without adding lag to the actual gameplay. Thus the server resources Microsoft is dedicating to these calculations will be much greater than what a single, local Xbox One console can do on its own.That's where the 3:1 cloud-console description comes into play.
post #182 of 223
Thread Starter 
Quote:
Originally Posted by Insane_mat View Post

Rendering graphics is not calculation itselfs ?

just clarifying the difference between Onlive and this. The Xbox One isn't a thin client. It won't be decoding a video codec sent by a server somewhere. (at least that's not what they said) I can't give too many examples of how it'll be implemented because that'd just be my own unknowledgeable speculation (not something I want to bore you all with tongue.gif )
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post #183 of 223
Quote:
Originally Posted by lacrossewacker View Post

just clarifying the difference between Onlive and this. The Xbox One isn't a thin client. It won't be decoding a video codec sent by a server somewhere. (at least that's not what they said) I can't give too many examples of how it'll be implemented because that'd just be my own unknowledgeable speculation (not something I want to bore you all with tongue.gif )

I guess I just don't understand how better graphics are going to be put on screen. Wait and see for more info I suppose.
post #184 of 223
Well if thats the case, it would be a strong point to move towards the "always on" deal.
post #185 of 223
IDk we all saw how awesome the cloud worked out for SimCity!!!! Let's see it happen again, but this time with people investing much more of their hard earned money! Most likely they will use processing power from idling xbox's to help yours! But that also means while your xbox is idling it might be using up your power on your dime to fuel someone else's gaming experience. Let's hope they sell enough and enough people don't play at the same time.
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post #186 of 223
Quote:
Originally Posted by Sin0822 View Post

IDk we all saw how awesome the cloud worked out for SimCity!!!! Let's see it happen again, but this time with people investing much more of their hard earned money! Most likely they will use processing power from idling xbox's to help yours! But that also means while your xbox is idling it might be using up your power on your dime to fuel someone else's gaming experience. Let's hope they sell enough and enough people don't play at the same time.

That's a very interesting idea, kinda like a bittorent except for processing power. That would be shoddy at best though just like many multiplier games that don't have dedicated servers. Imagine playing a single player game and you lose connection to the device the processing power is being offloaded to and then you have to wait for another solid connection to be found in order to continue playing.
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post #187 of 223
Honestly.......I wouldn't want this


Ok my breakdown

Me in Australia..

Provider: TransACT (iiNET)
Speed/D: 60 Mbps
Speed/U: 4 Mbps

quota: 150 GB per month

Now why would I want to do that with an Xbox one when it will be counted towards my quota.....

It's enough with games,streaming, downloads and other things chewing into my quota, why the hell would I want the xbox one to churn through my quota for physics when they would have no integral part to how the game was played....same usefulness as actual PhysX....nearly none...
Edited by smash_mouth01 - 5/27/13 at 8:22pm
post #188 of 223
Quote:
Originally Posted by DzillaXx View Post

For what I have seen PS4 is still on GCN 1.0 while Xbox One is GCN 1.2 (like the 7790)
Though can't quote me on this


If cloud gaming works then yes MS might have more power then Sony to work with.

the difference would be like a ps3 game not optimized vs optimized.

Would be a huge perk for Xbox live users. And something that could be built up over the years.

We need more information about it...I can't see why AMD would use GCN1.0 in one but not the other though, the chips would have been designed around the same time and are fairly recent. (Hence why Jaguar)
Quote:
Originally Posted by 222Panther222 View Post

If it's not some bull like simcity (which i doubt) xone could benefit from it. Take forza 6 for example they could render an entire map, buildings, rain, ect and take power of xone for things that need extremely fast processing like dynamic lightning, shadows, cars, ect. Or it could be like if you have an nvidia card for borderland 2 it add some effects.

Hell, make it so the weather is done on the cloud and sent back to the XBOne.
There aren't many really big things this could do (Hence why it's limited compared to just having faster hardware) and I doubt MS will offer anywhere nearly as much power as they say though. (It would be expensive, either you pay a lot for fast CPUs or a bit for GPUs then a lot for the code to run on them)

Plus, there's still the whole issue of they have to ensure a minimum connection speed...Or make it all optional, so while Forza 6 may do stuff on the cloud, it also has to be able to do it on the XBOne itself in case the connection is patchy.
Quote:
Originally Posted by Juub View Post

These companies are midgets compared to Microsoft who most likely has the money to invest in infrastructures that can cater to everyone.

The difference is it'd mean MS would likely never make a hardware profit or come close to it assuming the XBOne is priced at reasonable levels.
Quote:
Originally Posted by lacrossewacker View Post

Halo / gears / Cod all have their own versions of a "horde" mode. The AI is shared between each of the consoles without any noticeable stuttering. Why not offload this AI to a virtual console so it can free up some resources on the local consoles? It's not different than what it is now. Instead of the dedicated host's local machine running all the AI, it'd be one in the cloud doing nothing but AI.

Take this example and apply it in any other computational scenario. It's still up to the developers to utilize this.

afaik that's done separately but the progress is synced every so often, actually sending the AI data across means that the AI would be limited compared to other forms. (In order to limit the amount of bandwidth sent and how long it takes the data to get there)
Edited by Brutuz - 5/27/13 at 7:29pm
    
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post #189 of 223
Quote:
Originally Posted by maarten12100 View Post

6mbps here 0.5 up mad.gif
Dude, This is really weird to me but had to say it.
Haven't got a call for telstra asking to upgrade in 2 years, they want me on ADSL2+ with 200GB a month for $10 extra, the night after i said i hated my internet.
Just had to put it out there, telstra is monitoring my internets.
post #190 of 223
Kinda find it funny that People are willing to put their trust into Sony, a company known for shoddy security and doing shoddy things in general. We will probably get hackers hacking into the ps4's web came service well before then can access the kinect. Unlike Sony MS has been dealing with security for ever.

People also forget that the Xbox is more tailored to people that will never game on a PC. Most gamer's simply do not game on a PC what so ever. MS has packed the xbox one full of features, so many features for those that might want to use their console for something else can happily do so. With some of the best software ever to see the light of day on a console. Also one of the best controllers known to man

If you want a gaming only experience that really doesn't involve playing with friends then the ps4 is probably the way to go. From Stale dashboard with limited features that probably wont change much is what your getting, but for the few good exclusives and the crummy controller you have to play it on will be more then enough for you. I just hope Sony doesn't find a way to have your user data leaked again, as it's not like they were trying to take precautions before. tongue.gif
Edited by DzillaXx - 5/27/13 at 9:44pm
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