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[toms] Microsoft: Cloud Will Quadruple Power of Xbox One - Page 3

post #21 of 223
Quote:
Originally Posted by lacrossewacker View Post

So many pessimistic views.

Try thinking of the benefits.

Nobody here can fathom trying something new

I can coughSimCitycough, excuse me, think of very few benefits.
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post #22 of 223
Quote:
Originally Posted by Usario View Post

There's no way this is happening. What about those of us who don't pay $300 a month for internet? I have no idea how any substantial computing performance increase is going to come through my 6MB/s connection, let alone the connections of lots of people in more rural areas that can't even reach 512KB/s. And what happens when you don't have an internet connection?

All I see is fail.

Pretty much this, what i see is little more then a marketing gimmick from mircosoft trying to hype up their console since Sony is sporting much better hardware in theirs.
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post #23 of 223
So basically they probably included this as a fail safe in case anyone ever jailbreaks the console? Let developers offload a little processing to the cloud, so you can't just copy the disk?

I don't see it having many genuine advantages, this seems like the most logical reasoning behind it. That and PR: "oh, our specs aren't more powerful than Sony's? Better spin some BS about cloud computing".
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post #24 of 223
And this is why for consoles i go with sony....better games
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post #25 of 223
Quote:
Originally Posted by Cannon19932006 View Post

Why would i want my computing done offsite, on a server with latency coming into play? Just another reason to own a gaming pc, and simply pointing out that Sony is actually doing something interesting doesn't make someone a fanboy.

They had AMD add 50% more shader cores to their apu, and their using gddr5 as unified system memory, i am really excited to see where the ps4 goes. The xbone on the other hand? i kind of already know how an 1.6ghz AMD 8core+7790 with a memory bottleneck (ddr3) will perform.
*yawn* let's wait and see
post #26 of 223
Suuuuuuure it will rolleyes.gif
post #27 of 223
Quote:
Originally Posted by paulerxx View Post

*yawn* let's wait and see


It's Jaguar cores, 750 or so gcn shaders, and ddr3, i don't need to wait.
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post #28 of 223
Lies, this "cloud computing" is a DRM, just like sim city.
They will use this as an excuse to make the game always online, and fanboys will just happily accept it because they don't know better.
Edited by ghostrider85 - 5/26/13 at 11:31am
post #29 of 223
Quote:
Originally Posted by Cannon19932006 View Post

It's Jaguar cores, 750 or so gcn shaders, and ddr3, i don't need to wait.
There's other factors at play is all I'm saying. It's not as simple as you may think, what if there's actually some truth to this thread's title?

EDIT: Although in all honesty, this is probably just DRM with maybe 10% extra performance.
post #30 of 223
They will call it CloudBOX LIVE and then charge you 50$*/month.
This is a great way to get rid of those "losses" they say they make on the hardware I mean seriously the ram costs near nothing the 32MB of SDR ram costs like 50 dollars then 60 dollar for the apu an avarage 100 dollar for design cost (mostly on the dev side of things) if you see what the make it out to be a nice shell and a floppy cooling solution that would come down to 250 dollar at max.
Slap on a 100 dollar margin makes it 350 dollar next charge every costumer to play online to make that a total of 150 dollar profit.

Saying that they sell the consoles at a loss, refusing people to sell game licenses they own(for which the EU is gonna sue them if they keep it in Europe) and charging for online services as simple as co-up play of which most is based on either a host-client console system or based of a simplistic game server mostly provided by the game developer.

MS is such a greedy company really.
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