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[toms] Microsoft: Cloud Will Quadruple Power of Xbox One - Page 21

post #201 of 223
Quote:
Originally Posted by DuckieHo View Post

You say that.... until a hurricane, tornado, flood, etc hits.

Then, it's like... why didn't we bury our wires?!

Just to expand that, half our country has a decent winter. Blizzard + open wires = ice. You know what happens when those wires get iced?

[unrelated to quote]
Buried wires are real good for long term communication, inner-city is probably best done above ground for easy maintenance. The problem is, we didn't even lay down enough fiber for cross country communication.

So far this post has been about as bad as I expected, Duckie made a good point on servers. I see this being good for server side communication, maybe even play out as MS hosting servers. That would be optimal, otherwise this won't be for anything but pittens when it comes to gameplay. Maybe stats, RPG (MMO included) type stuff, nothing too heavily involved in game play unless it's something that isn't required to be real time. So really, this is mainly MS trying to cover the idea that one console has better hardware.

Woop woop, go MS. This is probably going to end up being a decent launch, since most people don't really understand what's going on. We'll see, would be a perfect time for Valve to speak more about their SteamBox.
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post #202 of 223
Quote:
Originally Posted by DuckieHo View Post

Dedicated servers would be easier to implement rather than console-hosted multipliers.

easier to implement, but how does that benefit the gamer? That only benefits the company making the stuff.
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post #203 of 223
Quote:
Originally Posted by perfectblade View Post

this makes no sense. internet speeds vary far too much for this to actually work-and that is what consoles are based upon: consistent hardware.

this is a joke and designed to convince consumers that they will benefit from content use restrictions that companies want from moving to a cloud based service.

sales 101, your a quick study
post #204 of 223
Quote:
Originally Posted by jlpurvis View Post

easier to implement, but how does that benefit the gamer? That only benefits the company making the stuff.

Server hosted games are better than player console hosted games.... more processing power, less volatile ping, better cheater detection, not worrying about host rage-quits....
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post #205 of 223
As much as M$ is screwing things up this release I have to wait until the details of this come out before hating it. I haven't read the 20 pages of this thread so I apologize if somebody versed in cloud computing sas weighed in. Would it be like the weather is computed on the server and then beamed to the people playing? It seems like it couldn't be anything that requires low latency eg sparks from hitting a car in a racing game. Now if they also put in servers for hosting the games then that would be a big plus and actually sort of justify the stupid $60 a year for live.
post #206 of 223
Quote:
Originally Posted by DuckieHo View Post

Server hosted games are better than player console hosted games.... more processing power, less volatile ping, better cheater detection, not worrying about host rage-quits....

sure but server hosted gaming and cloud gaming are distinct, obviously you can have one without the other, ie a game that does not require always online, yet has server hosted multiplayer
post #207 of 223
it's pure marketing malarky
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post #208 of 223
Quote:
Originally Posted by perfectblade View Post

sure but server hosted gaming and cloud gaming are distinct, obviously you can have one without the other, ie a game that does not require always online, yet has server hosted multiplayer

Correct.... I was just responding to a point of an advantage of having a cloud. A MS provided infrastructure allows developers to create server hosted games more easily.

Non-local AI processing is one thing that can be off-loaded to a cloud quite easily. Also, initial environment/lighting calculation is another case that could benefit as well. There are definitely some LIMITED uses for the infrastructure.... but it is limited off the top of my head.
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post #209 of 223
Quote:
Originally Posted by DuckieHo View Post

Correct.... I was just responding to a point of an advantage of having a cloud. A MS provided infrastructure allows developers to create server hosted games more easily.

Non-local AI processing is one thing that can be off-loaded to a cloud quite easily. Also, initial environment/lighting calculation is another case that could benefit as well. There are definitely some LIMITED uses for the infrastructure.... but it is limited off the top of my head.
The only way to implement such thing would have the server in the cloud hosting the game itself... I don't see how cloud could send calculation back to the Xbox and poof the AI is doing stuff instantly.
post #210 of 223
With power of the cloud PS4 and PC doesnt stand a change, it can run 2 TVs at the same time biggrin.gif
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